mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-10 22:24:33 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
|
|
@ -83,7 +83,7 @@ protected:
|
|||
static bool _clearStats( GFXDevice::GFXDeviceEventType type );
|
||||
|
||||
// RenderBinManager
|
||||
virtual void internalAddElement( RenderInst *inst );
|
||||
void internalAddElement( RenderInst *inst ) override;
|
||||
|
||||
public:
|
||||
|
||||
|
|
@ -96,9 +96,9 @@ public:
|
|||
DECLARE_CONOBJECT(RenderTerrainMgr);
|
||||
|
||||
// RenderBinManager
|
||||
virtual void sort();
|
||||
virtual void render( SceneRenderState *state );
|
||||
virtual void clear();
|
||||
void sort() override;
|
||||
void render( SceneRenderState *state ) override;
|
||||
void clear() override;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue