mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -34,17 +34,17 @@ public:
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pushCursor( PlatformCursorController::curArrow );
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};
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virtual void setCursorPosition( S32 x, S32 y );
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virtual void getCursorPosition( Point2I &point );
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virtual void setCursorVisible( bool visible );
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virtual bool isCursorVisible();
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void setCursorPosition( S32 x, S32 y ) override;
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void getCursorPosition( Point2I &point ) override;
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void setCursorVisible( bool visible ) override;
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bool isCursorVisible() override;
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void setCursorShape( U32 cursorID );
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void setCursorShape( const UTF8 *fileName, bool reload );
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void setCursorShape( U32 cursorID ) override;
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void setCursorShape( const UTF8 *fileName, bool reload ) override;
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U32 getDoubleClickTime();
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S32 getDoubleClickWidth();
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S32 getDoubleClickHeight();
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U32 getDoubleClickTime() override;
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S32 getDoubleClickWidth() override;
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S32 getDoubleClickHeight() override;
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};
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