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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -50,8 +50,8 @@ public:
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bool isGlowEnabled();
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// RenderBinManager
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virtual void addElement( RenderInst *inst );
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virtual void render( SceneRenderState *state );
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void addElement( RenderInst *inst ) override;
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void render( SceneRenderState *state ) override;
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// ConsoleObject
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DECLARE_CONOBJECT( RenderGlowMgr );
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@ -67,7 +67,7 @@ protected:
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virtual BaseMatInstance *getMatInstance() { return mGlowMatInst; }
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virtual const MatInstanceHookType& getType() const { return Type; }
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const MatInstanceHookType& getType() const override { return Type; }
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/// Our material hook type.
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static const MatInstanceHookType Type;
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