rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -61,7 +61,7 @@ protected:
friend class PlatformWindowSDL;
friend class FileDialog; // TODO SDL REMOVE
virtual void _processCmdLineArgs(const S32 argc, const char **argv);
void _processCmdLineArgs(const S32 argc, const char **argv) override;
/// Link the specified window into the window list.
void linkWindow(PlatformWindowSDL *w);
@ -101,34 +101,34 @@ public:
PlatformWindowManagerSDL();
~PlatformWindowManagerSDL();
virtual RectI getPrimaryDesktopArea();
virtual S32 getDesktopBitDepth();
virtual Point2I getDesktopResolution();
RectI getPrimaryDesktopArea() override;
S32 getDesktopBitDepth() override;
Point2I getDesktopResolution() override;
virtual S32 findFirstMatchingMonitor(const char* name);
virtual U32 getMonitorCount();
virtual const char* getMonitorName(U32 index);
virtual RectI getMonitorRect(U32 index);
virtual RectI getMonitorUsableRect(U32 index);
virtual U32 getMonitorModeCount(U32 monitorIndex);
virtual const String getMonitorMode(U32 monitorIndex, U32 modeIndex);
virtual const String getMonitorDesktopMode(U32 monitorIndex);
S32 findFirstMatchingMonitor(const char* name) override;
U32 getMonitorCount() override;
const char* getMonitorName(U32 index) override;
RectI getMonitorRect(U32 index) override;
RectI getMonitorUsableRect(U32 index) override;
U32 getMonitorModeCount(U32 monitorIndex) override;
const String getMonitorMode(U32 monitorIndex, U32 modeIndex) override;
const String getMonitorDesktopMode(U32 monitorIndex) override;
virtual void getMonitorRegions(Vector<RectI> &regions);
virtual PlatformWindow *createWindow(GFXDevice *device, const GFXVideoMode &mode);
virtual void getWindows(VectorPtr<PlatformWindow*> &windows);
void getMonitorRegions(Vector<RectI> &regions) override;
PlatformWindow *createWindow(GFXDevice *device, const GFXVideoMode &mode) override;
void getWindows(VectorPtr<PlatformWindow*> &windows) override;
virtual void setParentWindow(void* newParent);
virtual void* getParentWindow();
void setParentWindow(void* newParent) override;
void* getParentWindow() override;
virtual PlatformWindow *getWindowById(WindowId id);
virtual PlatformWindow *getFirstWindow();
virtual PlatformWindow* getFocusedWindow();
PlatformWindow *getWindowById(WindowId id) override;
PlatformWindow *getFirstWindow() override;
PlatformWindow* getFocusedWindow() override;
virtual void lowerCurtain();
virtual void raiseCurtain();
void lowerCurtain() override;
void raiseCurtain() override;
virtual void setDisplayWindow(bool set) { mDisplayWindow = set; }
void setDisplayWindow(bool set) override { mDisplayWindow = set; }
/// Stores the input state so that the event loop will fire a check if we need
/// to change how keyboard input is being handled.