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Added PCNTT vertex type.
This is a prerequisite change for the Ribbon implementation.
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2 changed files with 17 additions and 0 deletions
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@ -99,6 +99,15 @@ GFXImplementVertexFormat( GFXVertexPNTT )
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addElement( "TEXCOORD", GFXDeclType_Float2, 0 );
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addElement( "TEXCOORD", GFXDeclType_Float2, 0 );
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}
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}
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GFXImplementVertexFormat( GFXVertexPCNTT )
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{
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addElement( "POSITION", GFXDeclType_Float3 );
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addElement( "COLOR", GFXDeclType_Color );
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addElement( "NORMAL", GFXDeclType_Float3 );
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addElement( "TEXCOORD", GFXDeclType_Float2, 0 );
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addElement( "TEXCOORD", GFXDeclType_Float2, 1 );
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}
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GFXImplementVertexFormat( GFXVertexPNTBT )
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GFXImplementVertexFormat( GFXVertexPNTBT )
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{
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{
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addElement( "POSITION", GFXDeclType_Float3 );
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addElement( "POSITION", GFXDeclType_Float3 );
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@ -112,6 +112,14 @@ GFXDeclareVertexFormat( GFXVertexPNTT )
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Point2F texCoord;
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Point2F texCoord;
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};
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};
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GFXDeclareVertexFormat( GFXVertexPCNTT )
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{
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Point3F point;
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GFXVertexColor color;
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Point3F normal;
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Point2F texCoord[2];
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};
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GFXDeclareVertexFormat( GFXVertexPNTBT )
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GFXDeclareVertexFormat( GFXVertexPNTBT )
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{
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{
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Point3F point;
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Point3F point;
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