sound asset refactor init

This commit is contained in:
marauder2k7 2024-12-30 17:46:16 +00:00
parent d87655bb3a
commit 2bf2da74a0
4 changed files with 130 additions and 11 deletions

View file

@ -110,6 +110,55 @@ ConsoleSetType(TypeSoundAssetId)
Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
// REFACTOR
//-----------------------------------------------------------------------------
IMPLEMENT_STRUCT(AssetPtr<SoundAsset>, AssetPtrSoundAsset, , "")
END_IMPLEMENT_STRUCT
ConsoleType(SoundAssetPtr, TypeSoundAssetPtrRefactor, AssetPtr<SoundAsset>, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeSoundAssetPtrRefactor)
{
// Fetch asset Id.
return (*((AssetPtr<SoundAsset>*)dptr)).getAssetId();
}
ConsoleSetType(TypeSoundAssetPtrRefactor)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<SoundAsset>* pAssetPtr = dynamic_cast<AssetPtr<SoundAsset>*>((AssetPtrBase*)(dptr));
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
Con::warnf("(TypeSoundAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeSoundAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
// REFACTOR END
//-----------------------------------------------------------------------------
const String SoundAsset::mErrCodeStrings[] =
{
"BadProfile",

View file

@ -180,6 +180,9 @@ protected:
DefineConsoleType(TypeSoundAssetPtr, SoundAsset)
DefineConsoleType(TypeSoundAssetId, String)
DECLARE_STRUCT(AssetPtr<SoundAsset>)
DefineConsoleType(TypeSoundAssetPtrRefactor, AssetPtr<SoundAsset>)
#pragma region Singular Asset Macros
//Singular assets
@ -579,5 +582,74 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
}
#pragma endregion
#pragma region Refactor Asset Macros
#define DECLARE_SOUNDASSET_REFACTOR(className, name) \
private: \
AssetPtr<SoundAsset> m##name##Asset; \
public: \
void _set##name(StringTableEntry _in) { \
\
if (m##name##Asset.getAssetId() == _in) \
return; \
\
if (!AssetDatabase.isDeclaredAsset(_in)) \
{ \
StringTableEntry imageAssetId = StringTable->EmptyString(); \
AssetQuery query; \
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
if (foundAssetcount != 0) \
{ \
imageAssetId = query.mAssetList[0]; \
} \
m##name##Asset = imageAssetId; \
} \
else \
{ \
m##name##Asset = _in; \
} \
}; \
\
inline StringTableEntry _get##name(void) const { return m##name##Asset.getAssetId(); } \
AssetPtr<SoundAsset> get##name##Asset(void) { return m##name##Asset; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false; }
#define DECLARE_SOUNDASSET_NET_REFACTOR(className, name, profile, mask) \
private: \
AssetPtr<SoundAsset> m##name##Asset; \
public: \
void _set##name(StringTableEntry _in){ \
if(m##name##Asset.getAssetId() == _in) \
return; \
\
if(!AssetDatabase.isDeclaredAsset(_in)) \
{ \
StringTableEntry imageAssetId = StringTable->EmptyString(); \
AssetQuery query; \
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
if (foundAssetcount != 0) \
{ \
imageAssetId = query.mAssetList[0]; \
} \
m##name##Asset = imageAssetId; \
} \
else \
{ \
m##name##Asset = _in; \
} \
setMaskBits(mask); \
}; \
\
inline StringTableEntry _get##name(void) const { return m##name##Asset.getAssetId(); } \
AssetPtr<SoundAsset> get##name##Asset(void) { return m##name##Asset; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false;}
#define INITPERSISTFIELD_SSOUNDASSET_REFACTOR(name, consoleClass, docs) \
addProtectedField(assetText(name, Asset), TypeSoundAssetPtrRefactor, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#pragma endregion
#endif // _ASSET_BASE_H_

View file

@ -142,7 +142,6 @@ U32 Projectile::smProjectileWarpTicks = 5;
afxMagicMissileData::afxMagicMissileData()
{
INIT_ASSET(ProjectileShape);
INIT_ASSET(ProjectileSound);
/* From stock Projectile code...
explosion = NULL;
@ -247,7 +246,7 @@ afxMagicMissileData::afxMagicMissileData(const afxMagicMissileData& other, bool
{
CLONE_ASSET(ProjectileShape);
projectileShape = other.projectileShape; // -- TSShape loads using projectileShapeName
CLONE_ASSET(ProjectileSound);
CLONE_ASSET_REFACTOR(ProjectileSound);
splash = other.splash;
splashId = other.splashId; // -- for pack/unpack of splash ptr
lightDesc = other.lightDesc;
@ -345,7 +344,7 @@ void afxMagicMissileData::initPersistFields()
endGroup("Particle Effects");
addGroup("Sounds");
INITPERSISTFIELD_SOUNDASSET(ProjectileSound, afxMagicMissileData, "sound for the projectile");
INITPERSISTFIELD_SSOUNDASSET_REFACTOR(ProjectileSound, afxMagicMissileData, "sound for the projectile")
endGroup("Sounds");
addGroup("Light Emitter");
@ -517,7 +516,7 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId);
*/
if (!isProjectileSoundValid())
if (mProjectileShapeAsset.isNull())
{
//return false; -TODO: trigger asset download
}
@ -627,7 +626,7 @@ void afxMagicMissileData::packData(BitStream* stream)
DataBlockObjectIdLast);
*/
PACKDATA_ASSET(ProjectileSound);
PACKDATA_ASSET_REFACTOR(ProjectileSound)
if ( stream->writeFlag(lightDesc != NULL))
stream->writeRangedU32(lightDesc->getId(), DataBlockObjectIdFirst,
@ -733,7 +732,7 @@ void afxMagicMissileData::unpackData(BitStream* stream)
decalId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
*/
UNPACKDATA_ASSET(ProjectileSound);
UNPACKDATA_ASSET_REFACTOR(ProjectileSound)
if (stream->readFlag())
lightDescId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
@ -1157,8 +1156,8 @@ bool afxMagicMissile::onNewDataBlock(GameBaseData* dptr, bool reload)
SFX_DELETE( mSound );
if (mDataBlock->getProjectileSound())
mSound = SFX->createSource(mDataBlock->getProjectileSoundProfile());
if (mDataBlock->getProjectileSoundAsset().notNull())
mSound = SFX->createSource(mDataBlock->getProjectileSoundAsset()->getSFXTrack());
}
return true;
@ -1993,7 +1992,7 @@ void afxMagicMissile::get_launch_data(Point3F& pos, Point3F& vel)
void afxMagicMissile::updateSound()
{
if (!mDataBlock->isProjectileSoundValid())
if (mDataBlock->getProjectileSoundAsset().isNull())
return;
if ( mSound )

View file

@ -126,8 +126,7 @@ public:
SplashData* splash; // Water Splash Datablock
S32 splashId; // Water splash ID
DECLARE_SOUNDASSET(afxMagicMissileData, ProjectileSound);
DECLARE_ASSET_SETGET(afxMagicMissileData, ProjectileSound);
DECLARE_SOUNDASSET_REFACTOR(afxMagicMissileData, ProjectileSound)
LightDescription *lightDesc;
S32 lightDescId;