mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 16:25:42 +00:00
openal-soft updates
This commit is contained in:
parent
7f674a59c6
commit
2bc1148963
149 changed files with 22293 additions and 16887 deletions
|
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@ -34,7 +34,7 @@
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# License text for the above reference.)
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MACRO(CHECK_SHARED_FUNCTION_EXISTS SYMBOL FILES LIBRARY LOCATION VARIABLE)
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IF("${VARIABLE}" MATCHES "^${VARIABLE}$")
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IF(NOT DEFINED "${VARIABLE}" OR "x${${VARIABLE}}" STREQUAL "x${VARIABLE}")
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SET(CMAKE_CONFIGURABLE_FILE_CONTENT "/* */\n")
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SET(MACRO_CHECK_SYMBOL_EXISTS_FLAGS ${CMAKE_REQUIRED_FLAGS})
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IF(CMAKE_REQUIRED_LIBRARIES)
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@ -88,5 +88,5 @@ MACRO(CHECK_SHARED_FUNCTION_EXISTS SYMBOL FILES LIBRARY LOCATION VARIABLE)
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"${OUTPUT}\nFile ${CMAKE_CURRENT_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeTmp/CheckSymbolExists.c:\n"
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"${CMAKE_CONFIGURABLE_FILE_CONTENT}\n")
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ENDIF(${VARIABLE})
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ENDIF("${VARIABLE}" MATCHES "^${VARIABLE}$")
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ENDIF(NOT DEFINED "${VARIABLE}" OR "x${${VARIABLE}}" STREQUAL "x${VARIABLE}")
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ENDMACRO(CHECK_SHARED_FUNCTION_EXISTS)
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|
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@ -8,24 +8,30 @@
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# DSOUND_LIBRARY - the dsound library
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#
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find_path(DSOUND_INCLUDE_DIR
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NAMES dsound.h
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PATHS "${DXSDK_DIR}"
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PATH_SUFFIXES include
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DOC "The DirectSound include directory"
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)
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if (WIN32)
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include(FindWindowsSDK)
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if (WINDOWSSDK_FOUND)
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get_windowssdk_library_dirs(${WINDOWSSDK_PREFERRED_DIR} WINSDK_LIB_DIRS)
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get_windowssdk_include_dirs(${WINDOWSSDK_PREFERRED_DIR} WINSDK_INCLUDE_DIRS)
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endif()
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endif()
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# DSOUND_INCLUDE_DIR
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find_path(DSOUND_INCLUDE_DIR
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NAMES "dsound.h"
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PATHS "${DXSDK_DIR}" ${WINSDK_INCLUDE_DIRS}
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PATH_SUFFIXES include
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DOC "The DirectSound include directory")
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# DSOUND_LIBRARY
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find_library(DSOUND_LIBRARY
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NAMES dsound
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PATHS "${DXSDK_DIR}"
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PATHS "${DXSDK_DIR}" ${WINSDK_LIB_DIRS}
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PATH_SUFFIXES lib lib/x86 lib/x64
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DOC "The DirectSound library"
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)
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DOC "The DirectSound library")
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(DSound
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REQUIRED_VARS DSOUND_LIBRARY DSOUND_INCLUDE_DIR
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)
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find_package_handle_standard_args(DSound REQUIRED_VARS DSOUND_LIBRARY DSOUND_INCLUDE_DIR)
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|
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if(DSOUND_FOUND)
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set(DSOUND_LIBRARIES ${DSOUND_LIBRARY})
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|
|
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|||
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@ -142,6 +142,12 @@ foreach(_component ${FFmpeg_FIND_COMPONENTS})
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endif()
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endforeach()
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# Add libz if it exists (needed for static ffmpeg builds)
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find_library(_FFmpeg_HAVE_LIBZ NAMES z)
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if(_FFmpeg_HAVE_LIBZ)
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set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${_FFmpeg_HAVE_LIBZ})
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endif()
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# Build the include path and library list with duplicates removed.
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if(FFMPEG_INCLUDE_DIRS)
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list(REMOVE_DUPLICATES FFMPEG_INCLUDE_DIRS)
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|
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@ -2,8 +2,10 @@
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#
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# OSS_FOUND - True if OSS_INCLUDE_DIR is found
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# OSS_INCLUDE_DIRS - Set when OSS_INCLUDE_DIR is found
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# OSS_LIBRARIES - Set when OSS_LIBRARY is found
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#
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# OSS_INCLUDE_DIR - where to find sys/soundcard.h, etc.
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# OSS_LIBRARY - where to find libossaudio (optional).
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#
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find_path(OSS_INCLUDE_DIR
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@ -11,11 +13,21 @@ find_path(OSS_INCLUDE_DIR
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DOC "The OSS include directory"
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)
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find_library(OSS_LIBRARY
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NAMES ossaudio
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DOC "Optional OSS library"
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)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(OSS REQUIRED_VARS OSS_INCLUDE_DIR)
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if(OSS_FOUND)
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set(OSS_INCLUDE_DIRS ${OSS_INCLUDE_DIR})
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if(OSS_LIBRARY)
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set(OSS_LIBRARIES ${OSS_LIBRARY})
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else()
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unset(OSS_LIBRARIES)
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endif()
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endif()
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|
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mark_as_advanced(OSS_INCLUDE_DIR)
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mark_as_advanced(OSS_INCLUDE_DIR OSS_LIBRARY)
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|
|
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@ -18,10 +18,10 @@
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# Additional Note: If you see an empty SDL2_CORE_LIBRARY in your configuration
|
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Set SDL2_CORE_LIBRARY to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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@ -87,7 +87,7 @@ FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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)
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#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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FIND_LIBRARY(SDL2_CORE_LIBRARY
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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@ -98,8 +98,7 @@ FIND_LIBRARY(SDL2_LIBRARY_TEMP
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/opt/csw
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/opt
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)
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#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
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#MESSAGE("SDL2_CORE_LIBRARY is ${SDL2_CORE_LIBRARY}")
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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|
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@ -137,7 +136,9 @@ IF(MINGW)
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ENDIF(MINGW)
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SET(SDL2_FOUND "NO")
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IF(SDL2_LIBRARY_TEMP)
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IF(SDL2_CORE_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2_CORE_LIBRARY})
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|
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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@ -172,15 +173,12 @@ IF(SDL2_LIBRARY_TEMP)
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ENDIF(WIN32)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP})
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SET(SDL2_FOUND "YES")
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ENDIF(SDL2_LIBRARY_TEMP)
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ENDIF(SDL2_CORE_LIBRARY)
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|
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INCLUDE(FindPackageHandleStandardArgs)
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|
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
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REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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||||
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||||
|
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626
Engine/lib/openal-soft/cmake/FindWindowsSDK.cmake
Normal file
626
Engine/lib/openal-soft/cmake/FindWindowsSDK.cmake
Normal file
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@ -0,0 +1,626 @@
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# - Find the Windows SDK aka Platform SDK
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#
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||||
# Relevant Wikipedia article: http://en.wikipedia.org/wiki/Microsoft_Windows_SDK
|
||||
#
|
||||
# Pass "COMPONENTS tools" to ignore Visual Studio version checks: in case
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||||
# you just want the tool binaries to run, rather than the libraries and headers
|
||||
# for compiling.
|
||||
#
|
||||
# Variables:
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||||
# WINDOWSSDK_FOUND - if any version of the windows or platform SDK was found that is usable with the current version of visual studio
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||||
# WINDOWSSDK_LATEST_DIR
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# WINDOWSSDK_LATEST_NAME
|
||||
# WINDOWSSDK_FOUND_PREFERENCE - if we found an entry indicating a "preferred" SDK listed for this visual studio version
|
||||
# WINDOWSSDK_PREFERRED_DIR
|
||||
# WINDOWSSDK_PREFERRED_NAME
|
||||
#
|
||||
# WINDOWSSDK_DIRS - contains no duplicates, ordered most recent first.
|
||||
# WINDOWSSDK_PREFERRED_FIRST_DIRS - contains no duplicates, ordered with preferred first, followed by the rest in descending recency
|
||||
#
|
||||
# Functions:
|
||||
# windowssdk_name_lookup(<directory> <output variable>) - Find the name corresponding with the SDK directory you pass in, or
|
||||
# NOTFOUND if not recognized. Your directory must be one of WINDOWSSDK_DIRS for this to work.
|
||||
#
|
||||
# windowssdk_build_lookup(<directory> <output variable>) - Find the build version number corresponding with the SDK directory you pass in, or
|
||||
# NOTFOUND if not recognized. Your directory must be one of WINDOWSSDK_DIRS for this to work.
|
||||
#
|
||||
# get_windowssdk_from_component(<file or dir> <output variable>) - Given a library or include dir,
|
||||
# find the Windows SDK root dir corresponding to it, or NOTFOUND if unrecognized.
|
||||
#
|
||||
# get_windowssdk_library_dirs(<directory> <output variable>) - Find the architecture-appropriate
|
||||
# library directories corresponding to the SDK directory you pass in (or NOTFOUND if none)
|
||||
#
|
||||
# get_windowssdk_library_dirs_multiple(<output variable> <directory> ...) - Find the architecture-appropriate
|
||||
# library directories corresponding to the SDK directories you pass in, in order, skipping those not found. NOTFOUND if none at all.
|
||||
# Good for passing WINDOWSSDK_DIRS or WINDOWSSDK_DIRS to if you really just want a file and don't care where from.
|
||||
#
|
||||
# get_windowssdk_include_dirs(<directory> <output variable>) - Find the
|
||||
# include directories corresponding to the SDK directory you pass in (or NOTFOUND if none)
|
||||
#
|
||||
# get_windowssdk_include_dirs_multiple(<output variable> <directory> ...) - Find the
|
||||
# include directories corresponding to the SDK directories you pass in, in order, skipping those not found. NOTFOUND if none at all.
|
||||
# Good for passing WINDOWSSDK_DIRS or WINDOWSSDK_DIRS to if you really just want a file and don't care where from.
|
||||
#
|
||||
# Requires these CMake modules:
|
||||
# FindPackageHandleStandardArgs (known included with CMake >=2.6.2)
|
||||
#
|
||||
# Original Author:
|
||||
# 2012 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright Iowa State University 2012.
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
set(_preferred_sdk_dirs) # pre-output
|
||||
set(_win_sdk_dirs) # pre-output
|
||||
set(_win_sdk_versanddirs) # pre-output
|
||||
set(_win_sdk_buildsanddirs) # pre-output
|
||||
set(_winsdk_vistaonly) # search parameters
|
||||
set(_winsdk_kits) # search parameters
|
||||
|
||||
|
||||
set(_WINDOWSSDK_ANNOUNCE OFF)
|
||||
if(NOT WINDOWSSDK_FOUND AND (NOT WindowsSDK_FIND_QUIETLY))
|
||||
set(_WINDOWSSDK_ANNOUNCE ON)
|
||||
endif()
|
||||
macro(_winsdk_announce)
|
||||
if(_WINSDK_ANNOUNCE)
|
||||
message(STATUS ${ARGN})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
set(_winsdk_win10vers
|
||||
10.0.14393.0 # Redstone aka Win10 1607 "Anniversary Update"
|
||||
10.0.10586.0 # TH2 aka Win10 1511
|
||||
10.0.10240.0 # Win10 RTM
|
||||
10.0.10150.0 # just ucrt
|
||||
10.0.10056.0
|
||||
)
|
||||
|
||||
if(WindowsSDK_FIND_COMPONENTS MATCHES "tools")
|
||||
set(_WINDOWSSDK_IGNOREMSVC ON)
|
||||
_winsdk_announce("Checking for tools from Windows/Platform SDKs...")
|
||||
else()
|
||||
set(_WINDOWSSDK_IGNOREMSVC OFF)
|
||||
_winsdk_announce("Checking for Windows/Platform SDKs...")
|
||||
endif()
|
||||
|
||||
# Appends to the three main pre-output lists used only if the path exists
|
||||
# and is not already in the list.
|
||||
function(_winsdk_conditional_append _vername _build _path)
|
||||
if(("${_path}" MATCHES "registry") OR (NOT EXISTS "${_path}"))
|
||||
# Path invalid - do not add
|
||||
return()
|
||||
endif()
|
||||
list(FIND _win_sdk_dirs "${_path}" _win_sdk_idx)
|
||||
if(_win_sdk_idx GREATER -1)
|
||||
# Path already in list - do not add
|
||||
return()
|
||||
endif()
|
||||
_winsdk_announce( " - ${_vername}, Build ${_build} @ ${_path}")
|
||||
# Not yet in the list, so we'll add it
|
||||
list(APPEND _win_sdk_dirs "${_path}")
|
||||
set(_win_sdk_dirs "${_win_sdk_dirs}" CACHE INTERNAL "" FORCE)
|
||||
list(APPEND
|
||||
_win_sdk_versanddirs
|
||||
"${_vername}"
|
||||
"${_path}")
|
||||
set(_win_sdk_versanddirs "${_win_sdk_versanddirs}" CACHE INTERNAL "" FORCE)
|
||||
list(APPEND
|
||||
_win_sdk_buildsanddirs
|
||||
"${_build}"
|
||||
"${_path}")
|
||||
set(_win_sdk_buildsanddirs "${_win_sdk_buildsanddirs}" CACHE INTERNAL "" FORCE)
|
||||
endfunction()
|
||||
|
||||
# Appends to the "preferred SDK" lists only if the path exists
|
||||
function(_winsdk_conditional_append_preferred _info _path)
|
||||
if(("${_path}" MATCHES "registry") OR (NOT EXISTS "${_path}"))
|
||||
# Path invalid - do not add
|
||||
return()
|
||||
endif()
|
||||
|
||||
get_filename_component(_path "${_path}" ABSOLUTE)
|
||||
|
||||
list(FIND _win_sdk_preferred_sdk_dirs "${_path}" _win_sdk_idx)
|
||||
if(_win_sdk_idx GREATER -1)
|
||||
# Path already in list - do not add
|
||||
return()
|
||||
endif()
|
||||
_winsdk_announce( " - Found \"preferred\" SDK ${_info} @ ${_path}")
|
||||
# Not yet in the list, so we'll add it
|
||||
list(APPEND _win_sdk_preferred_sdk_dirs "${_path}")
|
||||
set(_win_sdk_preferred_sdk_dirs "${_win_sdk_dirs}" CACHE INTERNAL "" FORCE)
|
||||
|
||||
# Just in case we somehow missed it:
|
||||
_winsdk_conditional_append("${_info}" "" "${_path}")
|
||||
endfunction()
|
||||
|
||||
# Given a version like v7.0A, looks for an SDK in the registry under "Microsoft SDKs".
|
||||
# If the given version might be in both HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows
|
||||
# and HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots aka "Windows Kits",
|
||||
# use this macro first, since these registry keys usually have more information.
|
||||
#
|
||||
# Pass a "default" build number as an extra argument in case we can't find it.
|
||||
function(_winsdk_check_microsoft_sdks_registry _winsdkver)
|
||||
set(SDKKEY "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\${_winsdkver}")
|
||||
get_filename_component(_sdkdir
|
||||
"[${SDKKEY};InstallationFolder]"
|
||||
ABSOLUTE)
|
||||
|
||||
set(_sdkname "Windows SDK ${_winsdkver}")
|
||||
|
||||
# Default build number passed as extra argument
|
||||
set(_build ${ARGN})
|
||||
# See if the registry holds a Microsoft-mutilated, err, designated, product name
|
||||
# (just using get_filename_component to execute the registry lookup)
|
||||
get_filename_component(_sdkproductname
|
||||
"[${SDKKEY};ProductName]"
|
||||
NAME)
|
||||
if(NOT "${_sdkproductname}" MATCHES "registry")
|
||||
# Got a product name
|
||||
set(_sdkname "${_sdkname} (${_sdkproductname})")
|
||||
endif()
|
||||
|
||||
# try for a version to augment our name
|
||||
# (just using get_filename_component to execute the registry lookup)
|
||||
get_filename_component(_sdkver
|
||||
"[${SDKKEY};ProductVersion]"
|
||||
NAME)
|
||||
if(NOT "${_sdkver}" MATCHES "registry" AND NOT MATCHES)
|
||||
# Got a version
|
||||
if(NOT "${_sdkver}" MATCHES "\\.\\.")
|
||||
# and it's not an invalid one with two dots in it:
|
||||
# use to override the default build
|
||||
set(_build ${_sdkver})
|
||||
if(NOT "${_sdkname}" MATCHES "${_sdkver}")
|
||||
# Got a version that's not already in the name, let's use it to improve our name.
|
||||
set(_sdkname "${_sdkname} (${_sdkver})")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
_winsdk_conditional_append("${_sdkname}" "${_build}" "${_sdkdir}")
|
||||
endfunction()
|
||||
|
||||
# Given a name for identification purposes, the build number, and a key (technically a "value name")
|
||||
# corresponding to a Windows SDK packaged as a "Windows Kit", look for it
|
||||
# in HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots
|
||||
# Note that the key or "value name" tends to be something weird like KitsRoot81 -
|
||||
# no easy way to predict, just have to observe them in the wild.
|
||||
# Doesn't hurt to also try _winsdk_check_microsoft_sdks_registry for these:
|
||||
# sometimes you get keys in both parts of the registry (in the wow64 portion especially),
|
||||
# and the non-"Windows Kits" location is often more descriptive.
|
||||
function(_winsdk_check_windows_kits_registry _winkit_name _winkit_build _winkit_key)
|
||||
get_filename_component(_sdkdir
|
||||
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots;${_winkit_key}]"
|
||||
ABSOLUTE)
|
||||
_winsdk_conditional_append("${_winkit_name}" "${_winkit_build}" "${_sdkdir}")
|
||||
endfunction()
|
||||
|
||||
# Given a name for identification purposes and the build number
|
||||
# corresponding to a Windows 10 SDK packaged as a "Windows Kit", look for it
|
||||
# in HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots
|
||||
# Doesn't hurt to also try _winsdk_check_microsoft_sdks_registry for these:
|
||||
# sometimes you get keys in both parts of the registry (in the wow64 portion especially),
|
||||
# and the non-"Windows Kits" location is often more descriptive.
|
||||
function(_winsdk_check_win10_kits _winkit_build)
|
||||
get_filename_component(_sdkdir
|
||||
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots;KitsRoot10]"
|
||||
ABSOLUTE)
|
||||
if(("${_sdkdir}" MATCHES "registry") OR (NOT EXISTS "${_sdkdir}"))
|
||||
return() # not found
|
||||
endif()
|
||||
if(EXISTS "${_sdkdir}/Include/${_winkit_build}/um")
|
||||
_winsdk_conditional_append("Windows Kits 10 (Build ${_winkit_build})" "${_winkit_build}" "${_sdkdir}")
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Given a name for indentification purposes, the build number, and the associated package GUID,
|
||||
# look in the registry under both HKLM and HKCU in \\SOFTWARE\\Microsoft\\MicrosoftSDK\\InstalledSDKs\\
|
||||
# for that guid and the SDK it points to.
|
||||
function(_winsdk_check_platformsdk_registry _platformsdkname _build _platformsdkguid)
|
||||
foreach(_winsdk_hive HKEY_LOCAL_MACHINE HKEY_CURRENT_USER)
|
||||
get_filename_component(_sdkdir
|
||||
"[${_winsdk_hive}\\SOFTWARE\\Microsoft\\MicrosoftSDK\\InstalledSDKs\\${_platformsdkguid};Install Dir]"
|
||||
ABSOLUTE)
|
||||
_winsdk_conditional_append("${_platformsdkname} (${_build})" "${_build}" "${_sdkdir}")
|
||||
endforeach()
|
||||
endfunction()
|
||||
|
||||
###
|
||||
# Detect toolchain information: to know whether it's OK to use Vista+ only SDKs
|
||||
###
|
||||
set(_winsdk_vistaonly_ok OFF)
|
||||
if(MSVC AND NOT _WINDOWSSDK_IGNOREMSVC)
|
||||
# VC 10 and older has broad target support
|
||||
if(MSVC_VERSION LESS 1700)
|
||||
# VC 11 by default targets Vista and later only, so we can add a few more SDKs that (might?) only work on vista+
|
||||
elseif("${CMAKE_VS_PLATFORM_TOOLSET}" MATCHES "_xp")
|
||||
# This is the XP-compatible v110+ toolset
|
||||
elseif("${CMAKE_VS_PLATFORM_TOOLSET}" STREQUAL "v100" OR "${CMAKE_VS_PLATFORM_TOOLSET}" STREQUAL "v90")
|
||||
# This is the VS2010/VS2008 toolset
|
||||
else()
