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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -60,15 +60,15 @@ public:
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// render methods..
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void render(S32 frame, S32 matFrame, TSMaterialList *);
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bool buildPolyList( S32 frame, AbstractPolyList *polyList, U32 &surfaceKey, TSMaterialList *materials );
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bool castRay( S32 frame, const Point3F &start, const Point3F &end, RayInfo *rayInfo, TSMaterialList *materials );
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bool buildConvexHull(); ///< does nothing, skins don't use this
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bool buildPolyList( S32 frame, AbstractPolyList *polyList, U32 &surfaceKey, TSMaterialList *materials ) override;
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bool castRay( S32 frame, const Point3F &start, const Point3F &end, RayInfo *rayInfo, TSMaterialList *materials ) override;
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bool buildConvexHull() override; ///< does nothing, skins don't use this
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///
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/// @returns false ALWAYS
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S32 getNumPolys();
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void assemble(bool skip);
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void disassemble();
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void assemble(bool skip) override;
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void disassemble() override;
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TSSortedMesh() {
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alwaysWriteDepth = false;
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