mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
|
|
@ -84,16 +84,16 @@ public:
|
|||
|
||||
DECLARE_CONOBJECT(RenderFormatToken);
|
||||
static void initPersistFields();
|
||||
virtual bool onAdd();
|
||||
virtual void onRemove();
|
||||
bool onAdd() override;
|
||||
void onRemove() override;
|
||||
|
||||
RenderFormatToken();
|
||||
virtual ~RenderFormatToken();
|
||||
|
||||
virtual void process(SceneRenderState *state, RenderPassStateBin *callingBin);
|
||||
virtual void reset();
|
||||
virtual void enable(bool enabled = true);
|
||||
virtual bool isEnabled() const;
|
||||
void process(SceneRenderState *state, RenderPassStateBin *callingBin) override;
|
||||
void reset() override;
|
||||
void enable(bool enabled = true) override;
|
||||
bool isEnabled() const override;
|
||||
};
|
||||
|
||||
#endif // _RENDERFORMATCHANGER_H_
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue