physics shape and physics debris

This commit is contained in:
marauder2k7 2025-06-19 14:32:32 +01:00
parent 5d641929cf
commit 2b973abdcf
4 changed files with 47 additions and 43 deletions

View file

@ -74,7 +74,12 @@ PhysicsDebrisData::PhysicsDebrisData()
lifetime = 5.0f; lifetime = 5.0f;
lifetimeVariance = 0.0f; lifetimeVariance = 0.0f;
INIT_ASSET(Shape); mShapeAsset.registerRefreshNotify(this);
}
PhysicsDebrisData::~PhysicsDebrisData()
{
mShapeAsset.unregisterRefreshNotify();
} }
bool PhysicsDebrisData::onAdd() bool PhysicsDebrisData::onAdd()
@ -96,12 +101,12 @@ bool PhysicsDebrisData::preload( bool server, String &errorStr )
{ {
// Create a dummy shape to force the generation of shaders and materials // Create a dummy shape to force the generation of shaders and materials
// during the level load and not during gameplay. // during the level load and not during gameplay.
TSShapeInstance *pDummy = new TSShapeInstance( mShape, !server ); TSShapeInstance *pDummy = new TSShapeInstance( getShape(), !server);
delete pDummy; delete pDummy;
} }
else else
{ {
errorStr = String::ToString("PhysicsDebrisData::load: Couldn't load shape asset \"%s\"", mShapeAssetId); errorStr = String::ToString("PhysicsDebrisData::load: Couldn't load shape asset \"%s\"", _getShapeAssetId());
return false; return false;
} }
@ -113,12 +118,9 @@ void PhysicsDebrisData::initPersistFields()
docsURL; docsURL;
addGroup( "Shapes" ); addGroup( "Shapes" );
addProtectedField( "shapeFile", TypeShapeFilename, Offset( mShapeName, PhysicsDebrisData ), &_setShapeData, &defaultProtectedGetFn, INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, PhysicsDebrisData, "@brief Shape to use with this debris.\n\n"
"@brief Path to the .DAE or .DTS file to use for this shape.\n\n" "Compatable with Live-Asset Reloading.");
"Compatable with Live-Asset Reloading.", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET(Shape, PhysicsDebrisData, "@brief Shape to use with this debris.\n\n"
"Compatable with Live-Asset Reloading.");
endGroup( "Shapes" ); endGroup( "Shapes" );
addGroup("Rendering"); addGroup("Rendering");
@ -216,7 +218,7 @@ void PhysicsDebrisData::packData(BitStream* stream)
stream->write( waterDampingScale ); stream->write( waterDampingScale );
stream->write( buoyancyDensity ); stream->write( buoyancyDensity );
PACKDATA_ASSET(Shape); PACKDATA_ASSET_REFACTOR(Shape);
} }
void PhysicsDebrisData::unpackData(BitStream* stream) void PhysicsDebrisData::unpackData(BitStream* stream)
@ -237,7 +239,7 @@ void PhysicsDebrisData::unpackData(BitStream* stream)
stream->read( &waterDampingScale ); stream->read( &waterDampingScale );
stream->read( &buoyancyDensity ); stream->read( &buoyancyDensity );
UNPACKDATA_ASSET(Shape); UNPACKDATA_ASSET_REFACTOR(Shape);
} }
DefineEngineMethod( PhysicsDebrisData, preload, void, (), , DefineEngineMethod( PhysicsDebrisData, preload, void, (), ,
@ -248,7 +250,7 @@ DefineEngineMethod( PhysicsDebrisData, preload, void, (), ,
{ {
String errorStr; String errorStr;
object->_setShape(object->getShape()); object->_setShape(object->_getShapeAssetId());
if( !object->preload( false, errorStr ) ) if( !object->preload( false, errorStr ) )
Con::errorf( "PhsysicsDebrisData::preload - error: %s", errorStr.c_str() ); Con::errorf( "PhsysicsDebrisData::preload - error: %s", errorStr.c_str() );
@ -362,7 +364,7 @@ bool PhysicsDebris::onAdd()
} }
// Setup our bounding box // Setup our bounding box
mObjBox = mDataBlock->mShape->mBounds; mObjBox = mDataBlock->getShape()->mBounds;
resetWorldBox(); resetWorldBox();
// Add it to the client scene. // Add it to the client scene.
@ -625,7 +627,7 @@ void PhysicsDebris::_createFragments()
if ( !mWorld ) if ( !mWorld )
return; return;
TSShape *shape = mDataBlock->mShape; TSShape *shape = mDataBlock->getShape();
mShapeInstance = new TSShapeInstance( shape, true ); mShapeInstance = new TSShapeInstance( shape, true );
mShapeInstance->animate(); mShapeInstance->animate();
@ -699,7 +701,7 @@ void PhysicsDebris::_findNodes( U32 colNode, Vector<U32> &nodeIds )
// 1. Visible mesh nodes are siblings of the collision node under a common parent dummy node // 1. Visible mesh nodes are siblings of the collision node under a common parent dummy node
// 2. Collision node is a child of its visible mesh node // 2. Collision node is a child of its visible mesh node
TSShape *shape = mDataBlock->mShape; TSShape *shape = mDataBlock->getShape();
S32 itr = shape->nodes[colNode].parentIndex; S32 itr = shape->nodes[colNode].parentIndex;
itr = shape->nodes[itr].firstChild; itr = shape->nodes[itr].firstChild;

View file

@ -42,7 +42,7 @@ class TSShape;
//************************************************************************** //**************************************************************************
// Debris Data // Debris Data
//************************************************************************** //**************************************************************************
class PhysicsDebrisData : public GameBaseData class PhysicsDebrisData : public GameBaseData, protected AssetPtrCallback
{ {
typedef GameBaseData Parent; typedef GameBaseData Parent;
@ -86,10 +86,10 @@ public:
/// Is rendererd during shadow passes. /// Is rendererd during shadow passes.
bool castShadows; bool castShadows;
DECLARE_SHAPEASSET(PhysicsDebrisData, Shape, onShapeChanged); DECLARE_SHAPEASSET_REFACTOR(PhysicsDebrisData, Shape)
DECLARE_ASSET_SETGET(PhysicsDebrisData, Shape);
PhysicsDebrisData(); PhysicsDebrisData();
virtual ~PhysicsDebrisData();
bool onAdd() override; bool onAdd() override;
bool preload( bool server, String &errorStr ) override; bool preload( bool server, String &errorStr ) override;
@ -97,13 +97,14 @@ public:
void packData( BitStream *stream ) override; void packData( BitStream *stream ) override;
void unpackData( BitStream *stream ) override; void unpackData( BitStream *stream ) override;
void onShapeChanged() DECLARE_CONOBJECT( PhysicsDebrisData );
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{ {
reloadOnLocalClient(); reloadOnLocalClient();
} }
DECLARE_CONOBJECT( PhysicsDebrisData );
}; };

View file

@ -78,11 +78,12 @@ PhysicsShapeData::PhysicsShapeData()
buoyancyDensity( 0.0f ), buoyancyDensity( 0.0f ),
simType( SimType_ClientServer ) simType( SimType_ClientServer )
{ {
INIT_ASSET(Shape); mShapeAsset.registerRefreshNotify(this);
} }
PhysicsShapeData::~PhysicsShapeData() PhysicsShapeData::~PhysicsShapeData()
{ {
mShapeAsset.unregisterRefreshNotify();
} }
void PhysicsShapeData::initPersistFields() void PhysicsShapeData::initPersistFields()
@ -90,7 +91,7 @@ void PhysicsShapeData::initPersistFields()
docsURL; docsURL;
addGroup("Shapes"); addGroup("Shapes");
INITPERSISTFIELD_SHAPEASSET(Shape, PhysicsShapeData, "@brief Shape asset to be used with this physics object.\n\n" INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, PhysicsShapeData, "@brief Shape asset to be used with this physics object.\n\n"
"Compatable with Live-Asset Reloading. ") "Compatable with Live-Asset Reloading. ")
addField( "debris", TYPEID< SimObjectRef<PhysicsDebrisData> >(), Offset( debris, PhysicsShapeData ), addField( "debris", TYPEID< SimObjectRef<PhysicsDebrisData> >(), Offset( debris, PhysicsShapeData ),
@ -180,7 +181,7 @@ void PhysicsShapeData::packData( BitStream *stream )
{ {
Parent::packData( stream ); Parent::packData( stream );
PACKDATA_ASSET(Shape); PACKDATA_ASSET_REFACTOR(Shape);
stream->write( mass ); stream->write( mass );
stream->write( dynamicFriction ); stream->write( dynamicFriction );
@ -204,7 +205,7 @@ void PhysicsShapeData::unpackData( BitStream *stream )
{ {
Parent::unpackData(stream); Parent::unpackData(stream);
UNPACKDATA_ASSET(Shape); UNPACKDATA_ASSET_REFACTOR(Shape);
stream->read( &mass ); stream->read( &mass );
stream->read( &dynamicFriction ); stream->read( &dynamicFriction );
@ -249,19 +250,19 @@ void PhysicsShapeData::_onResourceChanged( const Torque::Path &path )
if ( path != Path(mShapeAsset->getShapeFilePath()) ) if ( path != Path(mShapeAsset->getShapeFilePath()) )
return; return;
_setShape(getShape()); _setShape(_getShapeAssetId());
// Reload the changed shape. // Reload the changed shape.
PhysicsCollisionRef reloadcolShape; PhysicsCollisionRef reloadcolShape;
if ( !mShape ) if ( !getShape())
{ {
Con::warnf( ConsoleLogEntry::General, "PhysicsShapeData::_onResourceChanged: Could not reload %s.", path.getFileName().c_str() ); Con::warnf( ConsoleLogEntry::General, "PhysicsShapeData::_onResourceChanged: Could not reload %s.", path.getFileName().c_str() );
return; return;
} }
// Reload the collision shape. // Reload the collision shape.
reloadcolShape = mShape->buildColShape( false, Point3F::One ); reloadcolShape = getShape()->buildColShape( false, Point3F::One );
if ( bool(reloadcolShape)) if ( bool(reloadcolShape))
colShape = reloadcolShape; colShape = reloadcolShape;
@ -286,31 +287,31 @@ bool PhysicsShapeData::preload( bool server, String &errorBuffer )
if (mShapeAsset.notNull()) if (mShapeAsset.notNull())
{ {
if (bool(mShape) == false) if (bool(getShape()) == false)
{ {
errorBuffer = String::ToString("PhysicsShapeData: Couldn't load shape \"%s\"", mShapeAssetId); errorBuffer = String::ToString("PhysicsShapeData: Couldn't load shape \"%s\"", _getShapeAssetId());
return false; return false;
} }
if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded()) if (!server && !getShape()->preloadMaterialList(getShape().getPath()) && NetConnection::filesWereDownloaded())
shapeError = true; shapeError = true;
} }
// Prepare the shared physics collision shape. // Prepare the shared physics collision shape.
if ( !colShape && mShape) if ( !colShape && getShape())
{ {
colShape = mShape->buildColShape( false, Point3F::One ); colShape = getShape()->buildColShape( false, Point3F::One );
// If we got here and didn't get a collision shape then // If we got here and didn't get a collision shape then
// we need to fail... can't have a shape without collision. // we need to fail... can't have a shape without collision.
if ( !colShape ) if ( !colShape )
{ {
//no collision so we create a simple box collision shape from the shapes bounds and alert the user //no collision so we create a simple box collision shape from the shapes bounds and alert the user
Con::warnf( "PhysicsShapeData::preload - No collision found for shape '%s', auto-creating one", mShapeAssetId); Con::warnf( "PhysicsShapeData::preload - No collision found for shape '%s', auto-creating one", _getShapeAssetId());
Point3F halfWidth = mShape->mBounds.getExtents() * 0.5f; Point3F halfWidth = getShape()->mBounds.getExtents() * 0.5f;
colShape = PHYSICSMGR->createCollision(); colShape = PHYSICSMGR->createCollision();
MatrixF centerXfm(true); MatrixF centerXfm(true);
centerXfm.setPosition(mShape->mBounds.getCenter()); centerXfm.setPosition(getShape()->mBounds.getCenter());
colShape->addBox(halfWidth, centerXfm); colShape->addBox(halfWidth, centerXfm);
return true; return true;
} }
@ -703,11 +704,11 @@ bool PhysicsShape::_createShape()
mAmbientSeq = -1; mAmbientSeq = -1;
PhysicsShapeData *db = getDataBlock(); PhysicsShapeData *db = getDataBlock();
if ( !db || !db->mShape) if ( !db || !db->getShape())
return false; return false;
// Set the world box. // Set the world box.
mObjBox = db->mShape->mBounds; mObjBox = db->getShape()->mBounds;
resetWorldBox(); resetWorldBox();
// If this is the server and its a client only simulation // If this is the server and its a client only simulation
@ -721,11 +722,11 @@ bool PhysicsShape::_createShape()
} }
// Create the shape instance. // Create the shape instance.
mShapeInst = new TSShapeInstance( db->mShape, isClientObject() ); mShapeInst = new TSShapeInstance( db->getShape(), isClientObject() );
if ( isClientObject() ) if ( isClientObject() )
{ {
mAmbientSeq = db->mShape->findSequence( "ambient" ); mAmbientSeq = db->getShape()->findSequence( "ambient" );
_initAmbient(); _initAmbient();
} }

View file

@ -51,7 +51,7 @@ class PhysicsDebrisData;
class ExplosionData; class ExplosionData;
class PhysicsShapeData : public GameBaseData class PhysicsShapeData : public GameBaseData, protected AssetPtrCallback
{ {
typedef GameBaseData Parent; typedef GameBaseData Parent;
@ -74,8 +74,7 @@ public:
public: public:
DECLARE_SHAPEASSET(PhysicsShapeData, Shape, onShapeChanged); DECLARE_SHAPEASSET_REFACTOR(PhysicsShapeData, Shape)
DECLARE_ASSET_SETGET(PhysicsShapeData, Shape);
/// The shared unscaled collision shape. /// The shared unscaled collision shape.
PhysicsCollisionRef colShape; PhysicsCollisionRef colShape;
@ -135,7 +134,8 @@ public:
SimObjectRef< ExplosionData > explosion; SimObjectRef< ExplosionData > explosion;
SimObjectRef< PhysicsShapeData > destroyedShape; SimObjectRef< PhysicsShapeData > destroyedShape;
void onShapeChanged() protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{ {
reloadOnLocalClient(); reloadOnLocalClient();
} }