openal-soft updates

This commit is contained in:
rextimmy 2018-05-09 20:48:18 +10:00
parent 7f674a59c6
commit 2bc1148963
149 changed files with 22293 additions and 16887 deletions

View file

@ -28,26 +28,51 @@
#include "AL/alc.h"
#include "alMain.h"
#include "alEffect.h"
#include "alThunk.h"
#include "alError.h"
ALboolean DisabledEffects[MAX_EFFECTS];
extern inline void LockEffectsRead(ALCdevice *device);
extern inline void UnlockEffectsRead(ALCdevice *device);
extern inline void LockEffectsWrite(ALCdevice *device);
extern inline void UnlockEffectsWrite(ALCdevice *device);
extern inline struct ALeffect *LookupEffect(ALCdevice *device, ALuint id);
extern inline struct ALeffect *RemoveEffect(ALCdevice *device, ALuint id);
extern inline void LockEffectList(ALCdevice *device);
extern inline void UnlockEffectList(ALCdevice *device);
extern inline ALboolean IsReverbEffect(ALenum type);
const struct EffectList EffectList[EFFECTLIST_SIZE] = {
{ "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB },
{ "reverb", REVERB_EFFECT, AL_EFFECT_REVERB },
{ "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS },
{ "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR },
{ "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION },
{ "echo", ECHO_EFFECT, AL_EFFECT_ECHO },
{ "equalizer", EQUALIZER_EFFECT, AL_EFFECT_EQUALIZER },
{ "flanger", FLANGER_EFFECT, AL_EFFECT_FLANGER },
{ "modulator", MODULATOR_EFFECT, AL_EFFECT_RING_MODULATOR },
{ "pshifter", PSHIFTER_EFFECT, AL_EFFECT_PITCH_SHIFTER },
{ "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT },
{ "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_DIALOGUE },
};
ALboolean DisabledEffects[MAX_EFFECTS];
static ALeffect *AllocEffect(ALCcontext *context);
static void FreeEffect(ALCdevice *device, ALeffect *effect);
static void InitEffectParams(ALeffect *effect, ALenum type);
static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
{
EffectSubList *sublist;
ALuint lidx = (id-1) >> 6;
ALsizei slidx = (id-1) & 0x3f;
if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList)))
return NULL;
sublist = &VECTOR_ELEM(device->EffectList, lidx);
if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx)))
return NULL;
return sublist->Effects + slidx;
}
AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
{
ALCdevice *device;
ALCcontext *context;
ALsizei cur;
@ -55,37 +80,18 @@ AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
if(!context) return;
if(!(n >= 0))
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
device = context->Device;
for(cur = 0;cur < n;cur++)
alSetError(context, AL_INVALID_VALUE, "Generating %d effects", n);
else for(cur = 0;cur < n;cur++)
{
ALeffect *effect = al_calloc(16, sizeof(ALeffect));
ALenum err = AL_OUT_OF_MEMORY;
if(!effect || (err=InitEffect(effect)) != AL_NO_ERROR)
ALeffect *effect = AllocEffect(context);
if(!effect)
{
al_free(effect);
alDeleteEffects(cur, effects);
SET_ERROR_AND_GOTO(context, err, done);
break;
}
err = NewThunkEntry(&effect->id);
if(err == AL_NO_ERROR)
err = InsertUIntMapEntry(&device->EffectMap, effect->id, effect);
if(err != AL_NO_ERROR)
{
FreeThunkEntry(effect->id);
memset(effect, 0, sizeof(ALeffect));
al_free(effect);
alDeleteEffects(cur, effects);
SET_ERROR_AND_GOTO(context, err, done);
}
effects[cur] = effect->id;
}
done:
ALCcontext_DecRef(context);
}
@ -100,26 +106,22 @@ AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects)
if(!context) return;
device = context->Device;
LockEffectsWrite(device);
LockEffectList(device);
if(!(n >= 0))
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effects", n);
for(i = 0;i < n;i++)
{
if(effects[i] && LookupEffect(device, effects[i]) == NULL)
SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect ID %u", effects[i]);
}
for(i = 0;i < n;i++)
{
if((effect=RemoveEffect(device, effects[i])) == NULL)
continue;
FreeThunkEntry(effect->id);
memset(effect, 0, sizeof(*effect));
al_free(effect);
if((effect=LookupEffect(device, effects[i])) != NULL)
FreeEffect(device, effect);
}
done:
UnlockEffectsWrite(device);
UnlockEffectList(device);
ALCcontext_DecRef(context);
}
@ -131,10 +133,10 @@ AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)
Context = GetContextRef();
if(!Context) return AL_FALSE;
LockEffectsRead(Context->Device);
LockEffectList(Context->Device);
result = ((!effect || LookupEffect(Context->Device, effect)) ?
AL_TRUE : AL_FALSE);
UnlockEffectsRead(Context->Device);
UnlockEffectList(Context->Device);
ALCcontext_DecRef(Context);
@ -151,16 +153,16 @@ AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value)
if(!Context) return;
Device = Context->Device;
LockEffectsWrite(Device);
LockEffectList(Device);
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
else
{
if(param == AL_EFFECT_TYPE)
{
ALboolean isOk = (value == AL_EFFECT_NULL);
ALint i;
for(i = 0;!isOk && EffectList[i].val;i++)
for(i = 0;!isOk && i < EFFECTLIST_SIZE;i++)
{
if(value == EffectList[i].val &&
!DisabledEffects[EffectList[i].type])
@ -170,15 +172,15 @@ AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value)
if(isOk)
InitEffectParams(ALEffect, value);
else
alSetError(Context, AL_INVALID_VALUE);
alSetError(Context, AL_INVALID_VALUE, "Effect type 0x%04x not supported", value);
}
else
{
/* Call the appropriate handler */
V(ALEffect,setParami)(Context, param, value);
ALeffect_setParami(ALEffect, Context, param, value);
}
}
UnlockEffectsWrite(Device);
UnlockEffectList(Device);
ALCcontext_DecRef(Context);
}
@ -200,15 +202,15 @@ AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *v
if(!Context) return;
Device = Context->Device;
LockEffectsWrite(Device);
LockEffectList(Device);
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
else
{
/* Call the appropriate handler */
V(ALEffect,setParamiv)(Context, param, values);
ALeffect_setParamiv(ALEffect, Context, param, values);
}
UnlockEffectsWrite(Device);
UnlockEffectList(Device);
ALCcontext_DecRef(Context);
}
@ -223,15 +225,15 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat value)
if(!Context) return;
Device = Context->Device;
LockEffectsWrite(Device);
LockEffectList(Device);
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
else
{
/* Call the appropriate handler */
V(ALEffect,setParamf)(Context, param, value);
ALeffect_setParamf(ALEffect, Context, param, value);
}
UnlockEffectsWrite(Device);
UnlockEffectList(Device);
ALCcontext_DecRef(Context);
}
@ -246,15 +248,15 @@ AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat
if(!Context) return;
Device = Context->Device;
LockEffectsWrite(Device);
LockEffectList(Device);
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
else
{
/* Call the appropriate handler */
V(ALEffect,setParamfv)(Context, param, values);
ALeffect_setParamfv(ALEffect, Context, param, values);
}
UnlockEffectsWrite(Device);
UnlockEffectList(Device);
ALCcontext_DecRef(Context);
}
@ -269,9 +271,9 @@ AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value
if(!Context) return;
Device = Context->Device;
LockEffectsRead(Device);
LockEffectList(Device);
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
else
{
if(param == AL_EFFECT_TYPE)
@ -279,10 +281,10 @@ AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value
else
{
/* Call the appropriate handler */
V(ALEffect,getParami)(Context, param, value);
ALeffect_getParami(ALEffect, Context, param, value);
}
}
UnlockEffectsRead(Device);
UnlockEffectList(Device);
ALCcontext_DecRef(Context);
}
@ -304,15 +306,15 @@ AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *valu
if(!Context) return;
Device = Context->Device;
LockEffectsRead(Device);
LockEffectList(Device);
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
else
{
/* Call the appropriate handler */
V(ALEffect,getParamiv)(Context, param, values);
ALeffect_getParamiv(ALEffect, Context, param, values);
}
UnlockEffectsRead(Device);
UnlockEffectList(Device);
ALCcontext_DecRef(Context);
}
@ -327,15 +329,15 @@ AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *val
if(!Context) return;
Device = Context->Device;
LockEffectsRead(Device);
LockEffectList(Device);
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
else
{
/* Call the appropriate handler */
V(ALEffect,getParamf)(Context, param, value);
ALeffect_getParamf(ALEffect, Context, param, value);
}
UnlockEffectsRead(Device);
UnlockEffectList(Device);
ALCcontext_DecRef(Context);
}
@ -350,39 +352,120 @@ AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *va
if(!Context) return;
Device = Context->Device;
LockEffectsRead(Device);
LockEffectList(Device);
if((ALEffect=LookupEffect(Device, effect)) == NULL)
alSetError(Context, AL_INVALID_NAME);
alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
else
{
/* Call the appropriate handler */
V(ALEffect,getParamfv)(Context, param, values);
ALeffect_getParamfv(ALEffect, Context, param, values);
}
UnlockEffectsRead(Device);
UnlockEffectList(Device);
ALCcontext_DecRef(Context);
}
ALenum InitEffect(ALeffect *effect)
void InitEffect(ALeffect *effect)
{
InitEffectParams(effect, AL_EFFECT_NULL);
return AL_NO_ERROR;
}
ALvoid ReleaseALEffects(ALCdevice *device)
static ALeffect *AllocEffect(ALCcontext *context)
{
ALsizei i;
for(i = 0;i < device->EffectMap.size;i++)
{
ALeffect *temp = device->EffectMap.values[i];
device->EffectMap.values[i] = NULL;
ALCdevice *device = context->Device;
EffectSubList *sublist, *subend;
ALeffect *effect = NULL;
ALsizei lidx = 0;
ALsizei slidx;
// Release effect structure
FreeThunkEntry(temp->id);
memset(temp, 0, sizeof(ALeffect));
al_free(temp);
almtx_lock(&device->EffectLock);
sublist = VECTOR_BEGIN(device->EffectList);
subend = VECTOR_END(device->EffectList);
for(;sublist != subend;++sublist)
{
if(sublist->FreeMask)
{
slidx = CTZ64(sublist->FreeMask);
effect = sublist->Effects + slidx;
break;
}
++lidx;
}
if(UNLIKELY(!effect))
{
const EffectSubList empty_sublist = { 0, NULL };
/* Don't allocate so many list entries that the 32-bit ID could
* overflow...
*/
if(UNLIKELY(VECTOR_SIZE(device->EffectList) >= 1<<25))
{
almtx_unlock(&device->EffectLock);
alSetError(context, AL_OUT_OF_MEMORY, "Too many effects allocated");
return NULL;
}
lidx = (ALsizei)VECTOR_SIZE(device->EffectList);
VECTOR_PUSH_BACK(device->EffectList, empty_sublist);
sublist = &VECTOR_BACK(device->EffectList);
sublist->FreeMask = ~U64(0);
sublist->Effects = al_calloc(16, sizeof(ALeffect)*64);
if(UNLIKELY(!sublist->Effects))
{
VECTOR_POP_BACK(device->EffectList);
almtx_unlock(&device->EffectLock);
alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate effect batch");
return NULL;
}
slidx = 0;
effect = sublist->Effects + slidx;
}
memset(effect, 0, sizeof(*effect));
InitEffectParams(effect, AL_EFFECT_NULL);
/* Add 1 to avoid effect ID 0. */
effect->id = ((lidx<<6) | slidx) + 1;
sublist->FreeMask &= ~(U64(1)<<slidx);
almtx_unlock(&device->EffectLock);
return effect;
}
static void FreeEffect(ALCdevice *device, ALeffect *effect)
{
ALuint id = effect->id - 1;
ALsizei lidx = id >> 6;
ALsizei slidx = id & 0x3f;
memset(effect, 0, sizeof(*effect));
VECTOR_ELEM(device->EffectList, lidx).FreeMask |= U64(1) << slidx;
}
void ReleaseALEffects(ALCdevice *device)
{
EffectSubList *sublist = VECTOR_BEGIN(device->EffectList);
EffectSubList *subend = VECTOR_END(device->EffectList);
size_t leftover = 0;
for(;sublist != subend;++sublist)
{
ALuint64 usemask = ~sublist->FreeMask;
while(usemask)
{
ALsizei idx = CTZ64(usemask);
ALeffect *effect = sublist->Effects + idx;
memset(effect, 0, sizeof(*effect));
++leftover;
usemask &= ~(U64(1) << idx);
}
sublist->FreeMask = ~usemask;
}
if(leftover > 0)
WARN("(%p) Deleted "SZFMT" Effect%s\n", device, leftover, (leftover==1)?"":"s");
}
@ -418,7 +501,7 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
effect->Props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
effect->Props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
effect->Props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
SET_VTABLE1(ALeaxreverb, effect);
effect->vtab = &ALeaxreverb_vtable;
break;
case AL_EFFECT_REVERB:
effect->Props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
@ -448,7 +531,7 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
effect->Props.Reverb.LFReference = 250.0f;
effect->Props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
effect->Props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
SET_VTABLE1(ALreverb, effect);
effect->vtab = &ALreverb_vtable;
break;
case AL_EFFECT_CHORUS:
effect->Props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
@ -457,11 +540,11 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
effect->Props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH;
effect->Props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK;
effect->Props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY;
SET_VTABLE1(ALchorus, effect);
effect->vtab = &ALchorus_vtable;
break;
case AL_EFFECT_COMPRESSOR:
effect->Props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF;
SET_VTABLE1(ALcompressor, effect);
effect->vtab = &ALcompressor_vtable;
break;
case AL_EFFECT_DISTORTION:
effect->Props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
@ -469,7 +552,7 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
effect->Props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
effect->Props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
effect->Props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
SET_VTABLE1(ALdistortion, effect);
effect->vtab = &ALdistortion_vtable;
break;
case AL_EFFECT_ECHO:
effect->Props.Echo.Delay = AL_ECHO_DEFAULT_DELAY;
@ -477,7 +560,7 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
effect->Props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
effect->Props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
effect->Props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
SET_VTABLE1(ALecho, effect);
effect->vtab = &ALecho_vtable;
break;
case AL_EFFECT_EQUALIZER:
effect->Props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
@ -490,30 +573,35 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
effect->Props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
effect->Props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
effect->Props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
SET_VTABLE1(ALequalizer, effect);
effect->vtab = &ALequalizer_vtable;
break;
case AL_EFFECT_FLANGER:
effect->Props.Flanger.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
effect->Props.Flanger.Phase = AL_FLANGER_DEFAULT_PHASE;
effect->Props.Flanger.Rate = AL_FLANGER_DEFAULT_RATE;
effect->Props.Flanger.Depth = AL_FLANGER_DEFAULT_DEPTH;
effect->Props.Flanger.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
effect->Props.Flanger.Delay = AL_FLANGER_DEFAULT_DELAY;
SET_VTABLE1(ALflanger, effect);
effect->Props.Chorus.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
effect->Props.Chorus.Phase = AL_FLANGER_DEFAULT_PHASE;
effect->Props.Chorus.Rate = AL_FLANGER_DEFAULT_RATE;
effect->Props.Chorus.Depth = AL_FLANGER_DEFAULT_DEPTH;
effect->Props.Chorus.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
effect->Props.Chorus.Delay = AL_FLANGER_DEFAULT_DELAY;
effect->vtab = &ALflanger_vtable;
break;
case AL_EFFECT_RING_MODULATOR:
effect->Props.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;
effect->Props.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;
effect->Props.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
SET_VTABLE1(ALmodulator, effect);
effect->vtab = &ALmodulator_vtable;
break;
case AL_EFFECT_PITCH_SHIFTER:
effect->Props.Pshifter.CoarseTune = AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE;
effect->Props.Pshifter.FineTune = AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE;
effect->vtab = &ALpshifter_vtable;
break;
case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT:
case AL_EFFECT_DEDICATED_DIALOGUE:
effect->Props.Dedicated.Gain = 1.0f;
SET_VTABLE1(ALdedicated, effect);
effect->vtab = &ALdedicated_vtable;
break;
default:
SET_VTABLE1(ALnull, effect);
effect->vtab = &ALnull_vtable;
break;
}
effect->type = type;
@ -656,7 +744,7 @@ static const struct {
};
#undef DECL
ALvoid LoadReverbPreset(const char *name, ALeffect *effect)
void LoadReverbPreset(const char *name, ALeffect *effect)
{
size_t i;
@ -667,9 +755,9 @@ ALvoid LoadReverbPreset(const char *name, ALeffect *effect)
return;
}
if(!DisabledEffects[EAXREVERB])
if(!DisabledEffects[EAXREVERB_EFFECT])
InitEffectParams(effect, AL_EFFECT_EAXREVERB);
else if(!DisabledEffects[REVERB])
else if(!DisabledEffects[REVERB_EFFECT])
InitEffectParams(effect, AL_EFFECT_REVERB);
else
InitEffectParams(effect, AL_EFFECT_NULL);