openal-soft updates

This commit is contained in:
rextimmy 2018-05-09 20:48:18 +10:00
parent 7f674a59c6
commit 2bc1148963
149 changed files with 22293 additions and 16887 deletions

View file

@ -4,6 +4,7 @@
#include "alMain.h"
#include "alEffect.h"
#include "atomic.h"
#include "align.h"
#ifdef __cplusplus
@ -18,7 +19,7 @@ typedef struct ALeffectState {
const struct ALeffectStateVtable *vtbl;
ALfloat (*OutBuffer)[BUFFERSIZE];
ALuint OutChannels;
ALsizei OutChannels;
} ALeffectState;
void ALeffectState_Construct(ALeffectState *state);
@ -28,17 +29,22 @@ struct ALeffectStateVtable {
void (*const Destruct)(ALeffectState *state);
ALboolean (*const deviceUpdate)(ALeffectState *state, ALCdevice *device);
void (*const update)(ALeffectState *state, const ALCdevice *device, const struct ALeffectslot *slot, const union ALeffectProps *props);
void (*const process)(ALeffectState *state, ALuint samplesToDo, const ALfloat (*restrict samplesIn)[BUFFERSIZE], ALfloat (*restrict samplesOut)[BUFFERSIZE], ALuint numChannels);
void (*const update)(ALeffectState *state, const ALCcontext *context, const struct ALeffectslot *slot, const union ALeffectProps *props);
void (*const process)(ALeffectState *state, ALsizei samplesToDo, const ALfloat (*restrict samplesIn)[BUFFERSIZE], ALfloat (*restrict samplesOut)[BUFFERSIZE], ALsizei numChannels);
void (*const Delete)(void *ptr);
};
/* Small hack to use a pointer-to-array types as a normal argument type.
* Shouldn't be used directly.
*/
typedef ALfloat ALfloatBUFFERSIZE[BUFFERSIZE];
#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
DECLARE_THUNK(T, ALeffectState, void, Destruct) \
DECLARE_THUNK1(T, ALeffectState, ALboolean, deviceUpdate, ALCdevice*) \
DECLARE_THUNK3(T, ALeffectState, void, update, const ALCdevice*, const ALeffectslot*, const ALeffectProps*) \
DECLARE_THUNK4(T, ALeffectState, void, process, ALuint, const ALfloatBUFFERSIZE*restrict, ALfloatBUFFERSIZE*restrict, ALuint) \
DECLARE_THUNK3(T, ALeffectState, void, update, const ALCcontext*, const ALeffectslot*, const ALeffectProps*) \
DECLARE_THUNK4(T, ALeffectState, void, process, ALsizei, const ALfloatBUFFERSIZE*restrict, ALfloatBUFFERSIZE*restrict, ALsizei) \
static void T##_ALeffectState_Delete(void *ptr) \
{ return T##_Delete(STATIC_UPCAST(T, ALeffectState, (ALeffectState*)ptr)); } \
\
@ -53,43 +59,48 @@ static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \
}
struct ALeffectStateFactoryVtable;
struct EffectStateFactoryVtable;
typedef struct ALeffectStateFactory {
const struct ALeffectStateFactoryVtable *vtbl;
} ALeffectStateFactory;
typedef struct EffectStateFactory {
const struct EffectStateFactoryVtable *vtab;
} EffectStateFactory;
struct ALeffectStateFactoryVtable {
ALeffectState *(*const create)(ALeffectStateFactory *factory);
struct EffectStateFactoryVtable {
ALeffectState *(*const create)(EffectStateFactory *factory);
};
#define EffectStateFactory_create(x) ((x)->vtab->create((x)))
#define DEFINE_ALEFFECTSTATEFACTORY_VTABLE(T) \
DECLARE_THUNK(T, ALeffectStateFactory, ALeffectState*, create) \
#define DEFINE_EFFECTSTATEFACTORY_VTABLE(T) \
DECLARE_THUNK(T, EffectStateFactory, ALeffectState*, create) \
\
static const struct ALeffectStateFactoryVtable T##_ALeffectStateFactory_vtable = { \
T##_ALeffectStateFactory_create, \
static const struct EffectStateFactoryVtable T##_EffectStateFactory_vtable = { \
T##_EffectStateFactory_create, \
}
#define MAX_EFFECT_CHANNELS (4)
struct ALeffectslotProps {
ATOMIC(ALfloat) Gain;
ATOMIC(ALboolean) AuxSendAuto;
struct ALeffectslotArray {
ALsizei count;
struct ALeffectslot *slot[];
};
ATOMIC(ALenum) Type;
struct ALeffectslotProps {
ALfloat Gain;
ALboolean AuxSendAuto;
ALenum Type;
ALeffectProps Props;
ATOMIC(ALeffectState*) State;
ALeffectState *State;
ATOMIC(struct ALeffectslotProps*) next;
};
typedef struct ALeffectslot {
ALboolean NeedsUpdate;
ALfloat Gain;
ALboolean AuxSendAuto;
@ -100,81 +111,70 @@ typedef struct ALeffectslot {
ALeffectState *State;
} Effect;
ATOMIC_FLAG PropsClean;
RefCount ref;
ATOMIC(struct ALeffectslotProps*) Update;
ATOMIC(struct ALeffectslotProps*) FreeList;
struct {
ALfloat Gain;
ALboolean AuxSendAuto;
ALenum EffectType;
ALeffectProps EffectProps;
ALeffectState *EffectState;
ALfloat RoomRolloff; /* Added to the source's room rolloff, not multiplied. */
ALfloat DecayTime;
ALfloat DecayLFRatio;
ALfloat DecayHFRatio;
ALboolean DecayHFLimit;
ALfloat AirAbsorptionGainHF;
} Params;
/* Self ID */
ALuint id;
ALuint NumChannels;
ALsizei NumChannels;
BFChannelConfig ChanMap[MAX_EFFECT_CHANNELS];
/* Wet buffer configuration is ACN channel order with N3D scaling:
* * Channel 0 is the unattenuated mono signal.
* * Channel 1 is OpenAL -X
* * Channel 2 is OpenAL Y
* * Channel 3 is OpenAL -Z
* * Channel 1 is OpenAL -X * sqrt(3)
* * Channel 2 is OpenAL Y * sqrt(3)
* * Channel 3 is OpenAL -Z * sqrt(3)
* Consequently, effects that only want to work with mono input can use
* channel 0 by itself. Effects that want multichannel can process the
* ambisonics signal and make a B-Format pan (ComputeFirstOrderGains) for
* first-order device output (FOAOut).
*/
alignas(16) ALfloat WetBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
ATOMIC(struct ALeffectslot*) next;
} ALeffectslot;
inline void LockEffectSlotsRead(ALCcontext *context)
{ LockUIntMapRead(&context->EffectSlotMap); }
inline void UnlockEffectSlotsRead(ALCcontext *context)
{ UnlockUIntMapRead(&context->EffectSlotMap); }
inline void LockEffectSlotsWrite(ALCcontext *context)
{ LockUIntMapWrite(&context->EffectSlotMap); }
inline void UnlockEffectSlotsWrite(ALCcontext *context)
{ UnlockUIntMapWrite(&context->EffectSlotMap); }
inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
{ return (struct ALeffectslot*)LookupUIntMapKeyNoLock(&context->EffectSlotMap, id); }
inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id)
{ return (struct ALeffectslot*)RemoveUIntMapKeyNoLock(&context->EffectSlotMap, id); }
ALenum InitEffectSlot(ALeffectslot *slot);
void DeinitEffectSlot(ALeffectslot *slot);
void UpdateEffectSlotProps(ALeffectslot *slot);
void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context);
void UpdateAllEffectSlotProps(ALCcontext *context);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
ALeffectStateFactory *ALnullStateFactory_getFactory(void);
ALeffectStateFactory *ALreverbStateFactory_getFactory(void);
ALeffectStateFactory *ALchorusStateFactory_getFactory(void);
ALeffectStateFactory *ALcompressorStateFactory_getFactory(void);
ALeffectStateFactory *ALdistortionStateFactory_getFactory(void);
ALeffectStateFactory *ALechoStateFactory_getFactory(void);
ALeffectStateFactory *ALequalizerStateFactory_getFactory(void);
ALeffectStateFactory *ALflangerStateFactory_getFactory(void);
ALeffectStateFactory *ALmodulatorStateFactory_getFactory(void);
EffectStateFactory *NullStateFactory_getFactory(void);
EffectStateFactory *ReverbStateFactory_getFactory(void);
EffectStateFactory *ChorusStateFactory_getFactory(void);
EffectStateFactory *CompressorStateFactory_getFactory(void);
EffectStateFactory *DistortionStateFactory_getFactory(void);
EffectStateFactory *EchoStateFactory_getFactory(void);
EffectStateFactory *EqualizerStateFactory_getFactory(void);
EffectStateFactory *FlangerStateFactory_getFactory(void);
EffectStateFactory *ModulatorStateFactory_getFactory(void);
EffectStateFactory *PshifterStateFactory_getFactory(void);
ALeffectStateFactory *ALdedicatedStateFactory_getFactory(void);
EffectStateFactory *DedicatedStateFactory_getFactory(void);
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect);
ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect);
void InitEffectFactoryMap(void);
void DeinitEffectFactoryMap(void);
void ALeffectState_DecRef(ALeffectState *state);
#ifdef __cplusplus
}

View file

@ -1,7 +1,13 @@
#ifndef _AL_BUFFER_H_
#define _AL_BUFFER_H_
#include "alMain.h"
#include "AL/alc.h"
#include "AL/al.h"
#include "AL/alext.h"
#include "inprogext.h"
#include "atomic.h"
#include "rwlock.h"
#ifdef __cplusplus
extern "C" {
@ -9,36 +15,30 @@ extern "C" {
/* User formats */
enum UserFmtType {
UserFmtByte = AL_BYTE_SOFT,
UserFmtUByte = AL_UNSIGNED_BYTE_SOFT,
UserFmtShort = AL_SHORT_SOFT,
UserFmtUShort = AL_UNSIGNED_SHORT_SOFT,
UserFmtInt = AL_INT_SOFT,
UserFmtUInt = AL_UNSIGNED_INT_SOFT,
UserFmtFloat = AL_FLOAT_SOFT,
UserFmtDouble = AL_DOUBLE_SOFT,
UserFmtByte3 = AL_BYTE3_SOFT,
UserFmtUByte3 = AL_UNSIGNED_BYTE3_SOFT,
UserFmtMulaw = AL_MULAW_SOFT,
UserFmtAlaw = 0x10000000,
UserFmtUByte,
UserFmtShort,
UserFmtFloat,
UserFmtDouble,
UserFmtMulaw,
UserFmtAlaw,
UserFmtIMA4,
UserFmtMSADPCM,
};
enum UserFmtChannels {
UserFmtMono = AL_MONO_SOFT,
UserFmtStereo = AL_STEREO_SOFT,
UserFmtRear = AL_REAR_SOFT,
UserFmtQuad = AL_QUAD_SOFT,
UserFmtX51 = AL_5POINT1_SOFT, /* (WFX order) */
UserFmtX61 = AL_6POINT1_SOFT, /* (WFX order) */
UserFmtX71 = AL_7POINT1_SOFT, /* (WFX order) */
UserFmtBFormat2D = AL_BFORMAT2D_SOFT, /* WXY */
UserFmtBFormat3D = AL_BFORMAT3D_SOFT, /* WXYZ */
UserFmtMono,
UserFmtStereo,
UserFmtRear,
UserFmtQuad,
UserFmtX51, /* (WFX order) */
UserFmtX61, /* (WFX order) */
UserFmtX71, /* (WFX order) */
UserFmtBFormat2D, /* WXY */
UserFmtBFormat3D, /* WXYZ */
};
ALuint BytesFromUserFmt(enum UserFmtType type);
ALuint ChannelsFromUserFmt(enum UserFmtChannels chans);
inline ALuint FrameSizeFromUserFmt(enum UserFmtChannels chans, enum UserFmtType type)
ALsizei BytesFromUserFmt(enum UserFmtType type);
ALsizei ChannelsFromUserFmt(enum UserFmtChannels chans);
inline ALsizei FrameSizeFromUserFmt(enum UserFmtChannels chans, enum UserFmtType type)
{
return ChannelsFromUserFmt(chans) * BytesFromUserFmt(type);
}
@ -46,9 +46,12 @@ inline ALuint FrameSizeFromUserFmt(enum UserFmtChannels chans, enum UserFmtType
/* Storable formats */
enum FmtType {
FmtByte = UserFmtByte,
FmtShort = UserFmtShort,
FmtFloat = UserFmtFloat,
FmtUByte = UserFmtUByte,
FmtShort = UserFmtShort,
FmtFloat = UserFmtFloat,
FmtDouble = UserFmtDouble,
FmtMulaw = UserFmtMulaw,
FmtAlaw = UserFmtAlaw,
};
enum FmtChannels {
FmtMono = UserFmtMono,
@ -63,9 +66,9 @@ enum FmtChannels {
};
#define MAX_INPUT_CHANNELS (8)
ALuint BytesFromFmt(enum FmtType type);
ALuint ChannelsFromFmt(enum FmtChannels chans);
inline ALuint FrameSizeFromFmt(enum FmtChannels chans, enum FmtType type)
ALsizei BytesFromFmt(enum FmtType type);
ALsizei ChannelsFromFmt(enum FmtChannels chans);
inline ALsizei FrameSizeFromFmt(enum FmtChannels chans, enum FmtType type)
{
return ChannelsFromFmt(chans) * BytesFromFmt(type);
}
@ -74,53 +77,35 @@ inline ALuint FrameSizeFromFmt(enum FmtChannels chans, enum FmtType type)
typedef struct ALbuffer {
ALvoid *data;
ALsizei Frequency;
ALenum Format;
ALsizei SampleLen;
ALsizei Frequency;
ALbitfieldSOFT Access;
ALsizei SampleLen;
enum FmtChannels FmtChannels;
enum FmtType FmtType;
ALuint BytesAlloc;
ALsizei BytesAlloc;
enum UserFmtChannels OriginalChannels;
enum UserFmtType OriginalType;
ALsizei OriginalSize;
ALsizei OriginalAlign;
enum UserFmtType OriginalType;
ALsizei OriginalSize;
ALsizei OriginalAlign;
ALsizei LoopStart;
ALsizei LoopEnd;
ALsizei LoopStart;
ALsizei LoopEnd;
ATOMIC(ALsizei) UnpackAlign;
ATOMIC(ALsizei) PackAlign;
ALbitfieldSOFT MappedAccess;
ALsizei MappedOffset;
ALsizei MappedSize;
/* Number of times buffer was attached to a source (deletion can only occur when 0) */
RefCount ref;
RWLock lock;
/* Self ID */
ALuint id;
} ALbuffer;
ALbuffer *NewBuffer(ALCcontext *context);
void DeleteBuffer(ALCdevice *device, ALbuffer *buffer);
ALenum LoadData(ALbuffer *buffer, ALuint freq, ALenum NewFormat, ALsizei frames, enum UserFmtChannels SrcChannels, enum UserFmtType SrcType, const ALvoid *data, ALsizei align, ALboolean storesrc);
inline void LockBuffersRead(ALCdevice *device)
{ LockUIntMapRead(&device->BufferMap); }
inline void UnlockBuffersRead(ALCdevice *device)
{ UnlockUIntMapRead(&device->BufferMap); }
inline void LockBuffersWrite(ALCdevice *device)
{ LockUIntMapWrite(&device->BufferMap); }
inline void UnlockBuffersWrite(ALCdevice *device)
{ UnlockUIntMapWrite(&device->BufferMap); }
inline struct ALbuffer *LookupBuffer(ALCdevice *device, ALuint id)
{ return (struct ALbuffer*)LookupUIntMapKeyNoLock(&device->BufferMap, id); }
inline struct ALbuffer *RemoveBuffer(ALCdevice *device, ALuint id)
{ return (struct ALbuffer*)RemoveUIntMapKeyNoLock(&device->BufferMap, id); }
ALvoid ReleaseALBuffers(ALCdevice *device);
#ifdef __cplusplus

View file

@ -10,23 +10,32 @@ extern "C" {
struct ALeffect;
enum {
EAXREVERB = 0,
REVERB,
CHORUS,
COMPRESSOR,
DISTORTION,
ECHO,
EQUALIZER,
FLANGER,
MODULATOR,
DEDICATED,
EAXREVERB_EFFECT = 0,
REVERB_EFFECT,
CHORUS_EFFECT,
COMPRESSOR_EFFECT,
DISTORTION_EFFECT,
ECHO_EFFECT,
EQUALIZER_EFFECT,
FLANGER_EFFECT,
MODULATOR_EFFECT,
PSHIFTER_EFFECT,
DEDICATED_EFFECT,
MAX_EFFECTS
};
extern ALboolean DisabledEffects[MAX_EFFECTS];
extern ALfloat ReverbBoost;
extern ALboolean EmulateEAXReverb;
struct EffectList {
const char name[16];
int type;
ALenum val;
};
#define EFFECTLIST_SIZE 12
extern const struct EffectList EffectList[EFFECTLIST_SIZE];
struct ALeffectVtable {
void (*const setParami)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALint val);
@ -58,6 +67,7 @@ extern const struct ALeffectVtable ALequalizer_vtable;
extern const struct ALeffectVtable ALflanger_vtable;
extern const struct ALeffectVtable ALmodulator_vtable;
extern const struct ALeffectVtable ALnull_vtable;
extern const struct ALeffectVtable ALpshifter_vtable;
extern const struct ALeffectVtable ALdedicated_vtable;
@ -98,7 +108,7 @@ typedef union ALeffectProps {
ALfloat Depth;
ALfloat Feedback;
ALfloat Delay;
} Chorus;
} Chorus; /* Also Flanger */
struct {
ALboolean OnOff;
@ -135,21 +145,17 @@ typedef union ALeffectProps {
ALfloat HighGain;
} Equalizer;
struct {
ALint Waveform;
ALint Phase;
ALfloat Rate;
ALfloat Depth;
ALfloat Feedback;
ALfloat Delay;
} Flanger;
struct {
ALfloat Frequency;
ALfloat HighPassCutoff;
ALint Waveform;
} Modulator;
struct {
ALint CoarseTune;
ALint FineTune;
} Pshifter;
struct {
ALfloat Gain;
} Dedicated;
@ -161,33 +167,27 @@ typedef struct ALeffect {
ALeffectProps Props;
const struct ALeffectVtable *vtbl;
const struct ALeffectVtable *vtab;
/* Self ID */
ALuint id;
} ALeffect;
inline void LockEffectsRead(ALCdevice *device)
{ LockUIntMapRead(&device->EffectMap); }
inline void UnlockEffectsRead(ALCdevice *device)
{ UnlockUIntMapRead(&device->EffectMap); }
inline void LockEffectsWrite(ALCdevice *device)
{ LockUIntMapWrite(&device->EffectMap); }
inline void UnlockEffectsWrite(ALCdevice *device)
{ UnlockUIntMapWrite(&device->EffectMap); }
inline struct ALeffect *LookupEffect(ALCdevice *device, ALuint id)
{ return (struct ALeffect*)LookupUIntMapKeyNoLock(&device->EffectMap, id); }
inline struct ALeffect *RemoveEffect(ALCdevice *device, ALuint id)
{ return (struct ALeffect*)RemoveUIntMapKeyNoLock(&device->EffectMap, id); }
#define ALeffect_setParami(o, c, p, v) ((o)->vtab->setParami(o, c, p, v))
#define ALeffect_setParamf(o, c, p, v) ((o)->vtab->setParamf(o, c, p, v))
#define ALeffect_setParamiv(o, c, p, v) ((o)->vtab->setParamiv(o, c, p, v))
#define ALeffect_setParamfv(o, c, p, v) ((o)->vtab->setParamfv(o, c, p, v))
#define ALeffect_getParami(o, c, p, v) ((o)->vtab->getParami(o, c, p, v))
#define ALeffect_getParamf(o, c, p, v) ((o)->vtab->getParamf(o, c, p, v))
#define ALeffect_getParamiv(o, c, p, v) ((o)->vtab->getParamiv(o, c, p, v))
#define ALeffect_getParamfv(o, c, p, v) ((o)->vtab->getParamfv(o, c, p, v))
inline ALboolean IsReverbEffect(ALenum type)
{ return type == AL_EFFECT_REVERB || type == AL_EFFECT_EAXREVERB; }
ALenum InitEffect(ALeffect *effect);
ALvoid ReleaseALEffects(ALCdevice *device);
void InitEffect(ALeffect *effect);
void ReleaseALEffects(ALCdevice *device);
ALvoid LoadReverbPreset(const char *name, ALeffect *effect);
void LoadReverbPreset(const char *name, ALeffect *effect);
#ifdef __cplusplus
}

View file

@ -2,6 +2,7 @@
#define _AL_ERROR_H_
#include "alMain.h"
#include "logging.h"
#ifdef __cplusplus
extern "C" {
@ -9,23 +10,18 @@ extern "C" {
extern ALboolean TrapALError;
ALvoid alSetError(ALCcontext *Context, ALenum errorCode);
void alSetError(ALCcontext *context, ALenum errorCode, const char *msg, ...) DECL_FORMAT(printf, 3, 4);
#define SET_ERROR_AND_RETURN(ctx, err) do { \
alSetError((ctx), (err)); \
return; \
} while(0)
#define SET_ERROR_AND_RETURN_VALUE(ctx, err, val) do { \
alSetError((ctx), (err)); \
return (val); \
} while(0)
#define SET_ERROR_AND_GOTO(ctx, err, lbl) do { \
alSetError((ctx), (err)); \
#define SETERR_GOTO(ctx, err, lbl, ...) do { \
alSetError((ctx), (err), __VA_ARGS__); \
goto lbl; \
} while(0)
#define SETERR_RETURN(ctx, err, retval, ...) do { \
alSetError((ctx), (err), __VA_ARGS__); \
return retval; \
} while(0)
#ifdef __cplusplus
}
#endif

View file

@ -1,9 +1,8 @@
#ifndef _AL_FILTER_H_
#define _AL_FILTER_H_
#include "alMain.h"
#include "math_defs.h"
#include "AL/alc.h"
#include "AL/al.h"
#ifdef __cplusplus
extern "C" {
@ -13,90 +12,27 @@ extern "C" {
#define HIGHPASSFREQREF (250.0f)
/* Filters implementation is based on the "Cookbook formulae for audio
* EQ biquad filter coefficients" by Robert Bristow-Johnson
* http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt
*/
/* Implementation note: For the shelf filters, the specified gain is for the
* reference frequency, which is the centerpoint of the transition band. This
* better matches EFX filter design. To set the gain for the shelf itself, use
* the square root of the desired linear gain (or halve the dB gain).
*/
struct ALfilter;
typedef enum ALfilterType {
/** EFX-style low-pass filter, specifying a gain and reference frequency. */
ALfilterType_HighShelf,
/** EFX-style high-pass filter, specifying a gain and reference frequency. */
ALfilterType_LowShelf,
/** Peaking filter, specifying a gain and reference frequency. */
ALfilterType_Peaking,
typedef struct ALfilterVtable {
void (*const setParami)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALint val);
void (*const setParamiv)(struct ALfilter *filter, ALCcontext *context, ALenum param, const ALint *vals);
void (*const setParamf)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALfloat val);
void (*const setParamfv)(struct ALfilter *filter, ALCcontext *context, ALenum param, const ALfloat *vals);
/** Low-pass cut-off filter, specifying a cut-off frequency. */
ALfilterType_LowPass,
/** High-pass cut-off filter, specifying a cut-off frequency. */
ALfilterType_HighPass,
/** Band-pass filter, specifying a center frequency. */
ALfilterType_BandPass,
} ALfilterType;
void (*const getParami)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALint *val);
void (*const getParamiv)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALint *vals);
void (*const getParamf)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALfloat *val);
void (*const getParamfv)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALfloat *vals);
} ALfilterVtable;
typedef struct ALfilterState {
ALfloat x[2]; /* History of two last input samples */
ALfloat y[2]; /* History of two last output samples */
ALfloat a1, a2; /* Transfer function coefficients "a" (a0 is pre-applied) */
ALfloat b0, b1, b2; /* Transfer function coefficients "b" */
} ALfilterState;
/* Currently only a C-based filter process method is implemented. */
#define ALfilterState_process ALfilterState_processC
/* Calculates the rcpQ (i.e. 1/Q) coefficient for shelving filters, using the
* reference gain and shelf slope parameter.
* 0 < gain
* 0 < slope <= 1
*/
inline ALfloat calc_rcpQ_from_slope(ALfloat gain, ALfloat slope)
{
return sqrtf((gain + 1.0f/gain)*(1.0f/slope - 1.0f) + 2.0f);
#define DEFINE_ALFILTER_VTABLE(T) \
const struct ALfilterVtable T##_vtable = { \
T##_setParami, T##_setParamiv, \
T##_setParamf, T##_setParamfv, \
T##_getParami, T##_getParamiv, \
T##_getParamf, T##_getParamfv, \
}
/* Calculates the rcpQ (i.e. 1/Q) coefficient for filters, using the frequency
* multiple (i.e. ref_freq / sampling_freq) and bandwidth.
* 0 < freq_mult < 0.5.
*/
inline ALfloat calc_rcpQ_from_bandwidth(ALfloat freq_mult, ALfloat bandwidth)
{
ALfloat w0 = F_TAU * freq_mult;
return 2.0f*sinhf(logf(2.0f)/2.0f*bandwidth*w0/sinf(w0));
}
inline void ALfilterState_clear(ALfilterState *filter)
{
filter->x[0] = 0.0f;
filter->x[1] = 0.0f;
filter->y[0] = 0.0f;
filter->y[1] = 0.0f;
}
void ALfilterState_setParams(ALfilterState *filter, ALfilterType type, ALfloat gain, ALfloat freq_mult, ALfloat rcpQ);
void ALfilterState_processC(ALfilterState *filter, ALfloat *restrict dst, const ALfloat *restrict src, ALuint numsamples);
inline void ALfilterState_processPassthru(ALfilterState *filter, const ALfloat *restrict src, ALuint numsamples)
{
if(numsamples >= 2)
{
filter->x[1] = src[numsamples-2];
filter->x[0] = src[numsamples-1];
filter->y[1] = src[numsamples-2];
filter->y[0] = src[numsamples-1];
}
else if(numsamples == 1)
{
filter->x[1] = filter->x[0];
filter->x[0] = src[0];
filter->y[1] = filter->y[0];
filter->y[0] = src[0];
}
}
typedef struct ALfilter {
// Filter type (AL_FILTER_NULL, ...)
@ -108,45 +44,21 @@ typedef struct ALfilter {
ALfloat GainLF;
ALfloat LFReference;
void (*SetParami)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALint val);
void (*SetParamiv)(struct ALfilter *filter, ALCcontext *context, ALenum param, const ALint *vals);
void (*SetParamf)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALfloat val);
void (*SetParamfv)(struct ALfilter *filter, ALCcontext *context, ALenum param, const ALfloat *vals);
void (*GetParami)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALint *val);
void (*GetParamiv)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALint *vals);
void (*GetParamf)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALfloat *val);
void (*GetParamfv)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALfloat *vals);
const struct ALfilterVtable *vtab;
/* Self ID */
ALuint id;
} ALfilter;
#define ALfilter_setParami(o, c, p, v) ((o)->vtab->setParami(o, c, p, v))
#define ALfilter_setParamf(o, c, p, v) ((o)->vtab->setParamf(o, c, p, v))
#define ALfilter_setParamiv(o, c, p, v) ((o)->vtab->setParamiv(o, c, p, v))
#define ALfilter_setParamfv(o, c, p, v) ((o)->vtab->setParamfv(o, c, p, v))
#define ALfilter_getParami(o, c, p, v) ((o)->vtab->getParami(o, c, p, v))
#define ALfilter_getParamf(o, c, p, v) ((o)->vtab->getParamf(o, c, p, v))
#define ALfilter_getParamiv(o, c, p, v) ((o)->vtab->getParamiv(o, c, p, v))
#define ALfilter_getParamfv(o, c, p, v) ((o)->vtab->getParamfv(o, c, p, v))
#define ALfilter_SetParami(x, c, p, v) ((x)->SetParami((x),(c),(p),(v)))
#define ALfilter_SetParamiv(x, c, p, v) ((x)->SetParamiv((x),(c),(p),(v)))
#define ALfilter_SetParamf(x, c, p, v) ((x)->SetParamf((x),(c),(p),(v)))
#define ALfilter_SetParamfv(x, c, p, v) ((x)->SetParamfv((x),(c),(p),(v)))
#define ALfilter_GetParami(x, c, p, v) ((x)->GetParami((x),(c),(p),(v)))
#define ALfilter_GetParamiv(x, c, p, v) ((x)->GetParamiv((x),(c),(p),(v)))
#define ALfilter_GetParamf(x, c, p, v) ((x)->GetParamf((x),(c),(p),(v)))
#define ALfilter_GetParamfv(x, c, p, v) ((x)->GetParamfv((x),(c),(p),(v)))
inline void LockFiltersRead(ALCdevice *device)
{ LockUIntMapRead(&device->FilterMap); }
inline void UnlockFiltersRead(ALCdevice *device)
{ UnlockUIntMapRead(&device->FilterMap); }
inline void LockFiltersWrite(ALCdevice *device)
{ LockUIntMapWrite(&device->FilterMap); }
inline void UnlockFiltersWrite(ALCdevice *device)
{ UnlockUIntMapWrite(&device->FilterMap); }
inline struct ALfilter *LookupFilter(ALCdevice *device, ALuint id)
{ return (struct ALfilter*)LookupUIntMapKeyNoLock(&device->FilterMap, id); }
inline struct ALfilter *RemoveFilter(ALCdevice *device, ALuint id)
{ return (struct ALfilter*)RemoveUIntMapKeyNoLock(&device->FilterMap, id); }
ALvoid ReleaseALFilters(ALCdevice *device);
void ReleaseALFilters(ALCdevice *device);
#ifdef __cplusplus
}

View file

@ -8,40 +8,40 @@
extern "C" {
#endif
struct ALlistenerProps {
ATOMIC(ALfloat) Position[3];
ATOMIC(ALfloat) Velocity[3];
ATOMIC(ALfloat) Forward[3];
ATOMIC(ALfloat) Up[3];
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) MetersPerUnit;
struct ALcontextProps {
ALfloat DopplerFactor;
ALfloat DopplerVelocity;
ALfloat SpeedOfSound;
ALboolean SourceDistanceModel;
enum DistanceModel DistanceModel;
ALfloat MetersPerUnit;
ATOMIC(ALfloat) DopplerFactor;
ATOMIC(ALfloat) DopplerVelocity;
ATOMIC(ALfloat) SpeedOfSound;
ATOMIC(ALboolean) SourceDistanceModel;
ATOMIC(enum DistanceModel) DistanceModel;
ATOMIC(struct ALcontextProps*) next;
};
struct ALlistenerProps {
ALfloat Position[3];
ALfloat Velocity[3];
ALfloat Forward[3];
ALfloat Up[3];
ALfloat Gain;
ATOMIC(struct ALlistenerProps*) next;
};
typedef struct ALlistener {
volatile ALfloat Position[3];
volatile ALfloat Velocity[3];
volatile ALfloat Forward[3];
volatile ALfloat Up[3];
volatile ALfloat Gain;
volatile ALfloat MetersPerUnit;
alignas(16) ALfloat Position[3];
ALfloat Velocity[3];
ALfloat Forward[3];
ALfloat Up[3];
ALfloat Gain;
ATOMIC_FLAG PropsClean;
/* Pointer to the most recent property values that are awaiting an update.
*/
ATOMIC(struct ALlistenerProps*) Update;
/* A linked list of unused property containers, free to use for future
* updates.
*/
ATOMIC(struct ALlistenerProps*) FreeList;
struct {
aluMatrixf Matrix;
aluVector Velocity;
@ -50,7 +50,8 @@ typedef struct ALlistener {
ALfloat MetersPerUnit;
ALfloat DopplerFactor;
ALfloat SpeedOfSound;
ALfloat SpeedOfSound; /* in units per sec! */
ALfloat ReverbSpeedOfSound; /* in meters per sec! */
ALboolean SourceDistanceModel;
enum DistanceModel DistanceModel;

File diff suppressed because it is too large Load diff

View file

@ -1,11 +1,14 @@
#ifndef _AL_SOURCE_H_
#define _AL_SOURCE_H_
#define MAX_SENDS 4
#include "bool.h"
#include "alMain.h"
#include "alu.h"
#include "hrtf.h"
#include "atomic.h"
#define MAX_SENDS 16
#define DEFAULT_SENDS 2
#ifdef __cplusplus
extern "C" {
@ -13,104 +16,16 @@ extern "C" {
struct ALbuffer;
struct ALsource;
struct ALsourceProps;
typedef struct ALbufferlistitem {
struct ALbuffer *buffer;
struct ALbufferlistitem *volatile next;
ATOMIC(struct ALbufferlistitem*) next;
ALsizei max_samples;
ALsizei num_buffers;
struct ALbuffer *buffers[];
} ALbufferlistitem;
struct ALsourceProps {
ATOMIC(ALfloat) Pitch;
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) OuterGain;
ATOMIC(ALfloat) MinGain;
ATOMIC(ALfloat) MaxGain;
ATOMIC(ALfloat) InnerAngle;
ATOMIC(ALfloat) OuterAngle;
ATOMIC(ALfloat) RefDistance;
ATOMIC(ALfloat) MaxDistance;
ATOMIC(ALfloat) RollOffFactor;
ATOMIC(ALfloat) Position[3];
ATOMIC(ALfloat) Velocity[3];
ATOMIC(ALfloat) Direction[3];
ATOMIC(ALfloat) Orientation[2][3];
ATOMIC(ALboolean) HeadRelative;
ATOMIC(enum DistanceModel) DistanceModel;
ATOMIC(ALboolean) DirectChannels;
ATOMIC(ALboolean) DryGainHFAuto;
ATOMIC(ALboolean) WetGainAuto;
ATOMIC(ALboolean) WetGainHFAuto;
ATOMIC(ALfloat) OuterGainHF;
ATOMIC(ALfloat) AirAbsorptionFactor;
ATOMIC(ALfloat) RoomRolloffFactor;
ATOMIC(ALfloat) DopplerFactor;
ATOMIC(ALfloat) StereoPan[2];
ATOMIC(ALfloat) Radius;
/** Direct filter and auxiliary send info. */
struct {
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) GainHF;
ATOMIC(ALfloat) HFReference;
ATOMIC(ALfloat) GainLF;
ATOMIC(ALfloat) LFReference;
} Direct;
struct {
ATOMIC(struct ALeffectslot*) Slot;
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) GainHF;
ATOMIC(ALfloat) HFReference;
ATOMIC(ALfloat) GainLF;
ATOMIC(ALfloat) LFReference;
} Send[MAX_SENDS];
ATOMIC(struct ALsourceProps*) next;
};
typedef struct ALvoice {
struct ALsourceProps Props;
struct ALsource *volatile Source;
/** Current target parameters used for mixing. */
ALint Step;
/* If not 'moving', gain/coefficients are set directly without fading. */
ALboolean Moving;
ALboolean IsHrtf;
ALuint Offset; /* Number of output samples mixed since starting. */
alignas(16) ALfloat PrevSamples[MAX_INPUT_CHANNELS][MAX_PRE_SAMPLES];
BsincState SincState;
struct {
ALfloat (*Buffer)[BUFFERSIZE];
ALuint Channels;
} DirectOut;
struct {
ALfloat (*Buffer)[BUFFERSIZE];
ALuint Channels;
} SendOut[MAX_SENDS];
struct {
DirectParams Direct;
SendParams Send[MAX_SENDS];
} Chan[MAX_INPUT_CHANNELS];
} ALvoice;
typedef struct ALsource {
/** Source properties. */
ALfloat Pitch;
@ -122,14 +37,17 @@ typedef struct ALsource {
ALfloat OuterAngle;
ALfloat RefDistance;
ALfloat MaxDistance;
ALfloat RollOffFactor;
ALfloat RolloffFactor;
ALfloat Position[3];
ALfloat Velocity[3];
ALfloat Direction[3];
ALfloat Orientation[2][3];
ALboolean HeadRelative;
ALboolean Looping;
enum DistanceModel DistanceModel;
enum Resampler Resampler;
ALboolean DirectChannels;
enum SpatializeMode Spatialize;
ALboolean DryGainHFAuto;
ALboolean WetGainAuto;
@ -162,7 +80,7 @@ typedef struct ALsource {
ALfloat HFReference;
ALfloat GainLF;
ALfloat LFReference;
} Send[MAX_SENDS];
} *Send;
/**
* Last user-specified offset, and the offset type (bytes, samples, or
@ -176,51 +94,22 @@ typedef struct ALsource {
/** Source state (initial, playing, paused, or stopped) */
ALenum state;
ALenum new_state;
/** Source Buffer Queue info. */
RWLock queue_lock;
ATOMIC(ALbufferlistitem*) queue;
ATOMIC(ALbufferlistitem*) current_buffer;
/** Source Buffer Queue head. */
ALbufferlistitem *queue;
/**
* Source offset in samples, relative to the currently playing buffer, NOT
* the whole queue, and the fractional (fixed-point) offset to the next
* sample.
ATOMIC_FLAG PropsClean;
/* Index into the context's Voices array. Lazily updated, only checked and
* reset when looking up the voice.
*/
ATOMIC(ALuint) position;
ATOMIC(ALuint) position_fraction;
ATOMIC(ALboolean) looping;
/** Current buffer sample info. */
ALuint NumChannels;
ALuint SampleSize;
ATOMIC(struct ALsourceProps*) Update;
ATOMIC(struct ALsourceProps*) FreeList;
ALint VoiceIdx;
/** Self ID */
ALuint id;
} ALsource;
inline void LockSourcesRead(ALCcontext *context)
{ LockUIntMapRead(&context->SourceMap); }
inline void UnlockSourcesRead(ALCcontext *context)
{ UnlockUIntMapRead(&context->SourceMap); }
inline void LockSourcesWrite(ALCcontext *context)
{ LockUIntMapWrite(&context->SourceMap); }
inline void UnlockSourcesWrite(ALCcontext *context)
{ UnlockUIntMapWrite(&context->SourceMap); }
inline struct ALsource *LookupSource(ALCcontext *context, ALuint id)
{ return (struct ALsource*)LookupUIntMapKeyNoLock(&context->SourceMap, id); }
inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id)
{ return (struct ALsource*)RemoveUIntMapKeyNoLock(&context->SourceMap, id); }
void UpdateAllSourceProps(ALCcontext *context);
ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state);
ALboolean ApplyOffset(ALsource *Source);
ALvoid ReleaseALSources(ALCcontext *Context);

View file

@ -1,20 +0,0 @@
#ifndef ALTHUNK_H
#define ALTHUNK_H
#include "alMain.h"
#ifdef __cplusplus
extern "C" {
#endif
void ThunkInit(void);
void ThunkExit(void);
ALenum NewThunkEntry(ALuint *index);
void FreeThunkEntry(ALuint index);
#ifdef __cplusplus
}
#endif
#endif //ALTHUNK_H

View file

@ -12,35 +12,56 @@
#include "alMain.h"
#include "alBuffer.h"
#include "alFilter.h"
#include "alAuxEffectSlot.h"
#include "hrtf.h"
#include "align.h"
#include "math_defs.h"
#include "filters/defs.h"
#include "filters/nfc.h"
#define MAX_PITCH (255)
/* Maximum number of buffer samples before the current pos needed for resampling. */
#define MAX_PRE_SAMPLES 12
/* Maximum number of buffer samples after the current pos needed for resampling. */
#define MAX_POST_SAMPLES 12
/* Maximum number of samples to pad on either end of a buffer for resampling.
* Note that both the beginning and end need padding!
*/
#define MAX_RESAMPLE_PADDING 24
#ifdef __cplusplus
extern "C" {
#endif
struct BSincTable;
struct ALsource;
struct ALsourceProps;
struct ALbufferlistitem;
struct ALvoice;
struct ALeffectslot;
struct ALbuffer;
/* The number of distinct scale and phase intervals within the filter table. */
#define DITHER_RNG_SEED 22222
enum SpatializeMode {
SpatializeOff = AL_FALSE,
SpatializeOn = AL_TRUE,
SpatializeAuto = AL_AUTO_SOFT
};
enum Resampler {
PointResampler,
LinearResampler,
FIR4Resampler,
BSinc12Resampler,
BSinc24Resampler,
ResamplerMax = BSinc24Resampler
};
extern enum Resampler ResamplerDefault;
/* The number of distinct scale and phase intervals within the bsinc filter
* table.
*/
#define BSINC_SCALE_BITS 4
#define BSINC_SCALE_COUNT (1<<BSINC_SCALE_BITS)
#define BSINC_PHASE_BITS 4
@ -52,16 +73,29 @@ struct ALbuffer;
*/
typedef struct BsincState {
ALfloat sf; /* Scale interpolation factor. */
ALuint m; /* Coefficient count. */
ALsizei m; /* Coefficient count. */
ALint l; /* Left coefficient offset. */
struct {
const ALfloat *filter; /* Filter coefficients. */
const ALfloat *scDelta; /* Scale deltas. */
const ALfloat *phDelta; /* Phase deltas. */
const ALfloat *spDelta; /* Scale-phase deltas. */
} coeffs[BSINC_PHASE_COUNT];
/* Filter coefficients, followed by the scale, phase, and scale-phase
* delta coefficients. Starting at phase index 0, each subsequent phase
* index follows contiguously.
*/
const ALfloat *filter;
} BsincState;
typedef union InterpState {
BsincState bsinc;
} InterpState;
typedef const ALfloat* (*ResamplerFunc)(const InterpState *state,
const ALfloat *restrict src, ALsizei frac, ALint increment,
ALfloat *restrict dst, ALsizei dstlen
);
void BsincPrepare(const ALuint increment, BsincState *state, const struct BSincTable *table);
extern const struct BSincTable bsinc12;
extern const struct BSincTable bsinc24;
typedef union aluVector {
alignas(16) ALfloat v[4];
@ -111,21 +145,21 @@ enum ActiveFilters {
typedef struct MixHrtfParams {
const HrtfParams *Target;
HrtfParams *Current;
struct {
alignas(16) ALfloat Coeffs[HRIR_LENGTH][2];
ALint Delay[2];
} Steps;
const ALfloat (*Coeffs)[2];
ALsizei Delay[2];
ALfloat Gain;
ALfloat GainStep;
} MixHrtfParams;
typedef struct DirectParams {
enum ActiveFilters FilterType;
ALfilterState LowPass;
ALfilterState HighPass;
BiquadFilter LowPass;
BiquadFilter HighPass;
NfcFilter NFCtrlFilter;
struct {
HrtfParams Current;
HrtfParams Old;
HrtfParams Target;
HrtfState State;
} Hrtf;
@ -137,9 +171,8 @@ typedef struct DirectParams {
} DirectParams;
typedef struct SendParams {
enum ActiveFilters FilterType;
ALfilterState LowPass;
ALfilterState HighPass;
BiquadFilter LowPass;
BiquadFilter HighPass;
struct {
ALfloat Current[MAX_OUTPUT_CHANNELS];
@ -148,25 +181,150 @@ typedef struct SendParams {
} SendParams;
typedef const ALfloat* (*ResamplerFunc)(const BsincState *state,
const ALfloat *restrict src, ALuint frac, ALuint increment, ALfloat *restrict dst, ALuint dstlen
);
struct ALvoiceProps {
ATOMIC(struct ALvoiceProps*) next;
typedef void (*MixerFunc)(const ALfloat *data, ALuint OutChans,
ALfloat Pitch;
ALfloat Gain;
ALfloat OuterGain;
ALfloat MinGain;
ALfloat MaxGain;
ALfloat InnerAngle;
ALfloat OuterAngle;
ALfloat RefDistance;
ALfloat MaxDistance;
ALfloat RolloffFactor;
ALfloat Position[3];
ALfloat Velocity[3];
ALfloat Direction[3];
ALfloat Orientation[2][3];
ALboolean HeadRelative;
enum DistanceModel DistanceModel;
enum Resampler Resampler;
ALboolean DirectChannels;
enum SpatializeMode SpatializeMode;
ALboolean DryGainHFAuto;
ALboolean WetGainAuto;
ALboolean WetGainHFAuto;
ALfloat OuterGainHF;
ALfloat AirAbsorptionFactor;
ALfloat RoomRolloffFactor;
ALfloat DopplerFactor;
ALfloat StereoPan[2];
ALfloat Radius;
/** Direct filter and auxiliary send info. */
struct {
ALfloat Gain;
ALfloat GainHF;
ALfloat HFReference;
ALfloat GainLF;
ALfloat LFReference;
} Direct;
struct {
struct ALeffectslot *Slot;
ALfloat Gain;
ALfloat GainHF;
ALfloat HFReference;
ALfloat GainLF;
ALfloat LFReference;
} Send[];
};
#define VOICE_IS_STATIC (1<<0)
#define VOICE_IS_FADING (1<<1) /* Fading sources use gain stepping for smooth transitions. */
#define VOICE_HAS_HRTF (1<<2)
#define VOICE_HAS_NFC (1<<3)
typedef struct ALvoice {
struct ALvoiceProps *Props;
ATOMIC(struct ALvoiceProps*) Update;
ATOMIC(struct ALsource*) Source;
ATOMIC(bool) Playing;
/**
* Source offset in samples, relative to the currently playing buffer, NOT
* the whole queue, and the fractional (fixed-point) offset to the next
* sample.
*/
ATOMIC(ALuint) position;
ATOMIC(ALsizei) position_fraction;
/* Current buffer queue item being played. */
ATOMIC(struct ALbufferlistitem*) current_buffer;
/* Buffer queue item to loop to at end of queue (will be NULL for non-
* looping voices).
*/
ATOMIC(struct ALbufferlistitem*) loop_buffer;
/**
* Number of channels and bytes-per-sample for the attached source's
* buffer(s).
*/
ALsizei NumChannels;
ALsizei SampleSize;
/** Current target parameters used for mixing. */
ALint Step;
ResamplerFunc Resampler;
ALuint Flags;
ALuint Offset; /* Number of output samples mixed since starting. */
alignas(16) ALfloat PrevSamples[MAX_INPUT_CHANNELS][MAX_RESAMPLE_PADDING];
InterpState ResampleState;
struct {
enum ActiveFilters FilterType;
DirectParams Params[MAX_INPUT_CHANNELS];
ALfloat (*Buffer)[BUFFERSIZE];
ALsizei Channels;
ALsizei ChannelsPerOrder[MAX_AMBI_ORDER+1];
} Direct;
struct {
enum ActiveFilters FilterType;
SendParams Params[MAX_INPUT_CHANNELS];
ALfloat (*Buffer)[BUFFERSIZE];
ALsizei Channels;
} Send[];
} ALvoice;
void DeinitVoice(ALvoice *voice);
typedef void (*MixerFunc)(const ALfloat *data, ALsizei OutChans,
ALfloat (*restrict OutBuffer)[BUFFERSIZE], ALfloat *CurrentGains,
const ALfloat *TargetGains, ALuint Counter, ALuint OutPos,
ALuint BufferSize);
const ALfloat *TargetGains, ALsizei Counter, ALsizei OutPos,
ALsizei BufferSize);
typedef void (*RowMixerFunc)(ALfloat *OutBuffer, const ALfloat *gains,
const ALfloat (*restrict data)[BUFFERSIZE], ALuint InChans,
ALuint InPos, ALuint BufferSize);
typedef void (*HrtfMixerFunc)(ALfloat (*restrict OutBuffer)[BUFFERSIZE], ALuint lidx, ALuint ridx,
const ALfloat *data, ALuint Counter, ALuint Offset, ALuint OutPos,
const ALuint IrSize, const MixHrtfParams *hrtfparams,
HrtfState *hrtfstate, ALuint BufferSize);
typedef void (*HrtfDirectMixerFunc)(ALfloat (*restrict OutBuffer)[BUFFERSIZE],
ALuint lidx, ALuint ridx, const ALfloat *data, ALuint Offset,
const ALuint IrSize, ALfloat (*restrict Coeffs)[2],
ALfloat (*restrict Values)[2], ALuint BufferSize);
const ALfloat (*restrict data)[BUFFERSIZE], ALsizei InChans,
ALsizei InPos, ALsizei BufferSize);
typedef void (*HrtfMixerFunc)(ALfloat *restrict LeftOut, ALfloat *restrict RightOut,
const ALfloat *data, ALsizei Offset, ALsizei OutPos,
const ALsizei IrSize, MixHrtfParams *hrtfparams,
HrtfState *hrtfstate, ALsizei BufferSize);
typedef void (*HrtfMixerBlendFunc)(ALfloat *restrict LeftOut, ALfloat *restrict RightOut,
const ALfloat *data, ALsizei Offset, ALsizei OutPos,
const ALsizei IrSize, const HrtfParams *oldparams,
MixHrtfParams *newparams, HrtfState *hrtfstate,
ALsizei BufferSize);
typedef void (*HrtfDirectMixerFunc)(ALfloat *restrict LeftOut, ALfloat *restrict RightOut,
const ALfloat *data, ALsizei Offset, const ALsizei IrSize,
const ALfloat (*restrict Coeffs)[2],
ALfloat (*restrict Values)[2], ALsizei BufferSize);
#define GAIN_MIX_MAX (16.0f) /* +24dB */
@ -176,6 +334,9 @@ typedef void (*HrtfDirectMixerFunc)(ALfloat (*restrict OutBuffer)[BUFFERSIZE],
#define SPEEDOFSOUNDMETRESPERSEC (343.3f)
#define AIRABSORBGAINHF (0.99426f) /* -0.05dB */
/* Target gain for the reverb decay feedback reaching the decay time. */
#define REVERB_DECAY_GAIN (0.001f) /* -60 dB */
#define FRACTIONBITS (12)
#define FRACTIONONE (1<<FRACTIONBITS)
#define FRACTIONMASK (FRACTIONONE-1)
@ -223,30 +384,26 @@ inline ALuint64 maxu64(ALuint64 a, ALuint64 b)
inline ALuint64 clampu64(ALuint64 val, ALuint64 min, ALuint64 max)
{ return minu64(max, maxu64(min, val)); }
union ResamplerCoeffs {
ALfloat FIR4[FRACTIONONE][4];
ALfloat FIR8[FRACTIONONE][8];
};
extern alignas(16) union ResamplerCoeffs ResampleCoeffs;
extern alignas(16) const ALfloat bsincTab[18840];
inline size_t minz(size_t a, size_t b)
{ return ((a > b) ? b : a); }
inline size_t maxz(size_t a, size_t b)
{ return ((a > b) ? a : b); }
inline size_t clampz(size_t val, size_t min, size_t max)
{ return minz(max, maxz(min, val)); }
inline ALfloat lerp(ALfloat val1, ALfloat val2, ALfloat mu)
{
return val1 + (val2-val1)*mu;
}
inline ALfloat resample_fir4(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat val3, ALuint frac)
inline ALfloat cubic(ALfloat val1, ALfloat val2, ALfloat val3, ALfloat val4, ALfloat mu)
{
const ALfloat *k = ResampleCoeffs.FIR4[frac];
return k[0]*val0 + k[1]*val1 + k[2]*val2 + k[3]*val3;
}
inline ALfloat resample_fir8(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat val3, ALfloat val4, ALfloat val5, ALfloat val6, ALfloat val7, ALuint frac)
{
const ALfloat *k = ResampleCoeffs.FIR8[frac];
return k[0]*val0 + k[1]*val1 + k[2]*val2 + k[3]*val3 +
k[4]*val4 + k[5]*val5 + k[6]*val6 + k[7]*val7;
ALfloat mu2 = mu*mu, mu3 = mu2*mu;
ALfloat a0 = -0.5f*mu3 + mu2 + -0.5f*mu;
ALfloat a1 = 1.5f*mu3 + -2.5f*mu2 + 1.0f;
ALfloat a2 = -1.5f*mu3 + 2.0f*mu2 + 0.5f*mu;
ALfloat a3 = 0.5f*mu3 + -0.5f*mu2;
return val1*a0 + val2*a1 + val3*a2 + val4*a3;
}
@ -256,11 +413,11 @@ enum HrtfRequestMode {
Hrtf_Disable = 2,
};
void aluInit(void);
void aluInitMixer(void);
MixerFunc SelectMixer(void);
RowMixerFunc SelectRowMixer(void);
ResamplerFunc SelectResampler(enum Resampler resampler);
/* aluInitRenderer
*
@ -271,6 +428,8 @@ void aluInitRenderer(ALCdevice *device, ALint hrtf_id, enum HrtfRequestMode hrtf
void aluInitEffectPanning(struct ALeffectslot *slot);
void aluSelectPostProcess(ALCdevice *device);
/**
* CalcDirectionCoeffs
*
@ -280,18 +439,6 @@ void aluInitEffectPanning(struct ALeffectslot *slot);
*/
void CalcDirectionCoeffs(const ALfloat dir[3], ALfloat spread, ALfloat coeffs[MAX_AMBI_COEFFS]);
/**
* CalcXYZCoeffs
*
* Same as CalcDirectionCoeffs except the direction is specified as separate x,
* y, and z parameters instead of an array.
*/
inline void CalcXYZCoeffs(ALfloat x, ALfloat y, ALfloat z, ALfloat spread, ALfloat coeffs[MAX_AMBI_COEFFS])
{
ALfloat dir[3] = { x, y, z };
CalcDirectionCoeffs(dir, spread, coeffs);
}
/**
* CalcAngleCoeffs
*
@ -299,37 +446,46 @@ inline void CalcXYZCoeffs(ALfloat x, ALfloat y, ALfloat z, ALfloat spread, ALflo
* azimuth and elevation parameters are in radians, going right and up
* respectively.
*/
void CalcAngleCoeffs(ALfloat azimuth, ALfloat elevation, ALfloat spread, ALfloat coeffs[MAX_AMBI_COEFFS]);
inline void CalcAngleCoeffs(ALfloat azimuth, ALfloat elevation, ALfloat spread, ALfloat coeffs[MAX_AMBI_COEFFS])
{
ALfloat dir[3] = {
sinf(azimuth) * cosf(elevation),
sinf(elevation),
-cosf(azimuth) * cosf(elevation)
};
CalcDirectionCoeffs(dir, spread, coeffs);
}
/**
* ComputeAmbientGains
* CalcAnglePairwiseCoeffs
*
* Computes channel gains for ambient, omni-directional sounds.
* Calculates ambisonic coefficients based on azimuth and elevation. The
* azimuth and elevation parameters are in radians, going right and up
* respectively. This pairwise variant warps the result such that +30 azimuth
* is full right, and -30 azimuth is full left.
*/
#define ComputeAmbientGains(b, g, o) do { \
if((b).CoeffCount > 0) \
ComputeAmbientGainsMC((b).Ambi.Coeffs, (b).NumChannels, g, o); \
else \
ComputeAmbientGainsBF((b).Ambi.Map, (b).NumChannels, g, o); \
} while (0)
void ComputeAmbientGainsMC(const ChannelConfig *chancoeffs, ALuint numchans, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
void ComputeAmbientGainsBF(const BFChannelConfig *chanmap, ALuint numchans, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
void CalcAnglePairwiseCoeffs(ALfloat azimuth, ALfloat elevation, ALfloat spread, ALfloat coeffs[MAX_AMBI_COEFFS]);
void ComputePanningGainsMC(const ChannelConfig *chancoeffs, ALsizei numchans, ALsizei numcoeffs, const ALfloat coeffs[MAX_AMBI_COEFFS], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
void ComputePanningGainsBF(const BFChannelConfig *chanmap, ALsizei numchans, const ALfloat coeffs[MAX_AMBI_COEFFS], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
/**
* ComputePanningGains
* ComputeDryPanGains
*
* Computes panning gains using the given channel decoder coefficients and the
* pre-calculated direction or angle coefficients.
*/
#define ComputePanningGains(b, c, g, o) do { \
if((b).CoeffCount > 0) \
ComputePanningGainsMC((b).Ambi.Coeffs, (b).NumChannels, (b).CoeffCount, c, g, o);\
else \
ComputePanningGainsBF((b).Ambi.Map, (b).NumChannels, c, g, o); \
} while (0)
void ComputePanningGainsMC(const ChannelConfig *chancoeffs, ALuint numchans, ALuint numcoeffs, const ALfloat coeffs[MAX_AMBI_COEFFS], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
void ComputePanningGainsBF(const BFChannelConfig *chanmap, ALuint numchans, const ALfloat coeffs[MAX_AMBI_COEFFS], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
inline void ComputeDryPanGains(const DryMixParams *dry, const ALfloat coeffs[MAX_AMBI_COEFFS], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS])
{
if(dry->CoeffCount > 0)
ComputePanningGainsMC(dry->Ambi.Coeffs, dry->NumChannels, dry->CoeffCount,
coeffs, ingain, gains);
else
ComputePanningGainsBF(dry->Ambi.Map, dry->NumChannels, coeffs, ingain, gains);
}
void ComputeFirstOrderGainsMC(const ChannelConfig *chancoeffs, ALsizei numchans, const ALfloat mtx[4], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
void ComputeFirstOrderGainsBF(const BFChannelConfig *chanmap, ALsizei numchans, const ALfloat mtx[4], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
/**
* ComputeFirstOrderGains
*
@ -337,24 +493,29 @@ void ComputePanningGainsBF(const BFChannelConfig *chanmap, ALuint numchans, cons
* a 1x4 'slice' of a transform matrix for the input channel, used to scale and
* orient the sound samples.
*/
#define ComputeFirstOrderGains(b, m, g, o) do { \
if((b).CoeffCount > 0) \
ComputeFirstOrderGainsMC((b).Ambi.Coeffs, (b).NumChannels, m, g, o); \
else \
ComputeFirstOrderGainsBF((b).Ambi.Map, (b).NumChannels, m, g, o); \
} while (0)
void ComputeFirstOrderGainsMC(const ChannelConfig *chancoeffs, ALuint numchans, const ALfloat mtx[4], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
void ComputeFirstOrderGainsBF(const BFChannelConfig *chanmap, ALuint numchans, const ALfloat mtx[4], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
inline void ComputeFirstOrderGains(const BFMixParams *foa, const ALfloat mtx[4], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS])
{
if(foa->CoeffCount > 0)
ComputeFirstOrderGainsMC(foa->Ambi.Coeffs, foa->NumChannels, mtx, ingain, gains);
else
ComputeFirstOrderGainsBF(foa->Ambi.Map, foa->NumChannels, mtx, ingain, gains);
}
ALvoid MixSource(struct ALvoice *voice, struct ALsource *source, ALCdevice *Device, ALuint SamplesToDo);
ALboolean MixSource(struct ALvoice *voice, ALuint SourceID, ALCcontext *Context, ALsizei SamplesToDo);
ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size);
/* Caller must lock the device. */
ALvoid aluHandleDisconnect(ALCdevice *device);
void aluMixData(ALCdevice *device, ALvoid *OutBuffer, ALsizei NumSamples);
/* Caller must lock the device, and the mixer must not be running. */
void aluHandleDisconnect(ALCdevice *device, const char *msg, ...) DECL_FORMAT(printf, 2, 3);
void UpdateContextProps(ALCcontext *context);
extern MixerFunc MixSamples;
extern RowMixerFunc MixRowSamples;
extern ALfloat ConeScale;
extern ALfloat ZScale;
extern ALboolean OverrideReverbSpeedOfSound;
#ifdef __cplusplus
}

View file

@ -85,7 +85,7 @@ int bs2b_get_srate(struct bs2b *bs2b);
/* Clear buffer */
void bs2b_clear(struct bs2b *bs2b);
void bs2b_cross_feed(struct bs2b *bs2b, float *restrict Left, float *restrict Right, unsigned int SamplesToDo);
void bs2b_cross_feed(struct bs2b *bs2b, float *restrict Left, float *restrict Right, int SamplesToDo);
#ifdef __cplusplus
} /* extern "C" */

View file

@ -4,6 +4,12 @@
#include "AL/al.h"
#include "alBuffer.h"
void ConvertData(ALvoid *dst, enum UserFmtType dstType, const ALvoid *src, enum UserFmtType srcType, ALsizei numchans, ALsizei len, ALsizei align);
extern const ALshort muLawDecompressionTable[256];
extern const ALshort aLawDecompressionTable[256];
void Convert_ALshort_ALima4(ALshort *dst, const ALubyte *src, ALsizei numchans, ALsizei len,
ALsizei align);
void Convert_ALshort_ALmsadpcm(ALshort *dst, const ALubyte *src, ALsizei numchans, ALsizei len,
ALsizei align);
#endif /* SAMPLE_CVT_H */