rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -55,7 +55,7 @@ class ActionMap : public SimObject
friend class ContextAction;
protected:
bool onAdd();
bool onAdd() override;
struct Node {
U32 modifiers;
@ -214,8 +214,8 @@ public:
bool mReturnHoldTime; ///< Do we return back our time held?
ContextAction(StringTableEntry func, F32 minHoldTime, ActionMap::Node* button, bool holdOnly);
virtual void processTick();
virtual void interpolateTick(F32 delta) {}
virtual void advanceTime(F32 timeDelta) {}
void processTick() override;
void interpolateTick(F32 delta) override {}
void advanceTime(F32 timeDelta) override {}
};
#endif // _ACTIONMAP_H_