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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -34,18 +34,18 @@ public:
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aiAnimation *mAnim;
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virtual void setActive(bool active);
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void setActive(bool active) override;
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virtual S32 getNumTriggers() const { return 0; }
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virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0; }
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S32 getNumTriggers() const override { return 0; }
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void getTrigger(S32 index, TSShape::Trigger& trigger) const override { trigger.state = 0; }
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virtual const char* getName() const { return mSequenceName.c_str(); }
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const char* getName() const override { return mSequenceName.c_str(); }
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F32 getStart() const { return seqStart; }
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F32 getEnd() const { return seqEnd; }
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F32 getStart() const override { return seqStart; }
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F32 getEnd() const override { return seqEnd; }
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void setEnd(F32 end) { seqEnd = end; }
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virtual U32 getFlags() const;
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virtual F32 getPriority() const;
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virtual F32 getBlendRefTime() const;
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U32 getFlags() const override;
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F32 getPriority() const override;
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F32 getBlendRefTime() const override;
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};
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