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don't flip invertroughness on by default
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2 changed files with 5 additions and 5 deletions
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@ -3003,7 +3003,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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if (hasRoughness)
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{
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newMat->mInvertRoughness[0] = true;
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newMat->mInvertRoughness[0] = false;
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}
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newAsset->addObject(newMat);
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