rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -60,15 +60,15 @@ public:
// render methods..
void render(S32 frame, S32 matFrame, TSMaterialList *);
bool buildPolyList( S32 frame, AbstractPolyList *polyList, U32 &surfaceKey, TSMaterialList *materials );
bool castRay( S32 frame, const Point3F &start, const Point3F &end, RayInfo *rayInfo, TSMaterialList *materials );
bool buildConvexHull(); ///< does nothing, skins don't use this
bool buildPolyList( S32 frame, AbstractPolyList *polyList, U32 &surfaceKey, TSMaterialList *materials ) override;
bool castRay( S32 frame, const Point3F &start, const Point3F &end, RayInfo *rayInfo, TSMaterialList *materials ) override;
bool buildConvexHull() override; ///< does nothing, skins don't use this
///
/// @returns false ALWAYS
S32 getNumPolys();
void assemble(bool skip);
void disassemble();
void assemble(bool skip) override;
void disassemble() override;
TSSortedMesh() {
alwaysWriteDepth = false;