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https://github.com/TorqueGameEngines/Torque3D.git
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Eliminate unnecessary uses of ConsoleFunction
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12 changed files with 103 additions and 158 deletions
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@ -27,7 +27,7 @@
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#include "core/tSimpleHashTable.h"
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#include "core/strings/stringFunctions.h"
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#include "core/stringTable.h"
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#include "console/console.h"
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#include "console/engineAPI.h"
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#include "console/compiler.h"
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@ -342,28 +342,26 @@ bool collapseScriptFilename(char *filename, U32 size, const char *src)
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// Console Functions
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//-----------------------------------------------------------------------------
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ConsoleFunction(expandFilename, const char*, 2, 2, "(string filename)"
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"@brief Grabs the full path of a specified file\n\n"
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"@param filename Name of the local file to locate\n"
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"@return String containing the full filepath on disk\n"
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"@ingroup FileSystem")
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DefineEngineFunction(expandFilename, const char*, (const char* filename),,
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"@brief Grabs the full path of a specified file\n\n"
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"@param filename Name of the local file to locate\n"
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"@return String containing the full filepath on disk\n"
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"@ingroup FileSystem")
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{
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TORQUE_UNUSED(argc);
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static const U32 bufSize = 1024;
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char* ret = Con::getReturnBuffer( bufSize );
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Con::expandScriptFilename(ret, bufSize, argv[1]);
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char* ret = Con::getReturnBuffer(bufSize);
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Con::expandScriptFilename(ret, bufSize, filename);
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return ret;
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}
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ConsoleFunction(expandOldFilename, const char*, 2, 2, "(string filename)"
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"@brief Retrofits a filepath that uses old Torque style\n\n"
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"@return String containing filepath with new formatting\n"
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"@ingroup FileSystem")
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DefineEngineFunction(expandOldFilename, const char*, (const char* filename),,
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"@brief Retrofits a filepath that uses old Torque style\n\n"
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"@return String containing filepath with new formatting\n"
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"@ingroup FileSystem")
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{
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TORQUE_UNUSED(argc);
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static const U32 bufSize = 1024;
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char* ret = Con::getReturnBuffer( bufSize );
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Con::expandOldScriptFilename(ret, bufSize, argv[1]);
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char* ret = Con::getReturnBuffer(bufSize);
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Con::expandOldScriptFilename(ret, bufSize, filename);
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return ret;
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}
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