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https://github.com/TorqueGameEngines/Torque3D.git
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sound asset refactor init
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parent
d87655bb3a
commit
2bf2da74a0
4 changed files with 130 additions and 11 deletions
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@ -110,6 +110,55 @@ ConsoleSetType(TypeSoundAssetId)
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Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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// REFACTOR
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//-----------------------------------------------------------------------------
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IMPLEMENT_STRUCT(AssetPtr<SoundAsset>, AssetPtrSoundAsset, , "")
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END_IMPLEMENT_STRUCT
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ConsoleType(SoundAssetPtr, TypeSoundAssetPtrRefactor, AssetPtr<SoundAsset>, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeSoundAssetPtrRefactor)
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{
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// Fetch asset Id.
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return (*((AssetPtr<SoundAsset>*)dptr)).getAssetId();
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}
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ConsoleSetType(TypeSoundAssetPtrRefactor)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset pointer.
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AssetPtr<SoundAsset>* pAssetPtr = dynamic_cast<AssetPtr<SoundAsset>*>((AssetPtrBase*)(dptr));
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// Is the asset pointer the correct type?
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if (pAssetPtr == NULL)
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{
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// No, so fail.
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Con::warnf("(TypeSoundAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
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return;
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}
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// Set asset.
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pAssetPtr->setAssetId(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeSoundAssetPtr) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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// REFACTOR END
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//-----------------------------------------------------------------------------
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const String SoundAsset::mErrCodeStrings[] =
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{
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"BadProfile",
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