|
||||
# OK, we're VC11 or newer and not using a backlevel or XP-compatible toolset.
|
||||
# These versions have no XP (and possibly Vista pre-SP1) support
|
||||
set(_winsdk_vistaonly_ok ON)
|
||||
if(_WINDOWSSDK_ANNOUNCE AND NOT _WINDOWSSDK_VISTAONLY_PESTERED)
|
||||
set(_WINDOWSSDK_VISTAONLY_PESTERED ON CACHE INTERNAL "" FORCE)
|
||||
message(STATUS "FindWindowsSDK: Detected Visual Studio 2012 or newer, not using the _xp toolset variant: including SDK versions that drop XP support in search!")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
if(_WINDOWSSDK_IGNOREMSVC)
|
||||
set(_winsdk_vistaonly_ok ON)
|
||||
endif()
|
||||
|
||||
###
|
||||
# MSVC version checks - keeps messy conditionals in one place
|
||||
# (messy because of _WINDOWSSDK_IGNOREMSVC)
|
||||
###
|
||||
set(_winsdk_msvc_greater_1200 OFF)
|
||||
if(_WINDOWSSDK_IGNOREMSVC OR (MSVC AND (MSVC_VERSION GREATER 1200)))
|
||||
set(_winsdk_msvc_greater_1200 ON)
|
||||
endif()
|
||||
# Newer than VS .NET/VS Toolkit 2003
|
||||
set(_winsdk_msvc_greater_1310 OFF)
|
||||
if(_WINDOWSSDK_IGNOREMSVC OR (MSVC AND (MSVC_VERSION GREATER 1310)))
|
||||
set(_winsdk_msvc_greater_1310 ON)
|
||||
endif()
|
||||
|
||||
# VS2005/2008
|
||||
set(_winsdk_msvc_less_1600 OFF)
|
||||
if(_WINDOWSSDK_IGNOREMSVC OR (MSVC AND (MSVC_VERSION LESS 1600)))
|
||||
set(_winsdk_msvc_less_1600 ON)
|
||||
endif()
|
||||
|
||||
# VS2013+
|
||||
set(_winsdk_msvc_not_less_1800 OFF)
|
||||
if(_WINDOWSSDK_IGNOREMSVC OR (MSVC AND (NOT MSVC_VERSION LESS 1800)))
|
||||
set(_winsdk_msvc_not_less_1800 ON)
|
||||
endif()
|
||||
|
||||
###
|
||||
# START body of find module
|
||||
###
|
||||
if(_winsdk_msvc_greater_1310) # Newer than VS .NET/VS Toolkit 2003
|
||||
###
|
||||
# Look for "preferred" SDKs
|
||||
###
|
||||
|
||||
# Environment variable for SDK dir
|
||||
if(EXISTS "$ENV{WindowsSDKDir}" AND (NOT "$ENV{WindowsSDKDir}" STREQUAL ""))
|
||||
_winsdk_conditional_append_preferred("WindowsSDKDir environment variable" "$ENV{WindowsSDKDir}")
|
||||
endif()
|
||||
|
||||
if(_winsdk_msvc_less_1600)
|
||||
# Per-user current Windows SDK for VS2005/2008
|
||||
get_filename_component(_sdkdir
|
||||
"[HKEY_CURRENT_USER\\Software\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]"
|
||||
ABSOLUTE)
|
||||
_winsdk_conditional_append_preferred("Per-user current Windows SDK" "${_sdkdir}")
|
||||
|
||||
# System-wide current Windows SDK for VS2005/2008
|
||||
get_filename_component(_sdkdir
|
||||
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]"
|
||||
ABSOLUTE)
|
||||
_winsdk_conditional_append_preferred("System-wide current Windows SDK" "${_sdkdir}")
|
||||
endif()
|
||||
|
||||
###
|
||||
# Begin the massive list of SDK searching!
|
||||
###
|
||||
if(_winsdk_vistaonly_ok AND _winsdk_msvc_not_less_1800)
|
||||
# These require at least Visual Studio 2013 (VC12)
|
||||
|
||||
_winsdk_check_microsoft_sdks_registry(v10.0A)
|
||||
|
||||
# Windows Software Development Kit (SDK) for Windows 10
|
||||
# Several different versions living in the same directory - if nothing else we can assume RTM (10240)
|
||||
_winsdk_check_microsoft_sdks_registry(v10.0 10.0.10240.0)
|
||||
foreach(_win10build ${_winsdk_win10vers})
|
||||
_winsdk_check_win10_kits(${_win10build})
|
||||
endforeach()
|
||||
endif() # vista-only and 2013+
|
||||
|
||||
# Included in Visual Studio 2013
|
||||
# Includes the v120_xp toolset
|
||||
_winsdk_check_microsoft_sdks_registry(v8.1A 8.1.51636)
|
||||
|
||||
if(_winsdk_vistaonly_ok AND _winsdk_msvc_not_less_1800)
|
||||
# Windows Software Development Kit (SDK) for Windows 8.1
|
||||
# http://msdn.microsoft.com/en-gb/windows/desktop/bg162891
|
||||
_winsdk_check_microsoft_sdks_registry(v8.1 8.1.25984.0)
|
||||
_winsdk_check_windows_kits_registry("Windows Kits 8.1" 8.1.25984.0 KitsRoot81)
|
||||
endif() # vista-only and 2013+
|
||||
|
||||
if(_winsdk_vistaonly_ok)
|
||||
# Included in Visual Studio 2012
|
||||
_winsdk_check_microsoft_sdks_registry(v8.0A 8.0.50727)
|
||||
|
||||
# Microsoft Windows SDK for Windows 8 and .NET Framework 4.5
|
||||
# This is the first version to also include the DirectX SDK
|
||||
# http://msdn.microsoft.com/en-US/windows/desktop/hh852363.aspx
|
||||
_winsdk_check_microsoft_sdks_registry(v8.0 6.2.9200.16384)
|
||||
_winsdk_check_windows_kits_registry("Windows Kits 8.0" 6.2.9200.16384 KitsRoot)
|
||||
endif() # vista-only
|
||||
|
||||
# Included with VS 2012 Update 1 or later
|
||||
# Introduces v110_xp toolset
|
||||
_winsdk_check_microsoft_sdks_registry(v7.1A 7.1.51106)
|
||||
if(_winsdk_vistaonly_ok)
|
||||
# Microsoft Windows SDK for Windows 7 and .NET Framework 4
|
||||
# http://www.microsoft.com/downloads/en/details.aspx?FamilyID=6b6c21d2-2006-4afa-9702-529fa782d63b
|
||||
_winsdk_check_microsoft_sdks_registry(v7.1 7.1.7600.0.30514)
|
||||
endif() # vista-only
|
||||
|
||||
# Included with VS 2010
|
||||
_winsdk_check_microsoft_sdks_registry(v7.0A 6.1.7600.16385)
|
||||
|
||||
# Windows SDK for Windows 7 and .NET Framework 3.5 SP1
|
||||
# Works with VC9
|
||||
# http://www.microsoft.com/en-us/download/details.aspx?id=18950
|
||||
_winsdk_check_microsoft_sdks_registry(v7.0 6.1.7600.16385)
|
||||
|
||||
# Two versions call themselves "v6.1":
|
||||
# Older:
|
||||
# Windows Vista Update & .NET 3.0 SDK
|
||||
# http://www.microsoft.com/en-us/download/details.aspx?id=14477
|
||||
|
||||
# Newer:
|
||||
# Windows Server 2008 & .NET 3.5 SDK
|
||||
# may have broken VS9SP1? they recommend v7.0 instead, or a KB...
|
||||
# http://www.microsoft.com/en-us/download/details.aspx?id=24826
|
||||
_winsdk_check_microsoft_sdks_registry(v6.1 6.1.6000.16384.10)
|
||||
|
||||
# Included in VS 2008
|
||||
_winsdk_check_microsoft_sdks_registry(v6.0A 6.1.6723.1)
|
||||
|
||||
# Microsoft Windows Software Development Kit for Windows Vista and .NET Framework 3.0 Runtime Components
|
||||
# http://blogs.msdn.com/b/stanley/archive/2006/11/08/microsoft-windows-software-development-kit-for-windows-vista-and-net-framework-3-0-runtime-components.aspx
|
||||
_winsdk_check_microsoft_sdks_registry(v6.0 6.0.6000.16384)
|
||||
endif()
|
||||
|
||||
# Let's not forget the Platform SDKs, which sometimes are useful!
|
||||
if(_winsdk_msvc_greater_1200)
|
||||
_winsdk_check_platformsdk_registry("Microsoft Platform SDK for Windows Server 2003 R2" "5.2.3790.2075.51" "D2FF9F89-8AA2-4373-8A31-C838BF4DBBE1")
|
||||
_winsdk_check_platformsdk_registry("Microsoft Platform SDK for Windows Server 2003 SP1" "5.2.3790.1830.15" "8F9E5EF3-A9A5-491B-A889-C58EFFECE8B3")
|
||||
endif()
|
||||
###
|
||||
# Finally, look for "preferred" SDKs
|
||||
###
|
||||
if(_winsdk_msvc_greater_1310) # Newer than VS .NET/VS Toolkit 2003
|
||||
|
||||
|
||||
# Environment variable for SDK dir
|
||||
if(EXISTS "$ENV{WindowsSDKDir}" AND (NOT "$ENV{WindowsSDKDir}" STREQUAL ""))
|
||||
_winsdk_conditional_append_preferred("WindowsSDKDir environment variable" "$ENV{WindowsSDKDir}")
|
||||
endif()
|
||||
|
||||
if(_winsdk_msvc_less_1600)
|
||||
# Per-user current Windows SDK for VS2005/2008
|
||||
get_filename_component(_sdkdir
|
||||
"[HKEY_CURRENT_USER\\Software\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]"
|
||||
ABSOLUTE)
|
||||
_winsdk_conditional_append_preferred("Per-user current Windows SDK" "${_sdkdir}")
|
||||
|
||||
# System-wide current Windows SDK for VS2005/2008
|
||||
get_filename_component(_sdkdir
|
||||
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]"
|
||||
ABSOLUTE)
|
||||
_winsdk_conditional_append_preferred("System-wide current Windows SDK" "${_sdkdir}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
function(windowssdk_name_lookup _dir _outvar)
|
||||
list(FIND _win_sdk_versanddirs "${_dir}" _diridx)
|
||||
math(EXPR _idx "${_diridx} - 1")
|
||||
if(${_idx} GREATER -1)
|
||||
list(GET _win_sdk_versanddirs ${_idx} _ret)
|
||||
else()
|
||||
set(_ret "NOTFOUND")
|
||||
endif()
|
||||
set(${_outvar} "${_ret}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(windowssdk_build_lookup _dir _outvar)
|
||||
list(FIND _win_sdk_buildsanddirs "${_dir}" _diridx)
|
||||
math(EXPR _idx "${_diridx} - 1")
|
||||
if(${_idx} GREATER -1)
|
||||
list(GET _win_sdk_buildsanddirs ${_idx} _ret)
|
||||
else()
|
||||
set(_ret "NOTFOUND")
|
||||
endif()
|
||||
set(${_outvar} "${_ret}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# If we found something...
|
||||
if(_win_sdk_dirs)
|
||||
list(GET _win_sdk_dirs 0 WINDOWSSDK_LATEST_DIR)
|
||||
windowssdk_name_lookup("${WINDOWSSDK_LATEST_DIR}"
|
||||
WINDOWSSDK_LATEST_NAME)
|
||||
set(WINDOWSSDK_DIRS ${_win_sdk_dirs})
|
||||
|
||||
# Fallback, in case no preference found.
|
||||
set(WINDOWSSDK_PREFERRED_DIR "${WINDOWSSDK_LATEST_DIR}")
|
||||
set(WINDOWSSDK_PREFERRED_NAME "${WINDOWSSDK_LATEST_NAME}")
|
||||
set(WINDOWSSDK_PREFERRED_FIRST_DIRS ${WINDOWSSDK_DIRS})
|
||||
set(WINDOWSSDK_FOUND_PREFERENCE OFF)
|
||||
endif()
|
||||
|
||||
# If we found indications of a user preference...
|
||||
if(_win_sdk_preferred_sdk_dirs)
|
||||
list(GET _win_sdk_preferred_sdk_dirs 0 WINDOWSSDK_PREFERRED_DIR)
|
||||
windowssdk_name_lookup("${WINDOWSSDK_PREFERRED_DIR}"
|
||||
WINDOWSSDK_PREFERRED_NAME)
|
||||
set(WINDOWSSDK_PREFERRED_FIRST_DIRS
|
||||
${_win_sdk_preferred_sdk_dirs}
|
||||
${_win_sdk_dirs})
|
||||
list(REMOVE_DUPLICATES WINDOWSSDK_PREFERRED_FIRST_DIRS)
|
||||
set(WINDOWSSDK_FOUND_PREFERENCE ON)
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(WindowsSDK
|
||||
"No compatible version of the Windows SDK or Platform SDK found."
|
||||
WINDOWSSDK_DIRS)
|
||||
|
||||
if(WINDOWSSDK_FOUND)
|
||||
# Internal: Architecture-appropriate library directory names.
|
||||
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "ARM")
|
||||
if(CMAKE_SIZEOF_VOID_P MATCHES "8")
|
||||
# Only supported in Win10 SDK and up.
|
||||
set(_winsdk_arch8 arm64) # what the WDK for Win8+ calls this architecture
|
||||
else()
|
||||
set(_winsdk_archbare /arm) # what the architecture used to be called in oldest SDKs
|
||||
set(_winsdk_arch arm) # what the architecture used to be called
|
||||
set(_winsdk_arch8 arm) # what the WDK for Win8+ calls this architecture
|
||||
endif()
|
||||
else()
|
||||
if(CMAKE_SIZEOF_VOID_P MATCHES "8")
|
||||
set(_winsdk_archbare /x64) # what the architecture used to be called in oldest SDKs
|
||||
set(_winsdk_arch amd64) # what the architecture used to be called
|
||||
set(_winsdk_arch8 x64) # what the WDK for Win8+ calls this architecture
|
||||
else()
|
||||
set(_winsdk_archbare ) # what the architecture used to be called in oldest SDKs
|
||||
set(_winsdk_arch i386) # what the architecture used to be called
|
||||
set(_winsdk_arch8 x86) # what the WDK for Win8+ calls this architecture
|
||||
endif()
|
||||
endif()
|
||||
|
||||
function(get_windowssdk_from_component _component _var)
|
||||
get_filename_component(_component "${_component}" ABSOLUTE)
|
||||
file(TO_CMAKE_PATH "${_component}" _component)
|
||||
foreach(_sdkdir ${WINDOWSSDK_DIRS})
|
||||
get_filename_component(_sdkdir "${_sdkdir}" ABSOLUTE)
|
||||
string(LENGTH "${_sdkdir}" _sdklen)
|
||||
file(RELATIVE_PATH _rel "${_sdkdir}" "${_component}")
|
||||
# If we don't have any "parent directory" items...
|
||||
if(NOT "${_rel}" MATCHES "[.][.]")
|
||||
set(${_var} "${_sdkdir}" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
endforeach()
