mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-16 00:54:54 +00:00
openal-soft updates
This commit is contained in:
parent
7f674a59c6
commit
2bc1148963
149 changed files with 22293 additions and 16887 deletions
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@ -24,32 +24,40 @@
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#include <stdlib.h>
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#include "alMain.h"
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#include "alFilter.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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#include "alu.h"
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#include "filters/defs.h"
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enum ChorusWaveForm {
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CWF_Triangle = AL_CHORUS_WAVEFORM_TRIANGLE,
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CWF_Sinusoid = AL_CHORUS_WAVEFORM_SINUSOID
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static_assert(AL_CHORUS_WAVEFORM_SINUSOID == AL_FLANGER_WAVEFORM_SINUSOID, "Chorus/Flanger waveform value mismatch");
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static_assert(AL_CHORUS_WAVEFORM_TRIANGLE == AL_FLANGER_WAVEFORM_TRIANGLE, "Chorus/Flanger waveform value mismatch");
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enum WaveForm {
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WF_Sinusoid,
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WF_Triangle
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};
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typedef struct ALchorusState {
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DERIVE_FROM_TYPE(ALeffectState);
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ALfloat *SampleBuffer[2];
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ALuint BufferLength;
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ALuint offset;
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ALuint lfo_range;
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ALfloat *SampleBuffer;
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ALsizei BufferLength;
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ALsizei offset;
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ALsizei lfo_offset;
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ALsizei lfo_range;
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ALfloat lfo_scale;
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ALint lfo_disp;
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/* Gains for left and right sides */
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ALfloat Gain[2][MAX_OUTPUT_CHANNELS];
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struct {
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ALfloat Current[MAX_OUTPUT_CHANNELS];
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ALfloat Target[MAX_OUTPUT_CHANNELS];
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} Gains[2];
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/* effect parameters */
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enum ChorusWaveForm waveform;
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enum WaveForm waveform;
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ALint delay;
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ALfloat depth;
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ALfloat feedback;
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@ -57,8 +65,8 @@ typedef struct ALchorusState {
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static ALvoid ALchorusState_Destruct(ALchorusState *state);
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static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device);
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALchorusState_process(ALchorusState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALchorusState)
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DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState);
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@ -70,54 +78,51 @@ static void ALchorusState_Construct(ALchorusState *state)
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SET_VTABLE2(ALchorusState, ALeffectState, state);
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state->BufferLength = 0;
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state->SampleBuffer[0] = NULL;
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state->SampleBuffer[1] = NULL;
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state->SampleBuffer = NULL;
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state->offset = 0;
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state->lfo_offset = 0;
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state->lfo_range = 1;
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state->waveform = CWF_Triangle;
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state->waveform = WF_Triangle;
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}
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static ALvoid ALchorusState_Destruct(ALchorusState *state)
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{
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al_free(state->SampleBuffer[0]);
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state->SampleBuffer[0] = NULL;
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state->SampleBuffer[1] = NULL;
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al_free(state->SampleBuffer);
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state->SampleBuffer = NULL;
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device)
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{
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ALuint maxlen;
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ALuint it;
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const ALfloat max_delay = maxf(AL_CHORUS_MAX_DELAY, AL_FLANGER_MAX_DELAY);
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ALsizei maxlen;
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maxlen = fastf2u(AL_CHORUS_MAX_DELAY * 3.0f * Device->Frequency) + 1;
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maxlen = NextPowerOf2(maxlen);
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maxlen = NextPowerOf2(float2int(max_delay*2.0f*Device->Frequency) + 1u);
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if(maxlen <= 0) return AL_FALSE;
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if(maxlen != state->BufferLength)
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{
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void *temp = al_calloc(16, maxlen * sizeof(ALfloat) * 2);
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void *temp = al_calloc(16, maxlen * sizeof(ALfloat));
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if(!temp) return AL_FALSE;
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al_free(state->SampleBuffer[0]);
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state->SampleBuffer[0] = temp;
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state->SampleBuffer[1] = state->SampleBuffer[0] + maxlen;
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al_free(state->SampleBuffer);
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state->SampleBuffer = temp;
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state->BufferLength = maxlen;
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}
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for(it = 0;it < state->BufferLength;it++)
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{
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state->SampleBuffer[0][it] = 0.0f;
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state->SampleBuffer[1][it] = 0.0f;
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}
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memset(state->SampleBuffer, 0, state->BufferLength*sizeof(ALfloat));
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memset(state->Gains, 0, sizeof(state->Gains));
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return AL_TRUE;
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}
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props)
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{
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ALfloat frequency = (ALfloat)Device->Frequency;
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const ALsizei mindelay = MAX_RESAMPLE_PADDING << FRACTIONBITS;
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const ALCdevice *device = Context->Device;
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ALfloat frequency = (ALfloat)device->Frequency;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat rate;
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ALint phase;
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@ -125,156 +130,166 @@ static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device
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switch(props->Chorus.Waveform)
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{
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case AL_CHORUS_WAVEFORM_TRIANGLE:
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state->waveform = CWF_Triangle;
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state->waveform = WF_Triangle;
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break;
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case AL_CHORUS_WAVEFORM_SINUSOID:
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state->waveform = CWF_Sinusoid;
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state->waveform = WF_Sinusoid;
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break;
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}
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state->depth = props->Chorus.Depth;
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/* The LFO depth is scaled to be relative to the sample delay. Clamp the
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* delay and depth to allow enough padding for resampling.
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*/
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state->delay = maxi(float2int(props->Chorus.Delay*frequency*FRACTIONONE + 0.5f),
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mindelay);
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state->depth = minf(props->Chorus.Depth * state->delay,
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(ALfloat)(state->delay - mindelay));
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state->feedback = props->Chorus.Feedback;
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state->delay = fastf2i(props->Chorus.Delay * frequency);
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/* Gains for left and right sides */
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CalcXYZCoeffs(-1.0f, 0.0f, 0.0f, 0.0f, coeffs);
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ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]);
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CalcXYZCoeffs( 1.0f, 0.0f, 0.0f, 0.0f, coeffs);
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ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
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CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs);
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ComputeDryPanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[0].Target);
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CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs);
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ComputeDryPanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[1].Target);
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phase = props->Chorus.Phase;
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rate = props->Chorus.Rate;
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if(!(rate > 0.0f))
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{
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state->lfo_scale = 0.0f;
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state->lfo_offset = 0;
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state->lfo_range = 1;
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state->lfo_scale = 0.0f;
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state->lfo_disp = 0;
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}
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else
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{
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/* Calculate LFO coefficient */
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state->lfo_range = fastf2u(frequency/rate + 0.5f);
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/* Calculate LFO coefficient (number of samples per cycle). Limit the
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* max range to avoid overflow when calculating the displacement.
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*/
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ALsizei lfo_range = float2int(minf(frequency/rate + 0.5f, (ALfloat)(INT_MAX/360 - 180)));
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state->lfo_offset = float2int((ALfloat)state->lfo_offset/state->lfo_range*
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lfo_range + 0.5f) % lfo_range;
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state->lfo_range = lfo_range;
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switch(state->waveform)
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{
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case CWF_Triangle:
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case WF_Triangle:
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state->lfo_scale = 4.0f / state->lfo_range;
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break;
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case CWF_Sinusoid:
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case WF_Sinusoid:
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state->lfo_scale = F_TAU / state->lfo_range;
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break;
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}
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/* Calculate lfo phase displacement */
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state->lfo_disp = fastf2i(state->lfo_range * (phase/360.0f));
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if(phase < 0) phase = 360 + phase;
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state->lfo_disp = (state->lfo_range*phase + 180) / 360;
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}
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}
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static inline void Triangle(ALint *delay_left, ALint *delay_right, ALuint offset, const ALchorusState *state)
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static void GetTriangleDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range,
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const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
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const ALsizei todo)
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{
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ALfloat lfo_value;
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lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
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lfo_value *= state->depth * state->delay;
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*delay_left = fastf2i(lfo_value) + state->delay;
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offset += state->lfo_disp;
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lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
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lfo_value *= state->depth * state->delay;
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*delay_right = fastf2i(lfo_value) + state->delay;
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ALsizei i;
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for(i = 0;i < todo;i++)
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{
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delays[i] = fastf2i((1.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay;
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offset = (offset+1)%lfo_range;
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}
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}
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static inline void Sinusoid(ALint *delay_left, ALint *delay_right, ALuint offset, const ALchorusState *state)
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static void GetSinusoidDelays(ALint *restrict delays, ALsizei offset, const ALsizei lfo_range,
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const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
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const ALsizei todo)
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{
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ALfloat lfo_value;
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lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
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lfo_value *= state->depth * state->delay;
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*delay_left = fastf2i(lfo_value) + state->delay;
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offset += state->lfo_disp;
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lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
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lfo_value *= state->depth * state->delay;
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*delay_right = fastf2i(lfo_value) + state->delay;
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ALsizei i;
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for(i = 0;i < todo;i++)
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{
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delays[i] = fastf2i(sinf(lfo_scale*offset) * depth) + delay;
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offset = (offset+1)%lfo_range;
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}
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}
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#define DECL_TEMPLATE(Func) \
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static void Process##Func(ALchorusState *state, const ALuint SamplesToDo, \
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const ALfloat *restrict SamplesIn, ALfloat (*restrict out)[2]) \
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{ \
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const ALuint bufmask = state->BufferLength-1; \
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ALfloat *restrict leftbuf = state->SampleBuffer[0]; \
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ALfloat *restrict rightbuf = state->SampleBuffer[1]; \
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ALuint offset = state->offset; \
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const ALfloat feedback = state->feedback; \
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ALuint it; \
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\
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for(it = 0;it < SamplesToDo;it++) \
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{ \
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ALint delay_left, delay_right; \
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Func(&delay_left, &delay_right, offset, state); \
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\
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out[it][0] = leftbuf[(offset-delay_left)&bufmask]; \
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leftbuf[offset&bufmask] = (out[it][0]+SamplesIn[it]) * feedback; \
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\
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out[it][1] = rightbuf[(offset-delay_right)&bufmask]; \
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rightbuf[offset&bufmask] = (out[it][1]+SamplesIn[it]) * feedback; \
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\
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offset++; \
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} \
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state->offset = offset; \
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}
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DECL_TEMPLATE(Triangle)
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DECL_TEMPLATE(Sinusoid)
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#undef DECL_TEMPLATE
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static ALvoid ALchorusState_process(ALchorusState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
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static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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{
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ALuint it, kt;
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ALuint base;
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const ALsizei bufmask = state->BufferLength-1;
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const ALfloat feedback = state->feedback;
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const ALsizei avgdelay = (state->delay + (FRACTIONONE>>1)) >> FRACTIONBITS;
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ALfloat *restrict delaybuf = state->SampleBuffer;
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ALsizei offset = state->offset;
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ALsizei i, c;
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ALsizei base;
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for(base = 0;base < SamplesToDo;)
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{
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ALfloat temps[128][2];
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ALuint td = minu(128, SamplesToDo-base);
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const ALsizei todo = mini(256, SamplesToDo-base);
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ALint moddelays[2][256];
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alignas(16) ALfloat temps[2][256];
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switch(state->waveform)
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if(state->waveform == WF_Sinusoid)
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{
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case CWF_Triangle:
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ProcessTriangle(state, td, SamplesIn[0]+base, temps);
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break;
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case CWF_Sinusoid:
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ProcessSinusoid(state, td, SamplesIn[0]+base, temps);
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break;
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GetSinusoidDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale,
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state->depth, state->delay, todo);
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GetSinusoidDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range,
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state->lfo_range, state->lfo_scale, state->depth, state->delay,
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todo);
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}
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else /*if(state->waveform == WF_Triangle)*/
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{
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GetTriangleDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale,
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state->depth, state->delay, todo);
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GetTriangleDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range,
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state->lfo_range, state->lfo_scale, state->depth, state->delay,
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todo);
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}
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state->lfo_offset = (state->lfo_offset+todo) % state->lfo_range;
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for(i = 0;i < todo;i++)
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{
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ALint delay;
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ALfloat mu;
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// Feed the buffer's input first (necessary for delays < 1).
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delaybuf[offset&bufmask] = SamplesIn[0][base+i];
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// Tap for the left output.
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delay = offset - (moddelays[0][i]>>FRACTIONBITS);
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mu = (moddelays[0][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
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temps[0][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
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delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
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mu);
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// Tap for the right output.
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delay = offset - (moddelays[1][i]>>FRACTIONBITS);
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mu = (moddelays[1][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
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temps[1][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
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delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
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mu);
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// Accumulate feedback from the average delay of the taps.
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delaybuf[offset&bufmask] += delaybuf[(offset-avgdelay) & bufmask] * feedback;
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offset++;
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}
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for(kt = 0;kt < NumChannels;kt++)
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{
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ALfloat gain = state->Gain[0][kt];
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if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
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{
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for(it = 0;it < td;it++)
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SamplesOut[kt][it+base] += temps[it][0] * gain;
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}
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for(c = 0;c < 2;c++)
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MixSamples(temps[c], NumChannels, SamplesOut, state->Gains[c].Current,
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state->Gains[c].Target, SamplesToDo-base, base, todo);
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gain = state->Gain[1][kt];
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if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
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{
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for(it = 0;it < td;it++)
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SamplesOut[kt][it+base] += temps[it][1] * gain;
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}
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}
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base += td;
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base += todo;
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}
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state->offset = offset;
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}
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typedef struct ALchorusStateFactory {
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DERIVE_FROM_TYPE(ALeffectStateFactory);
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} ALchorusStateFactory;
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typedef struct ChorusStateFactory {
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DERIVE_FROM_TYPE(EffectStateFactory);
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} ChorusStateFactory;
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static ALeffectState *ALchorusStateFactory_create(ALchorusStateFactory *UNUSED(factory))
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static ALeffectState *ChorusStateFactory_create(ChorusStateFactory *UNUSED(factory))
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{
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ALchorusState *state;
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@ -284,14 +299,14 @@ static ALeffectState *ALchorusStateFactory_create(ALchorusStateFactory *UNUSED(f
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return STATIC_CAST(ALeffectState, state);
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}
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|
||||
DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALchorusStateFactory);
|
||||
DEFINE_EFFECTSTATEFACTORY_VTABLE(ChorusStateFactory);
|
||||
|
||||
|
||||
ALeffectStateFactory *ALchorusStateFactory_getFactory(void)
|
||||
EffectStateFactory *ChorusStateFactory_getFactory(void)
|
||||
{
|
||||
static ALchorusStateFactory ChorusFactory = { { GET_VTABLE2(ALchorusStateFactory, ALeffectStateFactory) } };
|
||||
static ChorusStateFactory ChorusFactory = { { GET_VTABLE2(ChorusStateFactory, EffectStateFactory) } };
|
||||
|
||||
return STATIC_CAST(ALeffectStateFactory, &ChorusFactory);
|
||||
return STATIC_CAST(EffectStateFactory, &ChorusFactory);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -302,24 +317,22 @@ void ALchorus_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALi
|
|||
{
|
||||
case AL_CHORUS_WAVEFORM:
|
||||
if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM))
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
|
||||
SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid chorus waveform");
|
||||
props->Chorus.Waveform = val;
|
||||
break;
|
||||
|
||||
case AL_CHORUS_PHASE:
|
||||
if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE))
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
|
||||
SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus phase out of range");
|
||||
props->Chorus.Phase = val;
|
||||
break;
|
||||
|
||||
default:
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
|
||||
alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
|
||||
}
|
||||
}
|
||||
void ALchorus_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
|
||||
{
|
||||
ALchorus_setParami(effect, context, param, vals[0]);
|
||||
}
|
||||
{ ALchorus_setParami(effect, context, param, vals[0]); }
|
||||
void ALchorus_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
|
||||
{
|
||||
ALeffectProps *props = &effect->Props;
|
||||
|
|
@ -327,36 +340,34 @@ void ALchorus_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALf
|
|||
{
|
||||
case AL_CHORUS_RATE:
|
||||
if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE))
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
|
||||
SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus rate out of range");
|
||||
props->Chorus.Rate = val;
|
||||
break;
|
||||
|
||||
case AL_CHORUS_DEPTH:
|
||||
if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH))
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
|
||||
SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus depth out of range");
|
||||
props->Chorus.Depth = val;
|
||||
break;
|
||||
|
||||
case AL_CHORUS_FEEDBACK:
|
||||
if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK))
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
|
||||
SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus feedback out of range");
|
||||
props->Chorus.Feedback = val;
|
||||
break;
|
||||
|
||||
case AL_CHORUS_DELAY:
|
||||
if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY))
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
|
||||
SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus delay out of range");
|
||||
props->Chorus.Delay = val;
|
||||
break;
|
||||
|
||||
default:
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
|
||||
alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
|
||||
}
|
||||
}
|
||||
void ALchorus_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
|
||||
{
|
||||
ALchorus_setParamf(effect, context, param, vals[0]);
|
||||
}
|
||||
{ ALchorus_setParamf(effect, context, param, vals[0]); }
|
||||
|
||||
void ALchorus_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
|
||||
{
|
||||
|
|
@ -372,13 +383,11 @@ void ALchorus_getParami(const ALeffect *effect, ALCcontext *context, ALenum para
|
|||
break;
|
||||
|
||||
default:
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
|
||||
alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
|
||||
}
|
||||
}
|
||||
void ALchorus_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
|
||||
{
|
||||
ALchorus_getParami(effect, context, param, vals);
|
||||
}
|
||||
{ ALchorus_getParami(effect, context, param, vals); }
|
||||
void ALchorus_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
|
||||
{
|
||||
const ALeffectProps *props = &effect->Props;
|
||||
|
|
@ -401,12 +410,146 @@ void ALchorus_getParamf(const ALeffect *effect, ALCcontext *context, ALenum para
|
|||
break;
|
||||
|
||||
default:
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
|
||||
alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
|
||||
}
|
||||
}
|
||||
void ALchorus_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
|
||||
{
|
||||
ALchorus_getParamf(effect, context, param, vals);
|
||||
}
|
||||
{ ALchorus_getParamf(effect, context, param, vals); }
|
||||
|
||||
DEFINE_ALEFFECT_VTABLE(ALchorus);
|
||||
|
||||
|
||||
/* Flanger is basically a chorus with a really short delay. They can both use
|
||||
* the same processing functions, so piggyback flanger on the chorus functions.
|
||||
*/
|
||||
typedef struct FlangerStateFactory {
|
||||
DERIVE_FROM_TYPE(EffectStateFactory);
|
||||
} FlangerStateFactory;
|
||||
|
||||
ALeffectState *FlangerStateFactory_create(FlangerStateFactory *UNUSED(factory))
|
||||
{
|
||||
ALchorusState *state;
|
||||
|
||||
NEW_OBJ0(state, ALchorusState)();
|
||||
if(!state) return NULL;
|
||||
|
||||
return STATIC_CAST(ALeffectState, state);
|
||||
}
|
||||
|
||||
DEFINE_EFFECTSTATEFACTORY_VTABLE(FlangerStateFactory);
|
||||
|
||||
EffectStateFactory *FlangerStateFactory_getFactory(void)
|
||||
{
|
||||
static FlangerStateFactory FlangerFactory = { { GET_VTABLE2(FlangerStateFactory, EffectStateFactory) } };
|
||||
|
||||
return STATIC_CAST(EffectStateFactory, &FlangerFactory);
|
||||
}
|
||||
|
||||
|
||||
void ALflanger_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
|
||||
{
|
||||
ALeffectProps *props = &effect->Props;
|
||||
switch(param)
|
||||
{
|
||||
case AL_FLANGER_WAVEFORM:
|
||||
if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM))
|
||||
SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid flanger waveform");
|
||||
props->Chorus.Waveform = val;
|
||||
break;
|
||||
|
||||
case AL_FLANGER_PHASE:
|
||||
if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE))
|
||||
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger phase out of range");
|
||||
props->Chorus.Phase = val;
|
||||
break;
|
||||
|
||||
default:
|
||||
alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
|
||||
}
|
||||
}
|
||||
void ALflanger_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
|
||||
{ ALflanger_setParami(effect, context, param, vals[0]); }
|
||||
void ALflanger_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
|
||||
{
|
||||
ALeffectProps *props = &effect->Props;
|
||||
switch(param)
|
||||
{
|
||||
case AL_FLANGER_RATE:
|
||||
if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE))
|
||||
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger rate out of range");
|
||||
props->Chorus.Rate = val;
|
||||
break;
|
||||
|
||||
case AL_FLANGER_DEPTH:
|
||||
if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH))
|
||||
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger depth out of range");
|
||||
props->Chorus.Depth = val;
|
||||
break;
|
||||
|
||||
case AL_FLANGER_FEEDBACK:
|
||||
if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK))
|
||||
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger feedback out of range");
|
||||
props->Chorus.Feedback = val;
|
||||
break;
|
||||
|
||||
case AL_FLANGER_DELAY:
|
||||
if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY))
|
||||
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger delay out of range");
|
||||
props->Chorus.Delay = val;
|
||||
break;
|
||||
|
||||
default:
|
||||
alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
|
||||
}
|
||||
}
|
||||
void ALflanger_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
|
||||
{ ALflanger_setParamf(effect, context, param, vals[0]); }
|
||||
|
||||
void ALflanger_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
|
||||
{
|
||||
const ALeffectProps *props = &effect->Props;
|
||||
switch(param)
|
||||
{
|
||||
case AL_FLANGER_WAVEFORM:
|
||||
*val = props->Chorus.Waveform;
|
||||
break;
|
||||
|
||||
case AL_FLANGER_PHASE:
|
||||
*val = props->Chorus.Phase;
|
||||
break;
|
||||
|
||||
default:
|
||||
alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
|
||||
}
|
||||
}
|
||||
void ALflanger_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
|
||||
{ ALflanger_getParami(effect, context, param, vals); }
|
||||
void ALflanger_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
|
||||
{
|
||||
const ALeffectProps *props = &effect->Props;
|
||||
switch(param)
|
||||
{
|
||||
case AL_FLANGER_RATE:
|
||||
*val = props->Chorus.Rate;
|
||||
break;
|
||||
|
||||
case AL_FLANGER_DEPTH:
|
||||
*val = props->Chorus.Depth;
|
||||
break;
|
||||
|
||||
case AL_FLANGER_FEEDBACK:
|
||||
*val = props->Chorus.Feedback;
|
||||
break;
|
||||
|
||||
case AL_FLANGER_DELAY:
|
||||
*val = props->Chorus.Delay;
|
||||
break;
|
||||
|
||||
default:
|
||||
alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
|
||||
}
|
||||
}
|
||||
void ALflanger_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
|
||||
{ ALflanger_getParamf(effect, context, param, vals); }
|
||||
|
||||
DEFINE_ALEFFECT_VTABLE(ALflanger);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue