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https://github.com/TorqueGameEngines/Torque3D.git
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Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
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102 changed files with 12346 additions and 1911 deletions
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@ -86,8 +86,6 @@ public:
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MaterialOverrideDelegate& getMatOverrideDelegate() { return mMatOverrideDelegate; }
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protected:
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struct MainSortElem
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{
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RenderInst *inst;
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@ -95,6 +93,7 @@ protected:
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U32 key2;
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};
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protected:
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void setRenderPass( RenderPassManager *rpm );
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/// Called from derived bins to add additional
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