diff --git a/Engine/source/windowManager/sdl/sdlWindowMgr.cpp b/Engine/source/windowManager/sdl/sdlWindowMgr.cpp index dd3f13825..5be1ae53d 100644 --- a/Engine/source/windowManager/sdl/sdlWindowMgr.cpp +++ b/Engine/source/windowManager/sdl/sdlWindowMgr.cpp @@ -504,10 +504,12 @@ void InitWindowingSystem() AFTER_MODULE_INIT(gfx) { +#if !defined(TORQUE_DEDICATED) int res = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE); AssertFatal(res != -1, avar("SDL error:%s", SDL_GetError())); // By default, SDL enables text input. We disable it on initialization, and // we will enable it whenever the time is right. SDL_StopTextInput(); +#endif }