rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -45,8 +45,8 @@ class AssimpAppNode : public AppNode
MatrixF getTransform(F32 time);
void getAnimatedTransform(MatrixF& mat, F32 t, aiAnimation* animSeq);
void buildMeshList();
void buildChildList();
void buildMeshList() override;
void buildChildList() override;
protected:
@ -73,10 +73,10 @@ public:
static F32 sTimeMultiplier;
//-----------------------------------------------------------------------
const char *getName() { return mName; }
const char *getParentName() { return mParentName; }
const char *getName() override { return mName; }
const char *getParentName() override { return mParentName; }
bool isEqual(AppNode* node)
bool isEqual(AppNode* node) override
{
const AssimpAppNode* appNode = dynamic_cast<const AssimpAppNode*>(node);
return (appNode && (appNode->mNode == mNode));
@ -84,21 +84,21 @@ public:
// Property look-ups: only float properties are stored, the rest are
// converted from floats as needed
bool getFloat(const char* propName, F32& defaultVal)
bool getFloat(const char* propName, F32& defaultVal) override
{
//Map<StringTableEntry,F32>::Iterator itr = mProps.find(propName);
//if (itr != mProps.end())
// defaultVal = itr->value;
return false;
}
bool getInt(const char* propName, S32& defaultVal)
bool getInt(const char* propName, S32& defaultVal) override
{
F32 value = defaultVal;
bool ret = getFloat(propName, value);
defaultVal = (S32)value;
return ret;
}
bool getBool(const char* propName, bool& defaultVal)
bool getBool(const char* propName, bool& defaultVal) override
{
F32 value = defaultVal;
bool ret = getFloat(propName, value);
@ -106,9 +106,9 @@ public:
return ret;
}
MatrixF getNodeTransform(F32 time);
bool animatesTransform(const AppSequence* appSeq);
bool isParentRoot() { return (appParent == NULL); }
MatrixF getNodeTransform(F32 time) override;
bool animatesTransform(const AppSequence* appSeq) override;
bool isParentRoot() override { return (appParent == NULL); }
static void assimpToTorqueMat(const aiMatrix4x4& inAssimpMat, MatrixF& outMat);
static void convertMat(MatrixF& outMat);