Implementation of reflection and skylight probes.

Moves lighting math to the diffuse/specular two-channel logic.
This commit is contained in:
Areloch 2018-09-16 22:15:07 -05:00
parent 83dd55e851
commit 2be32ad737
102 changed files with 12346 additions and 1911 deletions

View file

@ -333,6 +333,7 @@ addPath("${srcDir}/T3D/decal")
addPath("${srcDir}/T3D/sfx")
addPath("${srcDir}/T3D/gameBase")
addPath("${srcDir}/T3D/turret")
addPath("${srcDir}/T3D/lighting")
addPathRec("${srcDir}/T3D/components/")
addPathRec("${srcDir}/T3D/systems")

View file

@ -195,17 +195,3 @@
#else
# define TORQUE_INSTANCE_EXCLUSION "TorqueTest"
#endif
// Someday, it might make sense to do some pragma magic here so we error
// on inconsistent flags.
// The Xbox360 has it's own profiling tools, the Torque Profiler should not be used
#ifdef TORQUE_OS_XENON
# ifdef TORQUE_ENABLE_PROFILER
# undef TORQUE_ENABLE_PROFILER
# endif
#
# ifdef TORQUE_ENABLE_PROFILE_PATH
# undef TORQUE_ENABLE_PROFILE_PATH
#endif
#endif