mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Eliminate unnecessary uses of ConsoleFunction
This commit is contained in:
parent
6be736ff85
commit
2bbc716db6
12 changed files with 103 additions and 158 deletions
|
|
@ -21,7 +21,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platformInput.h"
|
||||
#include "console/console.h"
|
||||
#include "console/engineAPI.h"
|
||||
#include "core/util/journal/process.h"
|
||||
#include "windowManager/platformWindowMgr.h"
|
||||
|
||||
|
|
@ -97,16 +97,16 @@ void Input::init()
|
|||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
ConsoleFunction( isJoystickDetected, bool, 1, 1, "isJoystickDetected()" )
|
||||
DefineEngineFunction(isJoystickDetected, bool, (),, "")
|
||||
{
|
||||
return( SDL_NumJoysticks() > 0 );
|
||||
return(SDL_NumJoysticks() > 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
ConsoleFunction( getJoystickAxes, const char*, 2, 2, "getJoystickAxes( instance )" )
|
||||
DefineEngineFunction(getJoystickAxes, const char*, (const char* instance), , "")
|
||||
{
|
||||
// TODO SDL
|
||||
return( "" );
|
||||
return("");
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue