From 2c6a98cb892da949152263795b2d831a3fd64227 Mon Sep 17 00:00:00 2001 From: Brian Roberts Date: Sun, 9 Jun 2013 20:27:57 -0500 Subject: [PATCH] Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036 --- Engine/source/T3D/shapeImage.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Engine/source/T3D/shapeImage.cpp b/Engine/source/T3D/shapeImage.cpp index ea0ba3eba..b20aa041f 100644 --- a/Engine/source/T3D/shapeImage.cpp +++ b/Engine/source/T3D/shapeImage.cpp @@ -3092,7 +3092,10 @@ TICKAGAIN: } if ( image.rDT > 0.0f && image.delayTime > 0.0f && imageData.useRemainderDT && dt != 0.0f ) + { + dt = image.rDT; goto TICKAGAIN; + } }