|
||||
# Fail.
|
||||
set(${_var} "NOTFOUND" PARENT_SCOPE)
|
||||
endfunction()
|
||||
function(get_windowssdk_library_dirs _winsdk_dir _var)
|
||||
set(_dirs)
|
||||
set(_suffixes
|
||||
"lib${_winsdk_archbare}" # SDKs like 7.1A
|
||||
"lib/${_winsdk_arch}" # just because some SDKs have x86 dir and root dir
|
||||
"lib/w2k/${_winsdk_arch}" # Win2k min requirement
|
||||
"lib/wxp/${_winsdk_arch}" # WinXP min requirement
|
||||
"lib/wnet/${_winsdk_arch}" # Win Server 2003 min requirement
|
||||
"lib/wlh/${_winsdk_arch}"
|
||||
"lib/wlh/um/${_winsdk_arch8}" # Win Vista ("Long Horn") min requirement
|
||||
"lib/win7/${_winsdk_arch}"
|
||||
"lib/win7/um/${_winsdk_arch8}" # Win 7 min requirement
|
||||
)
|
||||
foreach(_ver
|
||||
wlh # Win Vista ("Long Horn") min requirement
|
||||
win7 # Win 7 min requirement
|
||||
win8 # Win 8 min requirement
|
||||
winv6.3 # Win 8.1 min requirement
|
||||
)
|
||||
|
||||
list(APPEND _suffixes
|
||||
"lib/${_ver}/${_winsdk_arch}"
|
||||
"lib/${_ver}/um/${_winsdk_arch8}"
|
||||
"lib/${_ver}/km/${_winsdk_arch8}"
|
||||
)
|
||||
endforeach()
|
||||
|
||||
# Look for WDF libraries in Win10+ SDK
|
||||
foreach(_mode umdf kmdf)
|
||||
file(GLOB _wdfdirs RELATIVE "${_winsdk_dir}" "${_winsdk_dir}/lib/wdf/${_mode}/${_winsdk_arch8}/*")
|
||||
if(_wdfdirs)
|
||||
list(APPEND _suffixes ${_wdfdirs})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
# Look in each Win10+ SDK version for the components
|
||||
foreach(_win10ver ${_winsdk_win10vers})
|
||||
foreach(_component um km ucrt mmos)
|
||||
list(APPEND _suffixes "lib/${_win10ver}/${_component}/${_winsdk_arch8}")
|
||||
endforeach()
|
||||
endforeach()
|
||||
|
||||
foreach(_suffix ${_suffixes})
|
||||
# Check to see if a library actually exists here.
|
||||
file(GLOB _libs "${_winsdk_dir}/${_suffix}/*.lib")
|
||||
if(_libs)
|
||||
list(APPEND _dirs "${_winsdk_dir}/${_suffix}")
|
||||
endif()
|
||||
endforeach()
|
||||
if("${_dirs}" STREQUAL "")
|
||||
set(_dirs NOTFOUND)
|
||||
else()
|
||||
list(REMOVE_DUPLICATES _dirs)
|
||||
endif()
|
||||
set(${_var} ${_dirs} PARENT_SCOPE)
|
||||
endfunction()
|
||||
function(get_windowssdk_include_dirs _winsdk_dir _var)
|
||||
set(_dirs)
|
||||
|
||||
set(_subdirs shared um winrt km wdf mmos ucrt)
|
||||
set(_suffixes Include)
|
||||
|
||||
foreach(_dir ${_subdirs})
|
||||
list(APPEND _suffixes "Include/${_dir}")
|
||||
endforeach()
|
||||
|
||||
foreach(_ver ${_winsdk_win10vers})
|
||||
foreach(_dir ${_subdirs})
|
||||
list(APPEND _suffixes "Include/${_ver}/${_dir}")
|
||||
endforeach()
|
||||
endforeach()
|
||||
|
||||
foreach(_suffix ${_suffixes})
|
||||
# Check to see if a header file actually exists here.
|
||||
file(GLOB _headers "${_winsdk_dir}/${_suffix}/*.h")
|
||||
if(_headers)
|
||||
list(APPEND _dirs "${_winsdk_dir}/${_suffix}")
|
||||
endif()
|
||||
endforeach()
|
||||
if("${_dirs}" STREQUAL "")
|
||||
set(_dirs NOTFOUND)
|
||||
else()
|
||||
list(REMOVE_DUPLICATES _dirs)
|
||||
endif()
|
||||
set(${_var} ${_dirs} PARENT_SCOPE)
|
||||
endfunction()
|
||||
function(get_windowssdk_library_dirs_multiple _var)
|
||||
set(_dirs)
|
||||
foreach(_sdkdir ${ARGN})
|
||||
get_windowssdk_library_dirs("${_sdkdir}" _current_sdk_libdirs)
|
||||
if(_current_sdk_libdirs)
|
||||
list(APPEND _dirs ${_current_sdk_libdirs})
|
||||
endif()
|
||||
endforeach()
|
||||
if("${_dirs}" STREQUAL "")
|
||||
set(_dirs NOTFOUND)
|
||||
else()
|
||||
list(REMOVE_DUPLICATES _dirs)
|
||||
endif()
|
||||
set(${_var} ${_dirs} PARENT_SCOPE)
|
||||
endfunction()
|
||||
function(get_windowssdk_include_dirs_multiple _var)
|
||||
set(_dirs)
|
||||
foreach(_sdkdir ${ARGN})
|
||||
get_windowssdk_include_dirs("${_sdkdir}" _current_sdk_incdirs)
|
||||
if(_current_sdk_libdirs)
|
||||
list(APPEND _dirs ${_current_sdk_incdirs})
|
||||
endif()
|
||||
endforeach()
|
||||
if("${_dirs}" STREQUAL "")
|
||||
set(_dirs NOTFOUND)
|
||||
else()
|
||||
list(REMOVE_DUPLICATES _dirs)
|
||||
endif()
|
||||
set(${_var} ${_dirs} PARENT_SCOPE)
|
||||
endfunction()
|
||||
endif()
|
||||
Loading…
Add table
Add a link
Reference in a new issue