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Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
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102 changed files with 12346 additions and 1911 deletions
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@ -97,6 +97,7 @@ void TerrainMaterial::initPersistFields()
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addField( "parallaxScale", TypeF32, Offset( mParallaxScale, TerrainMaterial ), "Used to scale the height from the normal map to give some self "
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"occlusion effect (aka parallax) to the terrain material" );
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addField("compositeMap", TypeStringFilename, Offset(mCompositeMap, TerrainMaterial), "Composite map for the material");
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Parent::initPersistFields();
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// Gotta call this at least once or it won't get created!
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