mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
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@ -164,7 +164,7 @@ class CSVSamplerBackend : public ISamplerBackend
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}
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/// Open the file and emit a row with the names of all enabled keys.
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virtual bool init( const char* fileName )
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bool init( const char* fileName ) override
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{
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if( !mStream.open( fileName, Torque::FS::File::Write ) )
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{
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@ -193,11 +193,11 @@ class CSVSamplerBackend : public ISamplerBackend
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return true;
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}
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virtual void beginFrame()
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void beginFrame() override
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{
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}
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virtual void endFrame()
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void endFrame() override
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{
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char buffer[ 256 ];
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@ -260,19 +260,19 @@ class CSVSamplerBackend : public ISamplerBackend
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return NULL; // silence compiler
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}
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virtual void sample( U32 key, bool value )
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void sample( U32 key, bool value ) override
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{
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lookup( key )->set( value );
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}
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virtual void sample( U32 key, S32 value )
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void sample( U32 key, S32 value ) override
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{
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lookup( key )->set( value );
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}
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virtual void sample( U32 key, F32 value )
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void sample( U32 key, F32 value ) override
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{
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lookup( key )->set( value );
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}
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virtual void sample( U32 key, const char* value )
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void sample( U32 key, const char* value ) override
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{
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lookup( key )->set( value );
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}
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