diff --git a/Engine/source/forest/hlsl/windDeformationHLSL.h b/Engine/source/forest/hlsl/windDeformationHLSL.h index 08e2a19a6..99aa49fe0 100644 --- a/Engine/source/forest/hlsl/windDeformationHLSL.h +++ b/Engine/source/forest/hlsl/windDeformationHLSL.h @@ -46,8 +46,6 @@ public: void processVert( Vector &componentList, const MaterialFeatureData &fd ) override; - U32 getShaderStages() override { return GFXShaderStage::VERTEX_SHADER; } - String getName() override { return "Wind Effect"; diff --git a/Engine/source/lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h b/Engine/source/lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h index fd1560f16..17dd9b86d 100644 --- a/Engine/source/lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h +++ b/Engine/source/lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h @@ -138,8 +138,6 @@ public: void processPix( Vector &componentList, const MaterialFeatureData &fd ) override; - U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } - String getName() override { return "Sub-Surface Approximation [Deferred]"; diff --git a/Engine/source/lighting/advanced/hlsl/deferredShadingFeaturesHLSL.h b/Engine/source/lighting/advanced/hlsl/deferredShadingFeaturesHLSL.h index 21abe52df..472f22115 100644 --- a/Engine/source/lighting/advanced/hlsl/deferredShadingFeaturesHLSL.h +++ b/Engine/source/lighting/advanced/hlsl/deferredShadingFeaturesHLSL.h @@ -57,8 +57,6 @@ public: const MaterialFeatureData &fd ) override; U32 getOutputTargets(const MaterialFeatureData& fd) const override; - - U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } }; class ORMConfigVarsHLSL : public ShaderFeatureHLSL @@ -70,8 +68,6 @@ public: void processPix( Vector &componentList, const MaterialFeatureData &fd ) override; - - U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } }; class GlowMapHLSL : public ShaderFeatureHLSL @@ -82,8 +78,6 @@ public: void processPix(Vector &componentList, const MaterialFeatureData &fd) override; - //U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } - U32 getOutputTargets(const MaterialFeatureData& fd) const override; Resources getResources(const MaterialFeatureData& fd) override; diff --git a/Engine/source/shaderGen/HLSL/accuFeatureHLSL.h b/Engine/source/shaderGen/HLSL/accuFeatureHLSL.h index beef20dbc..b97045681 100644 --- a/Engine/source/shaderGen/HLSL/accuFeatureHLSL.h +++ b/Engine/source/shaderGen/HLSL/accuFeatureHLSL.h @@ -98,8 +98,6 @@ public: } } - U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } - String getName() override { return "Accu Scale"; } }; @@ -120,8 +118,6 @@ public: } } - U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } - String getName() override { return "Accu Direction"; } }; @@ -142,8 +138,6 @@ public: } } - U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } - String getName() override { return "Accu Strength"; } }; @@ -164,8 +158,6 @@ public: } } - U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } - String getName() override { return "Accu Coverage"; } }; @@ -187,8 +179,6 @@ public: } } - U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } - String getName() override { return "Accu Specular"; } }; diff --git a/Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.h b/Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.h index b799d0eb2..53c0151e9 100644 --- a/Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.h +++ b/Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.h @@ -37,7 +37,5 @@ public: void processPix(Vector& componentList, const MaterialFeatureData& fd) override; - U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } - String getName() override { return "Debug Viz"; } }; diff --git a/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.h b/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.h index aa2f59261..8acfb3991 100644 --- a/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.h +++ b/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.h @@ -307,8 +307,6 @@ public: void processPix( Vector &componentList, const MaterialFeatureData &fd ) override; - //U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } - Material::BlendOp getBlendOp() override{ return Material::None; } U32 getOutputTargets(const MaterialFeatureData &fd) const override; @@ -561,8 +559,6 @@ public: void processPix( Vector &componentList, const MaterialFeatureData &fd ) override; - //U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } - String getName() override { return "Glow Mask"; @@ -587,8 +583,6 @@ public: void processPix( Vector &componentList, const MaterialFeatureData &fd ) override; - U32 getShaderStages() override { return GFXShaderStage::PIXEL_SHADER; } - Material::BlendOp getBlendOp() override { return Material::None; } String getName() override { return "HDR Output"; } @@ -633,8 +627,6 @@ public: void processVert( Vector &componentList, const MaterialFeatureData &fd ) override; - U32 getShaderStages() override { return GFXShaderStage::VERTEX_SHADER; } - String getName() override { return "Particle Normal Generation Feature"; @@ -681,8 +673,6 @@ public: void processVert( Vector &componentList, const MaterialFeatureData &fd ) override; - U32 getShaderStages() override { return GFXShaderStage::VERTEX_SHADER; } - String getName() override { return "Hardware Skinning"; } }; diff --git a/Engine/source/shaderGen/shaderGen.cpp b/Engine/source/shaderGen/shaderGen.cpp index 23fa7a398..38272b3e7 100644 --- a/Engine/source/shaderGen/shaderGen.cpp +++ b/Engine/source/shaderGen/shaderGen.cpp @@ -229,20 +229,21 @@ void ShaderGen::generateShader( const MaterialFeatureData& featureData, const char* postfix = _getStagePostfix(curStage); String stageName; - if (curStage & GFXShaderStage::VERTEX_SHADER) - stageName += vertexFormat->getDescription(); + //if (curStage & GFXShaderStage::VERTEX_SHADER) + // stageName += vertexFormat->getDescription(); - // build our filename. - for (U32 i = 0; i < features.getCount(); i++) - { - const FeatureType& type = features.getAt(i); - if (stage & FEATUREMGR->getByType(type)->getShaderStages()) - { - stageName += type.getName(); - } - } + //// build our filename. + //for (U32 i = 0; i < features.getCount(); i++) + //{ + // const FeatureType& type = features.getAt(i); + // if (stage & FEATUREMGR->getByType(type)->getShaderStages()) + // { + // stageName += type.getName(); + // } + //} - stageName = Torque::getStringHash64(stageName); + //stageName = Torque::getStringHash64(stageName); + stageName = cacheName; stageName += postfix; FileCacheSet::iterator file = mFileCache.find(stageName);