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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -55,7 +55,7 @@ class ActionMap : public SimObject
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friend class ContextAction;
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protected:
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bool onAdd();
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bool onAdd() override;
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struct Node {
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U32 modifiers;
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@ -214,8 +214,8 @@ public:
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bool mReturnHoldTime; ///< Do we return back our time held?
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ContextAction(StringTableEntry func, F32 minHoldTime, ActionMap::Node* button, bool holdOnly);
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virtual void processTick();
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virtual void interpolateTick(F32 delta) {}
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virtual void advanceTime(F32 timeDelta) {}
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void processTick() override;
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void interpolateTick(F32 delta) override {}
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void advanceTime(F32 timeDelta) override {}
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};
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#endif // _ACTIONMAP_H_
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