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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
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@ -120,15 +120,15 @@ class SFXAsyncStream : public AsyncPacketBufferedInputStream< SFXStreamRef, SFXS
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bool mReadSilenceAtEnd;
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// AsyncPacketStream.
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virtual SFXStreamPacket* _newPacket( U32 packetSize )
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SFXStreamPacket* _newPacket( U32 packetSize ) override
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{
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SFXStreamPacket* packet = Parent::_newPacket( packetSize );
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packet->mFormat = getSourceStream()->getFormat();
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return packet;
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}
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virtual void _requestNext();
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virtual void _onArrival( SFXStreamPacket* const& packet );
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virtual void _newReadItem( PacketReadItemRef& outRef, SFXStreamPacket* packet, U32 numElements )
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void _requestNext() override;
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void _onArrival( SFXStreamPacket* const& packet ) override;
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void _newReadItem( PacketReadItemRef& outRef, SFXStreamPacket* packet, U32 numElements ) override
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{
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if( !this->mNumRemainingSourceElements && mReadSilenceAtEnd )
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packet->mIsLast = false;
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@ -285,7 +285,7 @@ class SFXWrapAroundBuffer : public SFXBuffer
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U32 mBufferSize;
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// SFXBuffer.
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virtual void _flush()
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void _flush() override
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{
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mWriteOffset = 0;
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}
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@ -294,7 +294,7 @@ class SFXWrapAroundBuffer : public SFXBuffer
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virtual bool _copyData( U32 offset, const U8* data, U32 length ) = 0;
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// SFXBuffer.
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virtual void write( SFXStreamPacket* const* packets, U32 num );
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void write( SFXStreamPacket* const* packets, U32 num ) override;
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/// @return the sample position in the sound stream as determined from the
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/// given buffer offset.
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@ -326,7 +326,7 @@ class SFXWrapAroundBuffer : public SFXBuffer
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SFXWrapAroundBuffer( SFXDescription* description )
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: Parent( description ), mBufferSize( 0 ), mWriteOffset(0) {}
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virtual U32 getMemoryUsed() const { return mBufferSize; }
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U32 getMemoryUsed() const override { return mBufferSize; }
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};
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//--------------------------------------------------------------------------
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