mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
Merge pull request #658 from Azaezel/alpha40/imageArrayProfileFixes
imageasset array profile fixes
This commit is contained in:
commit
2bb4d34efd
15 changed files with 66 additions and 48 deletions
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@ -304,13 +304,13 @@ if (m##name##AssetId != StringTable->EmptyString())\
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#pragma region Arrayed Asset Macros
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#pragma region Arrayed Asset Macros
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//Arrayed Assets
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//Arrayed Assets
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#define DECLARE_IMAGEASSET_ARRAY(className, name, profile, max) public: \
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#define DECLARE_IMAGEASSET_ARRAY(className, name, max) public: \
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static const U32 sm##name##Count = max;\
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static const U32 sm##name##Count = max;\
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GFXTexHandle m##name[max];\
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GFXTexHandle m##name[max];\
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StringTableEntry m##name##Name[max]; \
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StringTableEntry m##name##Name[max]; \
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StringTableEntry m##name##AssetId[max];\
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StringTableEntry m##name##AssetId[max];\
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AssetPtr<ImageAsset> m##name##Asset[max];\
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AssetPtr<ImageAsset> m##name##Asset[max];\
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GFXTextureProfile * m##name##Profile = &profile;\
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GFXTextureProfile * m##name##Profile[max];\
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public: \
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public: \
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const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
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const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
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void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
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void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
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@ -374,7 +374,7 @@ public: \
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}\
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}\
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if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
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if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
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{\
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{\
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m##name[index].set(get##name(index), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
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m##name[index].set(get##name(index), m##name##Profile[index], avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
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}\
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}\
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else\
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else\
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{\
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{\
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@ -445,6 +445,15 @@ public: \
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return ret;\
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return ret;\
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}
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}
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#define INIT_IMAGEASSET_ARRAY(name, profile, index) \
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{\
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m##name##Name[index] = StringTable->EmptyString(); \
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m##name##AssetId[index] = StringTable->EmptyString(); \
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m##name##Asset[index] = NULL;\
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m##name[index] = NULL;\
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m##name##Profile[index] = &profile;\
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}
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#define DEF_IMAGEASSET_ARRAY_BINDS(className,name)\
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#define DEF_IMAGEASSET_ARRAY_BINDS(className,name)\
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DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
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DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
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{\
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{\
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@ -98,7 +98,7 @@ SplashData::SplashData()
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U32 i;
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U32 i;
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for (i = 0; i < NUM_TEX; i++)
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for (i = 0; i < NUM_TEX; i++)
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{
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{
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INIT_ASSET_ARRAY(Texture, i);
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INIT_IMAGEASSET_ARRAY(Texture, GFXStaticTextureSRGBProfile, i);
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}
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}
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for( i=0; i<NUM_TIME_KEYS; i++ )
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for( i=0; i<NUM_TIME_KEYS; i++ )
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@ -122,7 +122,7 @@ public:
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F32 times[ NUM_TIME_KEYS ];
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F32 times[ NUM_TIME_KEYS ];
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LinearColorF colors[ NUM_TIME_KEYS ];
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LinearColorF colors[ NUM_TIME_KEYS ];
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DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, GFXStaticTextureSRGBProfile, NUM_TEX);
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DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX);
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DECLARE_IMAGEASSET_ARRAY_SETGET(SplashData, Texture)
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DECLARE_IMAGEASSET_ARRAY_SETGET(SplashData, Texture)
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ExplosionData* explosion;
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ExplosionData* explosion;
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@ -98,6 +98,9 @@ BasicClouds::BasicClouds()
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mTexOffset[0].set( 0.5f, 0.5f );
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mTexOffset[0].set( 0.5f, 0.5f );
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mTexOffset[1].set( 0.5f, 0.5f );
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mTexOffset[1].set( 0.5f, 0.5f );
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mTexOffset[2].set( 0.5f, 0.5f );
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mTexOffset[2].set( 0.5f, 0.5f );
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for (U32 i=0; i< TEX_COUNT;i++)
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INIT_IMAGEASSET_ARRAY(Texture, GFXStaticTextureSRGBProfile, i);
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}
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}
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IMPLEMENT_CO_NETOBJECT_V1( BasicClouds );
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IMPLEMENT_CO_NETOBJECT_V1( BasicClouds );
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@ -93,7 +93,7 @@ protected:
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static U32 smVertCount;
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static U32 smVertCount;
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static U32 smTriangleCount;
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static U32 smTriangleCount;
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DECLARE_IMAGEASSET_ARRAY(BasicClouds, Texture, GFXStaticTextureSRGBProfile, TEX_COUNT);
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DECLARE_IMAGEASSET_ARRAY(BasicClouds, Texture, TEX_COUNT);
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DECLARE_IMAGEASSET_ARRAY_NET_SETGET(BasicClouds, Texture, -1);
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DECLARE_IMAGEASSET_ARRAY_NET_SETGET(BasicClouds, Texture, -1);
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GFXStateBlockRef mStateblock;
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GFXStateBlockRef mStateblock;
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@ -44,7 +44,7 @@ CubemapData::CubemapData()
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for (U32 i = 0; i < 6; i++)
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for (U32 i = 0; i < 6; i++)
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{
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{
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INIT_ASSET_ARRAY(CubeMapFace, i);
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INIT_IMAGEASSET_ARRAY(CubeMapFace, GFXStaticTextureSRGBProfile, i);
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}
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}
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INIT_ASSET(CubeMap);
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INIT_ASSET(CubeMap);
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@ -76,7 +76,7 @@ protected:
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DECLARE_IMAGEASSET(CubemapData, CubeMap, onCubemapChanged, GFXStaticTextureSRGBProfile);
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DECLARE_IMAGEASSET(CubemapData, CubeMap, onCubemapChanged, GFXStaticTextureSRGBProfile);
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DECLARE_ASSET_SETGET(CubemapData, CubeMap);
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DECLARE_ASSET_SETGET(CubemapData, CubeMap);
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DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, GFXStaticTextureSRGBProfile, 6);
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DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, 6);
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DECLARE_IMAGEASSET_ARRAY_SETGET(CubemapData, CubeMapFace);
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DECLARE_IMAGEASSET_ARRAY_SETGET(CubemapData, CubeMapFace);
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GFXTexHandle mDepthBuff;
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GFXTexHandle mDepthBuff;
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@ -278,8 +278,8 @@ GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
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mBackgroundCancel = false; // Added
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mBackgroundCancel = false; // Added
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mReverseTextList = false; // Added - Don't reverse text list if displaying up
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mReverseTextList = false; // Added - Don't reverse text list if displaying up
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INIT_ASSET_ARRAY(Bitmap, 0);
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INIT_IMAGEASSET_ARRAY(Bitmap, GFXDefaultGUIProfile, 0);
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INIT_ASSET_ARRAY(Bitmap, 1);
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INIT_IMAGEASSET_ARRAY(Bitmap, GFXDefaultGUIProfile, 1);
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mBitmapBounds.set(16, 16); // Added
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mBitmapBounds.set(16, 16); // Added
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mIdMax = -1;
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mIdMax = -1;
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@ -126,7 +126,7 @@ protected:
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NumBitmapModes = 2
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NumBitmapModes = 2
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};
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};
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, GFXDefaultGUIProfile, NumBitmapModes);
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, NumBitmapModes);
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DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrl, Bitmap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrl, Bitmap);
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Point2I mBitmapBounds; // Added
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Point2I mBitmapBounds; // Added
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@ -329,8 +329,8 @@ GuiPopUpMenuCtrlEx::GuiPopUpMenuCtrlEx(void)
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mBackgroundCancel = false; // Added
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mBackgroundCancel = false; // Added
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mReverseTextList = false; // Added - Don't reverse text list if displaying up
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mReverseTextList = false; // Added - Don't reverse text list if displaying up
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INIT_ASSET_ARRAY(Bitmap, Normal);
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INIT_IMAGEASSET_ARRAY(Bitmap, GFXDefaultGUIProfile, Normal);
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INIT_ASSET_ARRAY(Bitmap, Depressed);
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INIT_IMAGEASSET_ARRAY(Bitmap, GFXDefaultGUIProfile, Depressed);
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mBitmapBounds.set(16, 16); // Added
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mBitmapBounds.set(16, 16); // Added
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mHotTrackItems = false;
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mHotTrackItems = false;
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@ -127,7 +127,7 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
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NumBitmapModes = 2
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NumBitmapModes = 2
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};
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};
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, GFXDefaultGUIProfile, NumBitmapModes);
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, NumBitmapModes);
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DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrlEx, Bitmap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrlEx, Bitmap);
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Point2I mBitmapBounds; // Added
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Point2I mBitmapBounds; // Added
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@ -142,18 +142,18 @@ Material::Material()
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mAccuCoverage[i] = 0.9f;
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mAccuCoverage[i] = 0.9f;
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mAccuSpecular[i] = 16.0f;
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mAccuSpecular[i] = 16.0f;
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INIT_ASSET_ARRAY(DiffuseMap, i);
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INIT_IMAGEASSET_ARRAY(DiffuseMap, GFXStaticTextureSRGBProfile, i);
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INIT_ASSET_ARRAY(OverlayMap, i);
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INIT_IMAGEASSET_ARRAY(OverlayMap, GFXStaticTextureProfile, i);
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INIT_ASSET_ARRAY(LightMap, i);
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INIT_IMAGEASSET_ARRAY(LightMap, GFXStaticTextureProfile, i);
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INIT_ASSET_ARRAY(ToneMap, i);
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INIT_IMAGEASSET_ARRAY(ToneMap, GFXStaticTextureProfile, i);
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INIT_ASSET_ARRAY(DetailMap, i);
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INIT_IMAGEASSET_ARRAY(DetailMap, GFXStaticTextureProfile, i);
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INIT_ASSET_ARRAY(NormalMap, i);
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INIT_IMAGEASSET_ARRAY(NormalMap, GFXNormalMapProfile, i);
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INIT_ASSET_ARRAY(ORMConfigMap, i);
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INIT_IMAGEASSET_ARRAY(ORMConfigMap, GFXStaticTextureProfile, i);
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INIT_ASSET_ARRAY(RoughMap, i);
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INIT_IMAGEASSET_ARRAY(RoughMap, GFXStaticTextureProfile, i);
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INIT_ASSET_ARRAY(AOMap, i);
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INIT_IMAGEASSET_ARRAY(AOMap, GFXStaticTextureProfile, i);
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INIT_ASSET_ARRAY(MetalMap, i);
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INIT_IMAGEASSET_ARRAY(MetalMap, GFXStaticTextureProfile, i);
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INIT_ASSET_ARRAY(GlowMap, i);
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INIT_IMAGEASSET_ARRAY(GlowMap, GFXStaticTextureProfile, i);
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INIT_ASSET_ARRAY(DetailNormalMap, i);
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INIT_IMAGEASSET_ARRAY(DetailNormalMap, GFXNormalMapProfile, i);
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mParallaxScale[i] = 0.0f;
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mParallaxScale[i] = 0.0f;
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@ -207,49 +207,49 @@ public:
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// Data
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// Data
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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DECLARE_IMAGEASSET_ARRAY(Material, DiffuseMap, GFXStaticTextureSRGBProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, DiffuseMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DiffuseMap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DiffuseMap);
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bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
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bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
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DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, OverlayMap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, OverlayMap);
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DECLARE_IMAGEASSET_ARRAY(Material, LightMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, LightMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, LightMap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, LightMap);
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DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ToneMap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ToneMap);
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DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailMap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailMap);
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DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, GFXNormalMapProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, NormalMap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, NormalMap);
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DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ORMConfigMap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ORMConfigMap);
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bool mIsSRGb[MAX_STAGES];
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bool mIsSRGb[MAX_STAGES];
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DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, RoughMap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, RoughMap);
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bool mInvertRoughness[MAX_STAGES];
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bool mInvertRoughness[MAX_STAGES];
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F32 mRoughnessChan[MAX_STAGES];
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F32 mRoughnessChan[MAX_STAGES];
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DECLARE_IMAGEASSET_ARRAY(Material, AOMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, AOMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, AOMap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, AOMap);
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F32 mAOChan[MAX_STAGES];
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F32 mAOChan[MAX_STAGES];
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DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, MetalMap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, MetalMap);
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F32 mMetalChan[MAX_STAGES];
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F32 mMetalChan[MAX_STAGES];
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DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, GlowMap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, GlowMap);
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F32 mGlowMul[MAX_STAGES];
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F32 mGlowMul[MAX_STAGES];
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/// A second normal map which repeats at the detail map
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/// A second normal map which repeats at the detail map
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/// scale and blended with the base normal map.
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/// scale and blended with the base normal map.
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DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, GFXNormalMapProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailNormalMap);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailNormalMap);
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/// The strength scalar for the detail normal map.
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/// The strength scalar for the detail normal map.
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@ -508,7 +508,7 @@ PostEffect::PostEffect()
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for (U32 i = 0; i < NumTextures; i++)
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for (U32 i = 0; i < NumTextures; i++)
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{
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{
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INIT_ASSET_ARRAY(Texture, i);
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INIT_IMAGEASSET_ARRAY(Texture, PostFxTextureProfile, i);
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}
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}
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}
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}
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@ -602,9 +602,19 @@ bool PostEffect::onAdd()
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scriptPath.setExtension( String::EmptyString );
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scriptPath.setExtension( String::EmptyString );
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// Find additional textures
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// Find additional textures
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for( S32 i = 0; i < NumTextures; i++ )
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for (S32 i = 0; i < NumTextures; i++)
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{
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{
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mTextureType[i] = NormalTextureType;
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mTextureType[i] = NormalTextureType;
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String texFilename = getTexture(i);
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// Skip empty stages or ones with variable or target names.
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if (texFilename.isEmpty() ||
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texFilename[0] == '$' ||
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texFilename[0] == '#')
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continue;
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mTextureProfile[i] = (mTexSRGB[i]) ? &PostFxTextureSRGBProfile : &PostFxTextureProfile;
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_setTexture(texFilename, i);
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}
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}
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// Is the target a named target?
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// Is the target a named target?
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@ -1625,12 +1635,8 @@ void PostEffect::setTexture( U32 index, const String &texFilePath )
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texFilePath[0] == '#' )
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texFilePath[0] == '#' )
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return;
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return;
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GFXTextureProfile* profile = &PostFxTextureProfile;
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mTextureProfile[index] = (mTexSRGB[index])? &PostFxTextureSRGBProfile : &PostFxTextureProfile;
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if (mTexSRGB[index])
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_setTexture(texFilePath, index);
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profile = &PostFxTextureSRGBProfile;
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// Try to load the texture.
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mTexture[index].set( texFilePath, profile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
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mTextureType[index] = NormalTextureType;
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mTextureType[index] = NormalTextureType;
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}
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}
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@ -90,7 +90,7 @@ public:
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protected:
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protected:
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DECLARE_IMAGEASSET_ARRAY(PostEffect, Texture, PostFxTextureProfile, NumTextures);
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DECLARE_IMAGEASSET_ARRAY(PostEffect, Texture, NumTextures);
|
||||||
DECLARE_IMAGEASSET_ARRAY_SETGET(PostEffect, Texture);
|
DECLARE_IMAGEASSET_ARRAY_SETGET(PostEffect, Texture);
|
||||||
|
|
||||||
bool mTexSRGB[NumTextures];
|
bool mTexSRGB[NumTextures];
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue