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https://github.com/TorqueGameEngines/Torque3D.git
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many *many* generic is and js
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a5ab4acd01
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2 changed files with 29 additions and 29 deletions
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@ -566,8 +566,8 @@ void TSShape::initObjects()
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if (accel != NULL) {
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delete[] accel->vertexList;
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delete[] accel->normalList;
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for (S32 j = 0; j < accel->numVerts; j++)
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delete[] accel->emitStrings[j];
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for (S32 vertID = 0; vertID < accel->numVerts; vertID++)
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delete[] accel->emitStrings[vertID];
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delete[] accel->emitStrings;
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delete accel;
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}
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@ -683,9 +683,9 @@ void TSShape::initVertexBuffers()
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U32 vertsInBuffer = mShapeVertexData.size / mVertexSize;
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U32 indsInBuffer = ibIndices - indicesStart;
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for (U32 i = 0; i < primStart; i++)
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for (U32 primID = 0; primID < primStart; primID++)
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{
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GFXPrimitive &prim = mShapeVertexIndices->mPrimitiveArray[i];
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GFXPrimitive &prim = mShapeVertexIndices->mPrimitiveArray[primID];
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if (prim.type != GFXTriangleList && prim.type != GFXTriangleStrip)
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{
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@ -1303,10 +1303,10 @@ void TSShape::assembleShape()
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S32 oldSz = groundTranslations.size();
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groundTranslations.setSize(oldSz+seq.numGroundFrames);
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groundRotations.setSize(oldSz+seq.numGroundFrames);
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for (S32 j=0;j<seq.numGroundFrames;j++)
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for (S32 groundFrm =0; groundFrm<seq.numGroundFrames; groundFrm++)
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{
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groundTranslations[j+oldSz] = nodeTranslations[seq.firstGroundFrame+j-numNodes];
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groundRotations[j+oldSz] = nodeRotations[seq.firstGroundFrame+j-numNodes];
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groundTranslations[groundFrm +oldSz] = nodeTranslations[seq.firstGroundFrame+ groundFrm -numNodes];
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groundRotations[groundFrm +oldSz] = nodeRotations[seq.firstGroundFrame+ groundFrm -numNodes];
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}
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seq.firstGroundFrame = oldSz;
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seq.baseTranslation -= numNodes;
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@ -1378,9 +1378,9 @@ void TSShape::assembleShape()
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ptr32 = tsalloc.copyToShape32( numDetails * 7, true );
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details.setSize( numDetails );
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for ( U32 i = 0; i < details.size(); i++, ptr32 += 7 )
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for ( U32 detID = 0; detID < details.size(); detID++, ptr32 += 7 )
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{
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Detail *det = &(details[i]);
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Detail *det = &(details[detID]);
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// Clear the struct... we don't want to leave
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// garbage in the parts that are unfilled.
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@ -1408,12 +1408,12 @@ void TSShape::assembleShape()
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// Some DTS exporters (MAX - I'm looking at you!) write garbage into the
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// averageError and maxError values which stops LOD from working correctly.
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// Try to detect and fix it
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for ( U32 i = 0; i < details.size(); i++ )
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for ( U32 erID = 0; erID < details.size(); erID++ )
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{
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if ( ( details[i].averageError == 0 ) || ( details[i].averageError > 10000 ) ||
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( details[i].maxError == 0 ) || ( details[i].maxError > 10000 ) )
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if ( ( details[erID].averageError == 0 ) || ( details[erID].averageError > 10000 ) ||
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( details[erID].maxError == 0 ) || ( details[erID].maxError > 10000 ) )
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{
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details[i].averageError = details[i].maxError = -1.0f;
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details[erID].averageError = details[erID].maxError = -1.0f;
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}
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}
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@ -1740,8 +1740,8 @@ void TSShape::disassembleShape()
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{
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// Legacy details => no explicit autobillboard parameters
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U32 legacyDetailSize32 = 7; // only store the first 7 4-byte values of each detail
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for ( S32 i = 0; i < details.size(); i++ )
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tsalloc.copyToBuffer32( (S32*)&details[i], legacyDetailSize32 );
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for ( S32 bbID = 0; bbID < details.size(); bbID++ )
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tsalloc.copyToBuffer32( (S32*)&details[bbID], legacyDetailSize32 );
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}
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tsalloc.setGuard();
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