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https://github.com/TorqueGameEngines/Torque3D.git
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Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
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102 changed files with 12346 additions and 1911 deletions
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@ -333,6 +333,7 @@ addPath("${srcDir}/T3D/decal")
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addPath("${srcDir}/T3D/sfx")
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addPath("${srcDir}/T3D/gameBase")
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addPath("${srcDir}/T3D/turret")
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addPath("${srcDir}/T3D/lighting")
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addPathRec("${srcDir}/T3D/components/")
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addPathRec("${srcDir}/T3D/systems")
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@ -195,17 +195,3 @@
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#else
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# define TORQUE_INSTANCE_EXCLUSION "TorqueTest"
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#endif
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// Someday, it might make sense to do some pragma magic here so we error
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// on inconsistent flags.
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// The Xbox360 has it's own profiling tools, the Torque Profiler should not be used
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#ifdef TORQUE_OS_XENON
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# ifdef TORQUE_ENABLE_PROFILER
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# undef TORQUE_ENABLE_PROFILER
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# endif
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#
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# ifdef TORQUE_ENABLE_PROFILE_PATH
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# undef TORQUE_ENABLE_PROFILE_PATH
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#endif
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#endif
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