mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-23 13:25:36 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
|
|
@ -50,19 +50,19 @@ public:
|
|||
//****************************************************************************
|
||||
// Accu Texture
|
||||
//****************************************************************************
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
void getAccuVec( MultiLine *meta, LangElement *accuVec );
|
||||
|
||||
Var* addOutAccuVec( Vector<ShaderComponent*> &componentList, MultiLine *meta );
|
||||
|
||||
virtual Material::BlendOp getBlendOp(){ return Material::LerpAlpha; }
|
||||
Material::BlendOp getBlendOp() override{ return Material::LerpAlpha; }
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd )
|
||||
Resources getResources( const MaterialFeatureData &fd ) override
|
||||
{
|
||||
Resources res;
|
||||
res.numTex = 1;
|
||||
|
|
@ -70,12 +70,12 @@ public:
|
|||
return res;
|
||||
}
|
||||
|
||||
virtual void setTexData( Material::StageData &stageDat,
|
||||
void setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex );
|
||||
U32 &texIndex ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Accu Texture";
|
||||
}
|
||||
|
|
@ -84,7 +84,7 @@ public:
|
|||
class AccuScaleFeature : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
|
||||
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override
|
||||
{
|
||||
// Find the constant value
|
||||
Var *accuScale = (Var *)( LangElement::find("accuScale") );
|
||||
|
|
@ -98,13 +98,13 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
virtual String getName() { return "Accu Scale"; }
|
||||
String getName() override { return "Accu Scale"; }
|
||||
};
|
||||
|
||||
class AccuDirectionFeature : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
|
||||
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override
|
||||
{
|
||||
// Find the constant value
|
||||
Var *accuDirection = (Var *)( LangElement::find("accuDirection") );
|
||||
|
|
@ -118,13 +118,13 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
virtual String getName() { return "Accu Direction"; }
|
||||
String getName() override { return "Accu Direction"; }
|
||||
};
|
||||
|
||||
class AccuStrengthFeature : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
|
||||
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override
|
||||
{
|
||||
// Find the constant value
|
||||
Var *accuStrength = (Var *)( LangElement::find("accuStrength") );
|
||||
|
|
@ -138,13 +138,13 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
virtual String getName() { return "Accu Strength"; }
|
||||
String getName() override { return "Accu Strength"; }
|
||||
};
|
||||
|
||||
class AccuCoverageFeature : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
|
||||
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override
|
||||
{
|
||||
// Find the constant value
|
||||
Var *accuCoverage = (Var *)( LangElement::find("accuCoverage") );
|
||||
|
|
@ -158,14 +158,14 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
virtual String getName() { return "Accu Coverage"; }
|
||||
String getName() override { return "Accu Coverage"; }
|
||||
};
|
||||
|
||||
|
||||
class AccuSpecularFeature : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
|
||||
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override
|
||||
{
|
||||
// Find the constant value
|
||||
Var *accuSpecular = (Var *)( LangElement::find("accuSpecular") );
|
||||
|
|
@ -179,7 +179,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
virtual String getName() { return "Accu Specular"; }
|
||||
String getName() override { return "Accu Specular"; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -43,17 +43,17 @@ class BumpFeatGLSL : public ShaderFeatureGLSL
|
|||
public:
|
||||
|
||||
// ShaderFeatureGLSL
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
virtual Material::BlendOp getBlendOp(){ return Material::LerpAlpha; }
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
virtual void setTexData( Material::StageData &stageDat,
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
Material::BlendOp getBlendOp() override{ return Material::LerpAlpha; }
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
void setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex );
|
||||
virtual String getName() { return "Bumpmap"; }
|
||||
U32 &texIndex ) override;
|
||||
String getName() override { return "Bumpmap"; }
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -75,16 +75,16 @@ public:
|
|||
ParallaxFeatGLSL();
|
||||
|
||||
// ShaderFeatureGLSL
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
virtual void setTexData( Material::StageData &stageDat,
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
void setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex );
|
||||
virtual String getName() { return "Parallax"; }
|
||||
U32 &texIndex ) override;
|
||||
String getName() override { return "Parallax"; }
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -95,12 +95,12 @@ class NormalsOutFeatGLSL : public ShaderFeatureGLSL
|
|||
public:
|
||||
|
||||
// ShaderFeatureGLSL
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
virtual Material::BlendOp getBlendOp(){ return Material::LerpAlpha; }
|
||||
virtual String getName() { return "NormalsOut"; }
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
Material::BlendOp getBlendOp() override{ return Material::LerpAlpha; }
|
||||
String getName() override { return "NormalsOut"; }
|
||||
};
|
||||
|
||||
#endif // _BUMP_GLSL_H_
|
||||
|
|
@ -94,15 +94,15 @@ public:
|
|||
//****************************************************************************
|
||||
// Accu Texture
|
||||
//****************************************************************************
|
||||
virtual void processVert(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd);
|
||||
void processVert(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd) override;
|
||||
|
||||
virtual void processPix(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd);
|
||||
void processPix(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
|
||||
Material::BlendOp getBlendOp() override { return Material::LerpAlpha; }
|
||||
|
||||
virtual Resources getResources(const MaterialFeatureData& fd)
|
||||
Resources getResources(const MaterialFeatureData& fd) override
|
||||
{
|
||||
Resources res;
|
||||
res.numTex = 1;
|
||||
|
|
@ -110,12 +110,12 @@ public:
|
|||
return res;
|
||||
}
|
||||
|
||||
virtual void setTexData(Material::StageData& stageDat,
|
||||
void setTexData(Material::StageData& stageDat,
|
||||
const MaterialFeatureData& fd,
|
||||
RenderPassData& passData,
|
||||
U32& texIndex);
|
||||
U32& texIndex) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return mOwner->getName();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,8 +34,8 @@ public:
|
|||
|
||||
DebugVizGLSL();
|
||||
|
||||
virtual void processPix(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd);
|
||||
void processPix(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd) override;
|
||||
|
||||
virtual String getName() { return "Debug Viz"; }
|
||||
String getName() override { return "Debug Viz"; }
|
||||
};
|
||||
|
|
|
|||
|
|
@ -35,12 +35,12 @@ class EyeSpaceDepthOutGLSL : public ShaderFeatureGLSL
|
|||
public:
|
||||
|
||||
// ShaderFeature
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
virtual String getName() { return "Eye Space Depth (Out)"; }
|
||||
virtual Material::BlendOp getBlendOp() { return Material::None; }
|
||||
virtual const char* getOutputVarName() const { return "eyeSpaceDepth"; }
|
||||
void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
|
||||
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
String getName() override { return "Eye Space Depth (Out)"; }
|
||||
Material::BlendOp getBlendOp() override { return Material::None; }
|
||||
const char* getOutputVarName() const override { return "eyeSpaceDepth"; }
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -49,12 +49,12 @@ class DepthOutGLSL : public ShaderFeatureGLSL
|
|||
public:
|
||||
|
||||
// ShaderFeature
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
virtual String getName() { return "Depth (Out)"; }
|
||||
virtual Material::BlendOp getBlendOp() { return Material::None; }
|
||||
virtual const char* getOutputVarName() const { return "IN_depth"; }
|
||||
void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
|
||||
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
String getName() override { return "Depth (Out)"; }
|
||||
Material::BlendOp getBlendOp() override { return Material::None; }
|
||||
const char* getOutputVarName() const override { return "IN_depth"; }
|
||||
};
|
||||
|
||||
#endif // _DEPTH_GLSL_H_
|
||||
|
|
@ -37,11 +37,11 @@ class ParaboloidVertTransformGLSL : public ShaderFeatureGLSL
|
|||
public:
|
||||
|
||||
// ShaderFeature
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
virtual String getName() { return "Paraboloid Vert Transform"; }
|
||||
virtual Material::BlendOp getBlendOp() { return Material::None; }
|
||||
void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
|
||||
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
String getName() override { return "Paraboloid Vert Transform"; }
|
||||
Material::BlendOp getBlendOp() override { return Material::None; }
|
||||
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -33,46 +33,46 @@ class VertPixelConnectorGLSL : public ShaderConnector
|
|||
public:
|
||||
|
||||
// ShaderConnector
|
||||
virtual Var* getElement( RegisterType type,
|
||||
Var* getElement( RegisterType type,
|
||||
U32 numElements = 1,
|
||||
U32 numRegisters = -1 );
|
||||
virtual void setName( const char *newName );
|
||||
virtual void reset();
|
||||
virtual void sortVars();
|
||||
U32 numRegisters = -1 ) override;
|
||||
void setName( const char *newName ) override;
|
||||
void reset() override;
|
||||
void sortVars() override;
|
||||
|
||||
virtual void print( Stream &stream) {} // TODO OPENGL temporal fix for dedicated build on Linux
|
||||
virtual void print( Stream &stream, bool isVerterShader );
|
||||
void print( Stream &stream, bool isVerterShader ) override;
|
||||
void printStructDefines( Stream &stream, bool in );
|
||||
virtual void printOnMain( Stream &stream, bool isVerterShader );
|
||||
void printOnMain( Stream &stream, bool isVerterShader ) override;
|
||||
};
|
||||
|
||||
class AppVertConnectorGLSL : public ShaderConnector
|
||||
{
|
||||
public:
|
||||
virtual Var* getElement( RegisterType type,
|
||||
Var* getElement( RegisterType type,
|
||||
U32 numElements = 1,
|
||||
U32 numRegisters = -1 );
|
||||
virtual void setName( const char *newName );
|
||||
virtual void reset();
|
||||
virtual void sortVars();
|
||||
U32 numRegisters = -1 ) override;
|
||||
void setName( const char *newName ) override;
|
||||
void reset() override;
|
||||
void sortVars() override;
|
||||
|
||||
virtual void print( Stream &stream) {} // TODO OPENGL temporal fix for dedicated build on Linux
|
||||
virtual void print( Stream &stream, bool isVerterShader );
|
||||
virtual void printOnMain( Stream &stream, bool isVerterShader );
|
||||
void print( Stream &stream, bool isVerterShader ) override;
|
||||
void printOnMain( Stream &stream, bool isVerterShader ) override;
|
||||
};
|
||||
|
||||
|
||||
class VertexParamsDefGLSL : public ParamsDef
|
||||
{
|
||||
public:
|
||||
virtual void print( Stream &stream, bool isVerterShader );
|
||||
void print( Stream &stream, bool isVerterShader ) override;
|
||||
};
|
||||
|
||||
|
||||
class PixelParamsDefGLSL : public ParamsDef
|
||||
{
|
||||
public:
|
||||
virtual void print( Stream &stream, bool isVerterShader );
|
||||
void print( Stream &stream, bool isVerterShader ) override;
|
||||
};
|
||||
|
||||
#endif // _SHADERCOMP_GLSL_H_
|
||||
|
|
|
|||
|
|
@ -140,10 +140,10 @@ public:
|
|||
Var* getInWorldNormal(Vector<ShaderComponent*>& componentList);
|
||||
|
||||
// ShaderFeature
|
||||
Var* getVertTexCoord( const String &name );
|
||||
LangElement* setupTexSpaceMat( Vector<ShaderComponent*> &componentList, Var **texSpaceMat );
|
||||
LangElement* assignColor( LangElement *elem, Material::BlendOp blend, LangElement *lerpElem = NULL, ShaderFeature::OutputTarget outputTarget = ShaderFeature::DefaultTarget );
|
||||
LangElement* expandNormalMap( LangElement *sampleNormalOp, LangElement *normalDecl, LangElement *normalVar, const MaterialFeatureData &fd );
|
||||
Var* getVertTexCoord( const String &name ) override;
|
||||
LangElement* setupTexSpaceMat( Vector<ShaderComponent*> &componentList, Var **texSpaceMat ) override;
|
||||
LangElement* assignColor( LangElement *elem, Material::BlendOp blend, LangElement *lerpElem = NULL, ShaderFeature::OutputTarget outputTarget = ShaderFeature::DefaultTarget ) override;
|
||||
LangElement* expandNormalMap( LangElement *sampleNormalOp, LangElement *normalDecl, LangElement *normalVar, const MaterialFeatureData &fd ) override;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -157,7 +157,7 @@ public:
|
|||
: mName( name )
|
||||
{}
|
||||
|
||||
virtual String getName() { return mName; }
|
||||
String getName() override { return mName; }
|
||||
};
|
||||
|
||||
class RenderTargetZeroGLSL : public ShaderFeatureGLSL
|
||||
|
|
@ -175,12 +175,12 @@ public:
|
|||
mFeatureName = buffer;
|
||||
}
|
||||
|
||||
virtual String getName() { return mFeatureName; }
|
||||
String getName() override { return mFeatureName; }
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const { return mOutputTargetMask; }
|
||||
U32 getOutputTargets( const MaterialFeatureData &fd ) const override { return mOutputTargetMask; }
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -188,20 +188,20 @@ public:
|
|||
class VertPositionGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Vert Position";
|
||||
}
|
||||
|
||||
virtual void determineFeature( Material *material,
|
||||
void determineFeature( Material *material,
|
||||
const GFXVertexFormat *vertexFormat,
|
||||
U32 stageNum,
|
||||
const FeatureType &type,
|
||||
const FeatureSet &features,
|
||||
MaterialFeatureData *outFeatureData );
|
||||
MaterialFeatureData *outFeatureData ) override;
|
||||
|
||||
};
|
||||
|
||||
|
|
@ -218,17 +218,17 @@ public:
|
|||
|
||||
RTLightingFeatGLSL();
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp(){ return Material::None; }
|
||||
Material::BlendOp getBlendOp() override{ return Material::None; }
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "RT Lighting";
|
||||
}
|
||||
|
|
@ -244,25 +244,25 @@ protected:
|
|||
ShaderIncludeDependency mTorqueDep;
|
||||
public:
|
||||
DiffuseMapFeatGLSL();
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual U32 getOutputTargets(const MaterialFeatureData &fd) const;
|
||||
U32 getOutputTargets(const MaterialFeatureData &fd) const override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp(){ return Material::LerpAlpha; }
|
||||
Material::BlendOp getBlendOp() override{ return Material::LerpAlpha; }
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
|
||||
// Sets textures and texture flags for current pass
|
||||
virtual void setTexData( Material::StageData &stageDat,
|
||||
void setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex );
|
||||
U32 &texIndex ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Base Texture";
|
||||
}
|
||||
|
|
@ -273,23 +273,23 @@ public:
|
|||
class OverlayTexFeatGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp(){ return Material::LerpAlpha; }
|
||||
Material::BlendOp getBlendOp() override{ return Material::LerpAlpha; }
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
|
||||
// Sets textures and texture flags for current pass
|
||||
virtual void setTexData( Material::StageData &stageDat,
|
||||
void setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex );
|
||||
U32 &texIndex ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Overlay Texture";
|
||||
}
|
||||
|
|
@ -300,14 +300,14 @@ public:
|
|||
class DiffuseFeatureGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp(){ return Material::None; }
|
||||
Material::BlendOp getBlendOp() override{ return Material::None; }
|
||||
|
||||
virtual U32 getOutputTargets(const MaterialFeatureData &fd) const;
|
||||
U32 getOutputTargets(const MaterialFeatureData &fd) const override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Diffuse Color";
|
||||
}
|
||||
|
|
@ -318,14 +318,14 @@ class DiffuseVertColorFeatureGLSL : public ShaderFeatureGLSL
|
|||
{
|
||||
public:
|
||||
|
||||
virtual void processVert( Vector< ShaderComponent* >& componentList,
|
||||
const MaterialFeatureData& fd );
|
||||
virtual void processPix( Vector< ShaderComponent* >&componentList,
|
||||
const MaterialFeatureData& fd );
|
||||
void processVert( Vector< ShaderComponent* >& componentList,
|
||||
const MaterialFeatureData& fd ) override;
|
||||
void processPix( Vector< ShaderComponent* >&componentList,
|
||||
const MaterialFeatureData& fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp(){ return Material::None; }
|
||||
Material::BlendOp getBlendOp() override{ return Material::None; }
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Diffuse Vertex Color";
|
||||
}
|
||||
|
|
@ -335,28 +335,28 @@ public:
|
|||
class LightmapFeatGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp(){ return Material::LerpAlpha; }
|
||||
Material::BlendOp getBlendOp() override{ return Material::LerpAlpha; }
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
|
||||
// Sets textures and texture flags for current pass
|
||||
virtual void setTexData( Material::StageData &stageDat,
|
||||
void setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex );
|
||||
U32 &texIndex ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Lightmap";
|
||||
}
|
||||
|
||||
virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const;
|
||||
U32 getOutputTargets( const MaterialFeatureData &fd ) const override;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -364,28 +364,28 @@ public:
|
|||
class TonemapFeatGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp(){ return Material::LerpAlpha; }
|
||||
Material::BlendOp getBlendOp() override{ return Material::LerpAlpha; }
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
|
||||
// Sets textures and texture flags for current pass
|
||||
virtual void setTexData( Material::StageData &stageDat,
|
||||
void setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex );
|
||||
U32 &texIndex ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Tonemap";
|
||||
}
|
||||
|
||||
virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const;
|
||||
U32 getOutputTargets( const MaterialFeatureData &fd ) const override;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -393,20 +393,20 @@ public:
|
|||
class VertLitGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp(){ return Material::None; }
|
||||
Material::BlendOp getBlendOp() override{ return Material::None; }
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Vert Lit";
|
||||
}
|
||||
|
||||
virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const;
|
||||
U32 getOutputTargets( const MaterialFeatureData &fd ) const override;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -414,23 +414,23 @@ public:
|
|||
class DetailFeatGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp(){ return Material::Mul; }
|
||||
Material::BlendOp getBlendOp() override{ return Material::Mul; }
|
||||
|
||||
// Sets textures and texture flags for current pass
|
||||
virtual void setTexData( Material::StageData &stageDat,
|
||||
void setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex );
|
||||
U32 &texIndex ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Detail";
|
||||
}
|
||||
|
|
@ -441,21 +441,21 @@ public:
|
|||
class ReflectCubeFeatGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
|
||||
// Sets textures and texture flags for current pass
|
||||
virtual void setTexData( Material::StageData &stageDat,
|
||||
void setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex );
|
||||
U32 &texIndex ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Reflect Cube";
|
||||
}
|
||||
|
|
@ -472,17 +472,17 @@ protected:
|
|||
public:
|
||||
FogFeatGLSL();
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
|
||||
Material::BlendOp getBlendOp() override { return Material::LerpAlpha; }
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Fog";
|
||||
}
|
||||
|
|
@ -493,9 +493,9 @@ public:
|
|||
class TexAnimGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual Material::BlendOp getBlendOp() { return Material::None; }
|
||||
Material::BlendOp getBlendOp() override { return Material::None; }
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Texture Animation";
|
||||
}
|
||||
|
|
@ -513,17 +513,17 @@ public:
|
|||
|
||||
VisibilityFeatGLSL();
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp() { return Material::None; }
|
||||
Material::BlendOp getBlendOp() override { return Material::None; }
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Visibility";
|
||||
}
|
||||
|
|
@ -534,12 +534,12 @@ public:
|
|||
class AlphaTestGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp() { return Material::None; }
|
||||
Material::BlendOp getBlendOp() override { return Material::None; }
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Alpha Test";
|
||||
}
|
||||
|
|
@ -552,12 +552,12 @@ public:
|
|||
class GlowMaskGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp() { return Material::None; }
|
||||
Material::BlendOp getBlendOp() override { return Material::None; }
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Glow Mask";
|
||||
}
|
||||
|
|
@ -578,12 +578,12 @@ public:
|
|||
|
||||
HDROutGLSL();
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual Material::BlendOp getBlendOp() { return Material::None; }
|
||||
Material::BlendOp getBlendOp() override { return Material::None; }
|
||||
|
||||
virtual String getName() { return "HDR Output"; }
|
||||
String getName() override { return "HDR Output"; }
|
||||
};
|
||||
|
||||
///
|
||||
|
|
@ -597,35 +597,35 @@ public:
|
|||
|
||||
FoliageFeatureGLSL();
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Foliage Feature";
|
||||
}
|
||||
|
||||
virtual void determineFeature( Material *material,
|
||||
void determineFeature( Material *material,
|
||||
const GFXVertexFormat *vertexFormat,
|
||||
U32 stageNum,
|
||||
const FeatureType &type,
|
||||
const FeatureSet &features,
|
||||
MaterialFeatureData *outFeatureData );
|
||||
MaterialFeatureData *outFeatureData ) override;
|
||||
|
||||
virtual ShaderFeatureConstHandles* createConstHandles( GFXShader *shader, SimObject *userObject );
|
||||
ShaderFeatureConstHandles* createConstHandles( GFXShader *shader, SimObject *userObject ) override;
|
||||
};
|
||||
|
||||
class ParticleNormalFeatureGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Particle Normal Generation Feature";
|
||||
}
|
||||
|
|
@ -645,20 +645,20 @@ public:
|
|||
|
||||
ImposterVertFeatureGLSL();
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
virtual String getName() { return "Imposter Vert"; }
|
||||
String getName() override { return "Imposter Vert"; }
|
||||
|
||||
virtual void determineFeature( Material *material,
|
||||
void determineFeature( Material *material,
|
||||
const GFXVertexFormat *vertexFormat,
|
||||
U32 stageNum,
|
||||
const FeatureType &type,
|
||||
const FeatureSet &features,
|
||||
MaterialFeatureData *outFeatureData );
|
||||
MaterialFeatureData *outFeatureData ) override;
|
||||
};
|
||||
|
||||
/// Hardware Skinning
|
||||
|
|
@ -668,10 +668,10 @@ protected:
|
|||
|
||||
public:
|
||||
|
||||
virtual void processVert(Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd);
|
||||
void processVert(Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd) override;
|
||||
|
||||
virtual String getName() { return "Hardware Skinning"; }
|
||||
String getName() override { return "Hardware Skinning"; }
|
||||
};
|
||||
|
||||
/// Reflection Probes
|
||||
|
|
@ -683,21 +683,21 @@ protected:
|
|||
public:
|
||||
ReflectionProbeFeatGLSL();
|
||||
|
||||
virtual void processVert(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd);
|
||||
void processVert(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd) override;
|
||||
|
||||
virtual void processPix(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd);
|
||||
void processPix(Vector<ShaderComponent*>& componentList,
|
||||
const MaterialFeatureData& fd) override;
|
||||
|
||||
virtual Resources getResources(const MaterialFeatureData& fd);
|
||||
Resources getResources(const MaterialFeatureData& fd) override;
|
||||
|
||||
// Sets textures and texture flags for current pass
|
||||
virtual void setTexData(Material::StageData& stageDat,
|
||||
void setTexData(Material::StageData& stageDat,
|
||||
const MaterialFeatureData& fd,
|
||||
RenderPassData& passData,
|
||||
U32& texIndex);
|
||||
U32& texIndex) override;
|
||||
|
||||
virtual String getName()
|
||||
String getName() override
|
||||
{
|
||||
return "Reflection Probes";
|
||||
}
|
||||
|
|
|
|||
|
|
@ -36,12 +36,12 @@ public:
|
|||
ShaderGenPrinterGLSL() { for (int i = 0; i < 3; i++) extraRTs[i] = false; }
|
||||
|
||||
// ShaderGenPrinter
|
||||
virtual void printShaderHeader(Stream& stream);
|
||||
virtual void printMainComment(Stream& stream);
|
||||
virtual void printVertexShaderCloser(Stream& stream);
|
||||
virtual void printPixelShaderOutputStruct(Stream& stream, const MaterialFeatureData &featureData);
|
||||
virtual void printPixelShaderCloser(Stream& stream);
|
||||
virtual void printLine(Stream& stream, const String& line);
|
||||
void printShaderHeader(Stream& stream) override;
|
||||
void printMainComment(Stream& stream) override;
|
||||
void printVertexShaderCloser(Stream& stream) override;
|
||||
void printPixelShaderOutputStruct(Stream& stream, const MaterialFeatureData &featureData) override;
|
||||
void printPixelShaderCloser(Stream& stream) override;
|
||||
void printLine(Stream& stream, const String& line) override;
|
||||
};
|
||||
|
||||
class ShaderGenComponentFactoryGLSL : public ShaderGenComponentFactory
|
||||
|
|
@ -53,10 +53,10 @@ public:
|
|||
static const char* typeToString( GFXDeclType type );
|
||||
|
||||
// ShaderGenComponentFactory
|
||||
virtual ShaderComponent* createVertexInputConnector( const GFXVertexFormat &vertexFormat );
|
||||
virtual ShaderComponent* createVertexPixelConnector();
|
||||
virtual ShaderComponent* createVertexParamsDef();
|
||||
virtual ShaderComponent* createPixelParamsDef();
|
||||
ShaderComponent* createVertexInputConnector( const GFXVertexFormat &vertexFormat ) override;
|
||||
ShaderComponent* createVertexPixelConnector() override;
|
||||
ShaderComponent* createVertexParamsDef() override;
|
||||
ShaderComponent* createPixelParamsDef() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue