mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
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@ -38,8 +38,8 @@ class SFXNullBuffer : public SFXBuffer
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SFXNullBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
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// SFXBuffer.
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virtual void write( SFXInternal::SFXStreamPacket* const* packets, U32 num );
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virtual void _flush() {}
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void write( SFXInternal::SFXStreamPacket* const* packets, U32 num ) override;
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void _flush() override {}
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public:
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@ -55,9 +55,9 @@ class SFXNullDevice : public SFXDevice
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public:
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// SFXDevice.
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virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
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virtual SFXVoice* createVoice( bool is3D, SFXBuffer *buffer );
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virtual void update();
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SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description ) override;
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SFXVoice* createVoice( bool is3D, SFXBuffer *buffer ) override;
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void update() override;
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};
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#endif // _SFXNULLDEVICE_H_
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@ -36,11 +36,11 @@ public:
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protected:
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void addDeviceDesc( const String& name, const String& desc );
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void init();
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void init() override;
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public:
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SFXDevice* createDevice( const String& deviceName, bool useHardware, S32 maxBuffers );
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SFXDevice* createDevice( const String& deviceName, bool useHardware, S32 maxBuffers ) override;
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};
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@ -54,12 +54,12 @@ class SFXNullVoice : public SFXVoice
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bool mIsLooping;
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// SFXVoice.
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virtual SFXStatus _status() const;
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virtual void _play();
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virtual void _pause();
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virtual void _stop();
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virtual void _seek( U32 sample );
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virtual U32 _tell() const;
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SFXStatus _status() const override;
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void _play() override;
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void _pause() override;
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void _stop() override;
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void _seek( U32 sample ) override;
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U32 _tell() const override;
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///
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U32 _getPlayTime() const
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@ -72,15 +72,15 @@ class SFXNullVoice : public SFXVoice
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virtual ~SFXNullVoice();
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/// SFXVoice
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SFXStatus getStatus() const;
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void setPosition( U32 sample );
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void play( bool looping );
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void setMinMaxDistance( F32 min, F32 max );
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void setVelocity( const VectorF& velocity );
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void setTransform( const MatrixF& transform );
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void setVolume( F32 volume );
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void setPitch( F32 pitch );
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void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume );
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SFXStatus getStatus() const override;
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void setPosition( U32 sample ) override;
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void play( bool looping ) override;
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void setMinMaxDistance( F32 min, F32 max ) override;
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void setVelocity( const VectorF& velocity ) override;
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void setTransform( const MatrixF& transform ) override;
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void setVolume( F32 volume ) override;
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void setPitch( F32 pitch ) override;
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void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume ) override;
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};
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#endif // _SFXNULLVOICE_H_
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