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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -50,10 +50,10 @@ public:
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virtual ~RenderParticleMgr();
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// RenderBinManager
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void render(SceneRenderState * state);
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void sort();
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void clear();
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void addElement( RenderInst *inst );
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void render(SceneRenderState * state) override;
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void sort() override;
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void clear() override;
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void addElement( RenderInst *inst ) override;
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// ConsoleObject
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DECLARE_CONOBJECT(RenderParticleMgr);
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@ -62,12 +62,12 @@ public:
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const static U8 ParticleSystemStencilMask = 0x80; // We are using the top bit
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const static U32 OffscreenPoolSize = 5;
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virtual void setTargetChainLength(const U32 chainLength);
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void setTargetChainLength(const U32 chainLength) override;
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protected:
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// Override
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virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
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bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event) override;
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bool _initShader();
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void _initGFXResources();
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