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Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
Adjusts the box influence logic to try the bsf method.
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5 changed files with 65 additions and 188 deletions
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@ -346,7 +346,7 @@ void RenderProbeMgr::_setupStaticParameters()
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probeWorldToObjData[mEffectiveProbeCount] = curEntry.getTransform();
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Point3F bbMin = refPos - curEntry.mProbeRefScale/2;
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Point3F bbMax = refPos + curEntry.mProbeRefScale/2;
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Point3F bbMax = curEntry.mExtents/4;
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probeBBMinData[mEffectiveProbeCount] = Point4F(bbMin.x, bbMin.y, bbMin.z, 0);
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probeBBMaxData[mEffectiveProbeCount] = Point4F(bbMax.x, bbMax.y, bbMax.z, 0);
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