rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -50,10 +50,10 @@ public:
virtual ~RenderParticleMgr();
// RenderBinManager
void render(SceneRenderState * state);
void sort();
void clear();
void addElement( RenderInst *inst );
void render(SceneRenderState * state) override;
void sort() override;
void clear() override;
void addElement( RenderInst *inst ) override;
// ConsoleObject
DECLARE_CONOBJECT(RenderParticleMgr);
@ -62,12 +62,12 @@ public:
const static U8 ParticleSystemStencilMask = 0x80; // We are using the top bit
const static U32 OffscreenPoolSize = 5;
virtual void setTargetChainLength(const U32 chainLength);
void setTargetChainLength(const U32 chainLength) override;
protected:
// Override
virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event) override;
bool _initShader();
void _initGFXResources();