don't flip invertroughness on by default

This commit is contained in:
AzaezelX 2026-02-24 17:03:12 -06:00
parent 5981154102
commit 2b6b56d0d9
2 changed files with 5 additions and 5 deletions

View file

@ -3003,7 +3003,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
if (hasRoughness)
{
newMat->mInvertRoughness[0] = true;
newMat->mInvertRoughness[0] = false;
}
newAsset->addObject(newMat);