sound asset refactor init

This commit is contained in:
marauder2k7 2024-12-30 17:46:16 +00:00
parent d87655bb3a
commit 2bf2da74a0
4 changed files with 130 additions and 11 deletions

View file

@ -142,7 +142,6 @@ U32 Projectile::smProjectileWarpTicks = 5;
afxMagicMissileData::afxMagicMissileData()
{
INIT_ASSET(ProjectileShape);
INIT_ASSET(ProjectileSound);
/* From stock Projectile code...
explosion = NULL;
@ -247,7 +246,7 @@ afxMagicMissileData::afxMagicMissileData(const afxMagicMissileData& other, bool
{
CLONE_ASSET(ProjectileShape);
projectileShape = other.projectileShape; // -- TSShape loads using projectileShapeName
CLONE_ASSET(ProjectileSound);
CLONE_ASSET_REFACTOR(ProjectileSound);
splash = other.splash;
splashId = other.splashId; // -- for pack/unpack of splash ptr
lightDesc = other.lightDesc;
@ -345,7 +344,7 @@ void afxMagicMissileData::initPersistFields()
endGroup("Particle Effects");
addGroup("Sounds");
INITPERSISTFIELD_SOUNDASSET(ProjectileSound, afxMagicMissileData, "sound for the projectile");
INITPERSISTFIELD_SSOUNDASSET_REFACTOR(ProjectileSound, afxMagicMissileData, "sound for the projectile")
endGroup("Sounds");
addGroup("Light Emitter");
@ -517,7 +516,7 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId);
*/
if (!isProjectileSoundValid())
if (mProjectileShapeAsset.isNull())
{
//return false; -TODO: trigger asset download
}
@ -627,7 +626,7 @@ void afxMagicMissileData::packData(BitStream* stream)
DataBlockObjectIdLast);
*/
PACKDATA_ASSET(ProjectileSound);
PACKDATA_ASSET_REFACTOR(ProjectileSound)
if ( stream->writeFlag(lightDesc != NULL))
stream->writeRangedU32(lightDesc->getId(), DataBlockObjectIdFirst,
@ -733,7 +732,7 @@ void afxMagicMissileData::unpackData(BitStream* stream)
decalId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
*/
UNPACKDATA_ASSET(ProjectileSound);
UNPACKDATA_ASSET_REFACTOR(ProjectileSound)
if (stream->readFlag())
lightDescId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
@ -1157,8 +1156,8 @@ bool afxMagicMissile::onNewDataBlock(GameBaseData* dptr, bool reload)
SFX_DELETE( mSound );
if (mDataBlock->getProjectileSound())
mSound = SFX->createSource(mDataBlock->getProjectileSoundProfile());
if (mDataBlock->getProjectileSoundAsset().notNull())
mSound = SFX->createSource(mDataBlock->getProjectileSoundAsset()->getSFXTrack());
}
return true;
@ -1993,7 +1992,7 @@ void afxMagicMissile::get_launch_data(Point3F& pos, Point3F& vel)
void afxMagicMissile::updateSound()
{
if (!mDataBlock->isProjectileSoundValid())
if (mDataBlock->getProjectileSoundAsset().isNull())
return;
if ( mSound )