nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)

This commit is contained in:
AzaezelX 2019-04-29 19:40:22 -05:00
parent cd937fca30
commit 2b997d2d9c
8 changed files with 40 additions and 42 deletions

View file

@ -1851,8 +1851,6 @@ void ReflectCubeFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
{
if (fd.features[MFT_isDeferred])
glossColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget1));
//if (!glossColor)
//glossColor = (Var*)LangElement::find("specularColor");
if (!glossColor)
glossColor = (Var*)LangElement::find("diffuseColor");
if (!glossColor)
@ -3081,7 +3079,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
Var *diffuseColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
Var *matinfo = (Var*)LangElement::find("specularColor");
Var *matinfo = (Var*)LangElement::find("PBRConfig");
if (!matinfo)
{
Var* metalness = (Var*)LangElement::find("metalness");
@ -3100,7 +3098,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
smoothness->constSortPos = cspPotentialPrimitive;
}
matinfo = new Var("specularColor", "float4");
matinfo = new Var("PBRConfig", "float4");
LangElement* colorDecl = new DecOp(matinfo);
meta->addStatement(new GenOp(" @ = float4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
}