openal-soft updates

This commit is contained in:
rextimmy 2018-05-09 20:48:18 +10:00
parent 7f674a59c6
commit 2bc1148963
149 changed files with 22293 additions and 16887 deletions

View file

@ -24,32 +24,40 @@
#include <stdlib.h>
#include "alMain.h"
#include "alFilter.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
#include "alu.h"
#include "filters/defs.h"
enum ChorusWaveForm {
CWF_Triangle = AL_CHORUS_WAVEFORM_TRIANGLE,
CWF_Sinusoid = AL_CHORUS_WAVEFORM_SINUSOID
static_assert(AL_CHORUS_WAVEFORM_SINUSOID == AL_FLANGER_WAVEFORM_SINUSOID, "Chorus/Flanger waveform value mismatch");
static_assert(AL_CHORUS_WAVEFORM_TRIANGLE == AL_FLANGER_WAVEFORM_TRIANGLE, "Chorus/Flanger waveform value mismatch");
enum WaveForm {
WF_Sinusoid,
WF_Triangle
};
typedef struct ALchorusState {
DERIVE_FROM_TYPE(ALeffectState);
ALfloat *SampleBuffer[2];
ALuint BufferLength;
ALuint offset;
ALuint lfo_range;
ALfloat *SampleBuffer;
ALsizei BufferLength;
ALsizei offset;
ALsizei lfo_offset;
ALsizei lfo_range;
ALfloat lfo_scale;
ALint lfo_disp;
/* Gains for left and right sides */
ALfloat Gain[2][MAX_OUTPUT_CHANNELS];
struct {
ALfloat Current[MAX_OUTPUT_CHANNELS];
ALfloat Target[MAX_OUTPUT_CHANNELS];
} Gains[2];
/* effect parameters */
enum ChorusWaveForm waveform;
enum WaveForm waveform;
ALint delay;
ALfloat depth;
ALfloat feedback;
@ -57,8 +65,8 @@ typedef struct ALchorusState {
static ALvoid ALchorusState_Destruct(ALchorusState *state);
static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device);
static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
static ALvoid ALchorusState_process(ALchorusState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props);
static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALchorusState)
DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState);
@ -70,54 +78,51 @@ static void ALchorusState_Construct(ALchorusState *state)
SET_VTABLE2(ALchorusState, ALeffectState, state);
state->BufferLength = 0;
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
state->SampleBuffer = NULL;
state->offset = 0;
state->lfo_offset = 0;
state->lfo_range = 1;
state->waveform = CWF_Triangle;
state->waveform = WF_Triangle;
}
static ALvoid ALchorusState_Destruct(ALchorusState *state)
{
al_free(state->SampleBuffer[0]);
state->SampleBuffer[0] = NULL;
state->SampleBuffer[1] = NULL;
al_free(state->SampleBuffer);
state->SampleBuffer = NULL;
ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
}
static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device)
{
ALuint maxlen;
ALuint it;
const ALfloat max_delay = maxf(AL_CHORUS_MAX_DELAY, AL_FLANGER_MAX_DELAY);
ALsizei maxlen;
maxlen = fastf2u(AL_CHORUS_MAX_DELAY * 3.0f * Device->Frequency) + 1;
maxlen = NextPowerOf2(maxlen);
maxlen = NextPowerOf2(float2int(max_delay*2.0f*Device->Frequency) + 1u);
if(maxlen <= 0) return AL_FALSE;
if(maxlen != state->BufferLength)
{
void *temp = al_calloc(16, maxlen * sizeof(ALfloat) * 2);
void *temp = al_calloc(16, maxlen * sizeof(ALfloat));
if(!temp) return AL_FALSE;
al_free(state->SampleBuffer[0]);
state->SampleBuffer[0] = temp;
state->SampleBuffer[1] = state->SampleBuffer[0] + maxlen;
al_free(state->SampleBuffer);
state->SampleBuffer = temp;
state->BufferLength = maxlen;
}
for(it = 0;it < state->BufferLength;it++)
{
state->SampleBuffer[0][it] = 0.0f;
state->SampleBuffer[1][it] = 0.0f;
}
memset(state->SampleBuffer, 0, state->BufferLength*sizeof(ALfloat));
memset(state->Gains, 0, sizeof(state->Gains));
return AL_TRUE;
}
static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props)
{
ALfloat frequency = (ALfloat)Device->Frequency;
const ALsizei mindelay = MAX_RESAMPLE_PADDING << FRACTIONBITS;
const ALCdevice *device = Context->Device;
ALfloat frequency = (ALfloat)device->Frequency;
ALfloat coeffs[MAX_AMBI_COEFFS];
ALfloat rate;
ALint phase;
@ -125,156 +130,166 @@ static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device
switch(props->Chorus.Waveform)
{
case AL_CHORUS_WAVEFORM_TRIANGLE:
state->waveform = CWF_Triangle;
state->waveform = WF_Triangle;
break;
case AL_CHORUS_WAVEFORM_SINUSOID:
state->waveform = CWF_Sinusoid;
state->waveform = WF_Sinusoid;
break;
}
state->depth = props->Chorus.Depth;
/* The LFO depth is scaled to be relative to the sample delay. Clamp the
* delay and depth to allow enough padding for resampling.
*/
state->delay = maxi(float2int(props->Chorus.Delay*frequency*FRACTIONONE + 0.5f),
mindelay);
state->depth = minf(props->Chorus.Depth * state->delay,
(ALfloat)(state->delay - mindelay));
state->feedback = props->Chorus.Feedback;
state->delay = fastf2i(props->Chorus.Delay * frequency);
/* Gains for left and right sides */
CalcXYZCoeffs(-1.0f, 0.0f, 0.0f, 0.0f, coeffs);
ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]);
CalcXYZCoeffs( 1.0f, 0.0f, 0.0f, 0.0f, coeffs);
ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs);
ComputeDryPanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[0].Target);
CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs);
ComputeDryPanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[1].Target);
phase = props->Chorus.Phase;
rate = props->Chorus.Rate;
if(!(rate > 0.0f))
{
state->lfo_scale = 0.0f;
state->lfo_offset = 0;
state->lfo_range = 1;
state->lfo_scale = 0.0f;
state->lfo_disp = 0;
}
else
{
/* Calculate LFO coefficient */
state->lfo_range = fastf2u(frequency/rate + 0.5f);
/* Calculate LFO coefficient (number of samples per cycle). Limit the
* max range to avoid overflow when calculating the displacement.
*/
ALsizei lfo_range = float2int(minf(frequency/rate + 0.5f, (ALfloat)(INT_MAX/360 - 180)));
state->lfo_offset = float2int((ALfloat)state->lfo_offset/state->lfo_range*
lfo_range + 0.5f) % lfo_range;
state->lfo_range = lfo_range;
switch(state->waveform)
{
case CWF_Triangle:
case WF_Triangle:
state->lfo_scale = 4.0f / state->lfo_range;
break;
case CWF_Sinusoid:
case WF_Sinusoid:
state->lfo_scale = F_TAU / state->lfo_range;
break;
}
/* Calculate lfo phase displacement */
state->lfo_disp = fastf2i(state->lfo_range * (phase/360.0f));
if(phase < 0) phase = 360 + phase;
state->lfo_disp = (state->lfo_range*phase + 180) / 360;
}
}
static inline void Triangle(ALint *delay_left, ALint *delay_right, ALuint offset, const ALchorusState *state)
static void GetTriangleDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range,
const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
const ALsizei todo)
{
ALfloat lfo_value;
lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_left = fastf2i(lfo_value) + state->delay;
offset += state->lfo_disp;
lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_right = fastf2i(lfo_value) + state->delay;
ALsizei i;
for(i = 0;i < todo;i++)
{
delays[i] = fastf2i((1.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay;
offset = (offset+1)%lfo_range;
}
}
static inline void Sinusoid(ALint *delay_left, ALint *delay_right, ALuint offset, const ALchorusState *state)
static void GetSinusoidDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range,
const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
const ALsizei todo)
{
ALfloat lfo_value;
lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_left = fastf2i(lfo_value) + state->delay;
offset += state->lfo_disp;
lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
lfo_value *= state->depth * state->delay;
*delay_right = fastf2i(lfo_value) + state->delay;
ALsizei i;
for(i = 0;i < todo;i++)
{
delays[i] = fastf2i(sinf(lfo_scale*offset) * depth) + delay;
offset = (offset+1)%lfo_range;
}
}
#define DECL_TEMPLATE(Func) \
static void Process##Func(ALchorusState *state, const ALuint SamplesToDo, \
const ALfloat *restrict SamplesIn, ALfloat (*restrict out)[2]) \
{ \
const ALuint bufmask = state->BufferLength-1; \
ALfloat *restrict leftbuf = state->SampleBuffer[0]; \
ALfloat *restrict rightbuf = state->SampleBuffer[1]; \
ALuint offset = state->offset; \
const ALfloat feedback = state->feedback; \
ALuint it; \
\
for(it = 0;it < SamplesToDo;it++) \
{ \
ALint delay_left, delay_right; \
Func(&delay_left, &delay_right, offset, state); \
\
out[it][0] = leftbuf[(offset-delay_left)&bufmask]; \
leftbuf[offset&bufmask] = (out[it][0]+SamplesIn[it]) * feedback; \
\
out[it][1] = rightbuf[(offset-delay_right)&bufmask]; \
rightbuf[offset&bufmask] = (out[it][1]+SamplesIn[it]) * feedback; \
\
offset++; \
} \
state->offset = offset; \
}
DECL_TEMPLATE(Triangle)
DECL_TEMPLATE(Sinusoid)
#undef DECL_TEMPLATE
static ALvoid ALchorusState_process(ALchorusState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{
ALuint it, kt;
ALuint base;
const ALsizei bufmask = state->BufferLength-1;
const ALfloat feedback = state->feedback;
const ALsizei avgdelay = (state->delay + (FRACTIONONE>>1)) >> FRACTIONBITS;
ALfloat *restrict delaybuf = state->SampleBuffer;
ALsizei offset = state->offset;
ALsizei i, c;
ALsizei base;
for(base = 0;base < SamplesToDo;)
{
ALfloat temps[128][2];
ALuint td = minu(128, SamplesToDo-base);
const ALsizei todo = mini(256, SamplesToDo-base);
ALint moddelays[2][256];
alignas(16) ALfloat temps[2][256];
switch(state->waveform)
if(state->waveform == WF_Sinusoid)
{
case CWF_Triangle:
ProcessTriangle(state, td, SamplesIn[0]+base, temps);
break;
case CWF_Sinusoid:
ProcessSinusoid(state, td, SamplesIn[0]+base, temps);
break;
GetSinusoidDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale,
state->depth, state->delay, todo);
GetSinusoidDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range,
state->lfo_range, state->lfo_scale, state->depth, state->delay,
todo);
}
else /*if(state->waveform == WF_Triangle)*/
{
GetTriangleDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale,
state->depth, state->delay, todo);
GetTriangleDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range,
state->lfo_range, state->lfo_scale, state->depth, state->delay,
todo);
}
state->lfo_offset = (state->lfo_offset+todo) % state->lfo_range;
for(i = 0;i < todo;i++)
{
ALint delay;
ALfloat mu;
// Feed the buffer's input first (necessary for delays < 1).
delaybuf[offset&bufmask] = SamplesIn[0][base+i];
// Tap for the left output.
delay = offset - (moddelays[0][i]>>FRACTIONBITS);
mu = (moddelays[0][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
temps[0][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
mu);
// Tap for the right output.
delay = offset - (moddelays[1][i]>>FRACTIONBITS);
mu = (moddelays[1][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
temps[1][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
mu);
// Accumulate feedback from the average delay of the taps.
delaybuf[offset&bufmask] += delaybuf[(offset-avgdelay) & bufmask] * feedback;
offset++;
}
for(kt = 0;kt < NumChannels;kt++)
{
ALfloat gain = state->Gain[0][kt];
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(it = 0;it < td;it++)
SamplesOut[kt][it+base] += temps[it][0] * gain;
}
for(c = 0;c < 2;c++)
MixSamples(temps[c], NumChannels, SamplesOut, state->Gains[c].Current,
state->Gains[c].Target, SamplesToDo-base, base, todo);
gain = state->Gain[1][kt];
if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
{
for(it = 0;it < td;it++)
SamplesOut[kt][it+base] += temps[it][1] * gain;
}
}
base += td;
base += todo;
}
state->offset = offset;
}
typedef struct ALchorusStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
} ALchorusStateFactory;
typedef struct ChorusStateFactory {
DERIVE_FROM_TYPE(EffectStateFactory);
} ChorusStateFactory;
static ALeffectState *ALchorusStateFactory_create(ALchorusStateFactory *UNUSED(factory))
static ALeffectState *ChorusStateFactory_create(ChorusStateFactory *UNUSED(factory))
{
ALchorusState *state;
@ -284,14 +299,14 @@ static ALeffectState *ALchorusStateFactory_create(ALchorusStateFactory *UNUSED(f
return STATIC_CAST(ALeffectState, state);
}
DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALchorusStateFactory);
DEFINE_EFFECTSTATEFACTORY_VTABLE(ChorusStateFactory);
ALeffectStateFactory *ALchorusStateFactory_getFactory(void)
EffectStateFactory *ChorusStateFactory_getFactory(void)
{
static ALchorusStateFactory ChorusFactory = { { GET_VTABLE2(ALchorusStateFactory, ALeffectStateFactory) } };
static ChorusStateFactory ChorusFactory = { { GET_VTABLE2(ChorusStateFactory, EffectStateFactory) } };
return STATIC_CAST(ALeffectStateFactory, &ChorusFactory);
return STATIC_CAST(EffectStateFactory, &ChorusFactory);
}
@ -302,24 +317,22 @@ void ALchorus_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALi
{
case AL_CHORUS_WAVEFORM:
if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid chorus waveform");
props->Chorus.Waveform = val;
break;
case AL_CHORUS_PHASE:
if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus phase out of range");
props->Chorus.Phase = val;
break;
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
}
}
void ALchorus_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{
ALchorus_setParami(effect, context, param, vals[0]);
}
{ ALchorus_setParami(effect, context, param, vals[0]); }
void ALchorus_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
ALeffectProps *props = &effect->Props;
@ -327,36 +340,34 @@ void ALchorus_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALf
{
case AL_CHORUS_RATE:
if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus rate out of range");
props->Chorus.Rate = val;
break;
case AL_CHORUS_DEPTH:
if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus depth out of range");
props->Chorus.Depth = val;
break;
case AL_CHORUS_FEEDBACK:
if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus feedback out of range");
props->Chorus.Feedback = val;
break;
case AL_CHORUS_DELAY:
if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus delay out of range");
props->Chorus.Delay = val;
break;
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
}
}
void ALchorus_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
ALchorus_setParamf(effect, context, param, vals[0]);
}
{ ALchorus_setParamf(effect, context, param, vals[0]); }
void ALchorus_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
{
@ -372,13 +383,11 @@ void ALchorus_getParami(const ALeffect *effect, ALCcontext *context, ALenum para
break;
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
}
}
void ALchorus_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{
ALchorus_getParami(effect, context, param, vals);
}
{ ALchorus_getParami(effect, context, param, vals); }
void ALchorus_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
const ALeffectProps *props = &effect->Props;
@ -401,12 +410,146 @@ void ALchorus_getParamf(const ALeffect *effect, ALCcontext *context, ALenum para
break;
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
}
}
void ALchorus_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
ALchorus_getParamf(effect, context, param, vals);
}
{ ALchorus_getParamf(effect, context, param, vals); }
DEFINE_ALEFFECT_VTABLE(ALchorus);
/* Flanger is basically a chorus with a really short delay. They can both use
* the same processing functions, so piggyback flanger on the chorus functions.
*/
typedef struct FlangerStateFactory {
DERIVE_FROM_TYPE(EffectStateFactory);
} FlangerStateFactory;
ALeffectState *FlangerStateFactory_create(FlangerStateFactory *UNUSED(factory))
{
ALchorusState *state;
NEW_OBJ0(state, ALchorusState)();
if(!state) return NULL;
return STATIC_CAST(ALeffectState, state);
}
DEFINE_EFFECTSTATEFACTORY_VTABLE(FlangerStateFactory);
EffectStateFactory *FlangerStateFactory_getFactory(void)
{
static FlangerStateFactory FlangerFactory = { { GET_VTABLE2(FlangerStateFactory, EffectStateFactory) } };
return STATIC_CAST(EffectStateFactory, &FlangerFactory);
}
void ALflanger_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
{
ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_FLANGER_WAVEFORM:
if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid flanger waveform");
props->Chorus.Waveform = val;
break;
case AL_FLANGER_PHASE:
if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger phase out of range");
props->Chorus.Phase = val;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
}
}
void ALflanger_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{ ALflanger_setParami(effect, context, param, vals[0]); }
void ALflanger_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_FLANGER_RATE:
if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger rate out of range");
props->Chorus.Rate = val;
break;
case AL_FLANGER_DEPTH:
if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger depth out of range");
props->Chorus.Depth = val;
break;
case AL_FLANGER_FEEDBACK:
if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger feedback out of range");
props->Chorus.Feedback = val;
break;
case AL_FLANGER_DELAY:
if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger delay out of range");
props->Chorus.Delay = val;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
}
}
void ALflanger_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{ ALflanger_setParamf(effect, context, param, vals[0]); }
void ALflanger_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
{
const ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_FLANGER_WAVEFORM:
*val = props->Chorus.Waveform;
break;
case AL_FLANGER_PHASE:
*val = props->Chorus.Phase;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
}
}
void ALflanger_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{ ALflanger_getParami(effect, context, param, vals); }
void ALflanger_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
const ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_FLANGER_RATE:
*val = props->Chorus.Rate;
break;
case AL_FLANGER_DEPTH:
*val = props->Chorus.Depth;
break;
case AL_FLANGER_FEEDBACK:
*val = props->Chorus.Feedback;
break;
case AL_FLANGER_DELAY:
*val = props->Chorus.Delay;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
}
}
void ALflanger_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{ ALflanger_getParamf(effect, context, param, vals); }
DEFINE_ALEFFECT_VTABLE(ALflanger);