mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
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@ -140,10 +140,10 @@ public:
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Var* getInWorldNormal(Vector<ShaderComponent*>& componentList);
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// ShaderFeature
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Var* getVertTexCoord( const String &name );
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LangElement* setupTexSpaceMat( Vector<ShaderComponent*> &componentList, Var **texSpaceMat );
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LangElement* assignColor( LangElement *elem, Material::BlendOp blend, LangElement *lerpElem = NULL, ShaderFeature::OutputTarget outputTarget = ShaderFeature::DefaultTarget );
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LangElement* expandNormalMap( LangElement *sampleNormalOp, LangElement *normalDecl, LangElement *normalVar, const MaterialFeatureData &fd );
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Var* getVertTexCoord( const String &name ) override;
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LangElement* setupTexSpaceMat( Vector<ShaderComponent*> &componentList, Var **texSpaceMat ) override;
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LangElement* assignColor( LangElement *elem, Material::BlendOp blend, LangElement *lerpElem = NULL, ShaderFeature::OutputTarget outputTarget = ShaderFeature::DefaultTarget ) override;
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LangElement* expandNormalMap( LangElement *sampleNormalOp, LangElement *normalDecl, LangElement *normalVar, const MaterialFeatureData &fd ) override;
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};
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@ -157,7 +157,7 @@ public:
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: mName( name )
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{}
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virtual String getName() { return mName; }
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String getName() override { return mName; }
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};
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class RenderTargetZeroGLSL : public ShaderFeatureGLSL
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@ -175,12 +175,12 @@ public:
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mFeatureName = buffer;
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}
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virtual String getName() { return mFeatureName; }
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String getName() override { return mFeatureName; }
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const { return mOutputTargetMask; }
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U32 getOutputTargets( const MaterialFeatureData &fd ) const override { return mOutputTargetMask; }
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};
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@ -188,20 +188,20 @@ public:
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class VertPositionGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual String getName()
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String getName() override
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{
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return "Vert Position";
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}
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virtual void determineFeature( Material *material,
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void determineFeature( Material *material,
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const GFXVertexFormat *vertexFormat,
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U32 stageNum,
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const FeatureType &type,
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const FeatureSet &features,
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MaterialFeatureData *outFeatureData );
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MaterialFeatureData *outFeatureData ) override;
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};
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@ -218,17 +218,17 @@ public:
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RTLightingFeatGLSL();
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp(){ return Material::None; }
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Material::BlendOp getBlendOp() override{ return Material::None; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual String getName()
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String getName() override
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{
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return "RT Lighting";
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}
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@ -244,25 +244,25 @@ protected:
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ShaderIncludeDependency mTorqueDep;
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public:
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DiffuseMapFeatGLSL();
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual U32 getOutputTargets(const MaterialFeatureData &fd) const;
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U32 getOutputTargets(const MaterialFeatureData &fd) const override;
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virtual Material::BlendOp getBlendOp(){ return Material::LerpAlpha; }
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Material::BlendOp getBlendOp() override{ return Material::LerpAlpha; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Base Texture";
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}
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@ -273,23 +273,23 @@ public:
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class OverlayTexFeatGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp(){ return Material::LerpAlpha; }
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Material::BlendOp getBlendOp() override{ return Material::LerpAlpha; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Overlay Texture";
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}
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@ -300,14 +300,14 @@ public:
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class DiffuseFeatureGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp(){ return Material::None; }
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Material::BlendOp getBlendOp() override{ return Material::None; }
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virtual U32 getOutputTargets(const MaterialFeatureData &fd) const;
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U32 getOutputTargets(const MaterialFeatureData &fd) const override;
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virtual String getName()
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String getName() override
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{
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return "Diffuse Color";
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}
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@ -318,14 +318,14 @@ class DiffuseVertColorFeatureGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual void processVert( Vector< ShaderComponent* >& componentList,
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const MaterialFeatureData& fd );
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virtual void processPix( Vector< ShaderComponent* >&componentList,
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const MaterialFeatureData& fd );
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void processVert( Vector< ShaderComponent* >& componentList,
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const MaterialFeatureData& fd ) override;
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void processPix( Vector< ShaderComponent* >&componentList,
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const MaterialFeatureData& fd ) override;
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virtual Material::BlendOp getBlendOp(){ return Material::None; }
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Material::BlendOp getBlendOp() override{ return Material::None; }
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virtual String getName()
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String getName() override
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{
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return "Diffuse Vertex Color";
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}
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@ -335,28 +335,28 @@ public:
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class LightmapFeatGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp(){ return Material::LerpAlpha; }
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Material::BlendOp getBlendOp() override{ return Material::LerpAlpha; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Lightmap";
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}
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virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const;
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U32 getOutputTargets( const MaterialFeatureData &fd ) const override;
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};
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@ -364,28 +364,28 @@ public:
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class TonemapFeatGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp(){ return Material::LerpAlpha; }
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Material::BlendOp getBlendOp() override{ return Material::LerpAlpha; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Tonemap";
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}
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virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const;
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U32 getOutputTargets( const MaterialFeatureData &fd ) const override;
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};
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@ -393,20 +393,20 @@ public:
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class VertLitGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp(){ return Material::None; }
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Material::BlendOp getBlendOp() override{ return Material::None; }
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virtual String getName()
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String getName() override
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{
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return "Vert Lit";
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}
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virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const;
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U32 getOutputTargets( const MaterialFeatureData &fd ) const override;
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};
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@ -414,23 +414,23 @@ public:
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class DetailFeatGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp(){ return Material::Mul; }
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Material::BlendOp getBlendOp() override{ return Material::Mul; }
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// Sets textures and texture flags for current pass
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Detail";
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}
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@ -441,21 +441,21 @@ public:
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class ReflectCubeFeatGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Reflect Cube";
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}
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@ -472,17 +472,17 @@ protected:
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public:
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FogFeatGLSL();
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
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Material::BlendOp getBlendOp() override { return Material::LerpAlpha; }
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virtual String getName()
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String getName() override
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{
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return "Fog";
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}
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@ -493,9 +493,9 @@ public:
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class TexAnimGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual Material::BlendOp getBlendOp() { return Material::None; }
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Material::BlendOp getBlendOp() override { return Material::None; }
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virtual String getName()
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String getName() override
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{
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return "Texture Animation";
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}
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@ -513,17 +513,17 @@ public:
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VisibilityFeatGLSL();
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp() { return Material::None; }
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Material::BlendOp getBlendOp() override { return Material::None; }
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virtual String getName()
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String getName() override
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{
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return "Visibility";
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}
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@ -534,12 +534,12 @@ public:
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class AlphaTestGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp() { return Material::None; }
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Material::BlendOp getBlendOp() override { return Material::None; }
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virtual String getName()
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String getName() override
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{
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return "Alpha Test";
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}
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@ -552,12 +552,12 @@ public:
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class GlowMaskGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp() { return Material::None; }
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Material::BlendOp getBlendOp() override { return Material::None; }
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virtual String getName()
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String getName() override
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{
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return "Glow Mask";
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}
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@ -578,12 +578,12 @@ public:
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HDROutGLSL();
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp() { return Material::None; }
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Material::BlendOp getBlendOp() override { return Material::None; }
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virtual String getName() { return "HDR Output"; }
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String getName() override { return "HDR Output"; }
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};
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|
||||
///
|
||||
|
|
@ -597,35 +597,35 @@ public:
|
|||
|
||||
FoliageFeatureGLSL();
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Foliage Feature";
|
||||
}
|
||||
|
||||
virtual void determineFeature( Material *material,
|
||||
void determineFeature( Material *material,
|
||||
const GFXVertexFormat *vertexFormat,
|
||||
U32 stageNum,
|
||||
const FeatureType &type,
|
||||
const FeatureSet &features,
|
||||
MaterialFeatureData *outFeatureData );
|
||||
MaterialFeatureData *outFeatureData ) override;
|
||||
|
||||
virtual ShaderFeatureConstHandles* createConstHandles( GFXShader *shader, SimObject *userObject );
|
||||
ShaderFeatureConstHandles* createConstHandles( GFXShader *shader, SimObject *userObject ) override;
|
||||
};
|
||||
|
||||
class ParticleNormalFeatureGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Particle Normal Generation Feature";
|
||||
}
|
||||
|
|
@ -645,20 +645,20 @@ public:
|
|||
|
||||
ImposterVertFeatureGLSL();
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual String getName() { return "Imposter Vert"; }
|
||||
String getName() override { return "Imposter Vert"; }
|
||||
|
||||
virtual void determineFeature( Material *material,
|
||||
void determineFeature( Material *material,
|
||||
const GFXVertexFormat *vertexFormat,
|
||||
U32 stageNum,
|
||||
const FeatureType &type,
|
||||
const FeatureSet &features,
|
||||
MaterialFeatureData *outFeatureData );
|
||||
MaterialFeatureData *outFeatureData ) override;
|
||||
};
|
||||
|
||||
/// Hardware Skinning
|
||||
|
|
@ -668,10 +668,10 @@ protected:
|
|||
|
||||
public:
|
||||
|
||||
virtual void processVert(Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd);
|
||||
void processVert(Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd) override;
|
||||
|
||||
virtual String getName() { return "Hardware Skinning"; }
|
||||
String getName() override { return "Hardware Skinning"; }
|
||||
};
|
||||
|
||||
/// Reflection Probes
|
||||
|
|
@ -683,21 +683,21 @@ protected:
|
|||
public:
|
||||
ReflectionProbeFeatGLSL();
|
||||
|
||||
virtual void processVert(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd);
|
||||
void processVert(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd) override;
|
||||
|
||||
virtual void processPix(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd);
|
||||
void processPix(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd) override;
|
||||
|
||||
virtual Resources getResources(const MaterialFeatureData& fd);
|
||||
Resources getResources(const MaterialFeatureData& fd) override;
|
||||
|
||||
// Sets textures and texture flags for current pass
|
||||
virtual void setTexData(Material::StageData& stageDat,
|
||||
void setTexData(Material::StageData& stageDat,
|
||||
const MaterialFeatureData& fd,
|
||||
RenderPassData& passData,
|
||||
U32& texIndex);
|
||||
U32& texIndex) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Reflection Probes";
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue