rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -40,7 +40,7 @@ public:
void setOverrideMaterial(BaseMatInstance* overrideMaterial);
// RenderBinManager interface
virtual void render(SceneRenderState * state);
void render(SceneRenderState * state) override;
DECLARE_CONOBJECT(ForcedMaterialMeshMgr);
static void initPersistFields();

View file

@ -84,16 +84,16 @@ public:
DECLARE_CONOBJECT(RenderFormatToken);
static void initPersistFields();
virtual bool onAdd();
virtual void onRemove();
bool onAdd() override;
void onRemove() override;
RenderFormatToken();
virtual ~RenderFormatToken();
virtual void process(SceneRenderState *state, RenderPassStateBin *callingBin);
virtual void reset();
virtual void enable(bool enabled = true);
virtual bool isEnabled() const;
void process(SceneRenderState *state, RenderPassStateBin *callingBin) override;
void reset() override;
void enable(bool enabled = true) override;
bool isEnabled() const override;
};
#endif // _RENDERFORMATCHANGER_H_

View file

@ -50,8 +50,8 @@ public:
bool isGlowEnabled();
// RenderBinManager
virtual void addElement( RenderInst *inst );
virtual void render( SceneRenderState *state );
void addElement( RenderInst *inst ) override;
void render( SceneRenderState *state ) override;
// ConsoleObject
DECLARE_CONOBJECT( RenderGlowMgr );
@ -67,7 +67,7 @@ protected:
virtual BaseMatInstance *getMatInstance() { return mGlowMatInst; }
virtual const MatInstanceHookType& getType() const { return Type; }
const MatInstanceHookType& getType() const override { return Type; }
/// Our material hook type.
static const MatInstanceHookType Type;

View file

@ -93,7 +93,7 @@ public:
static void initPersistFields();
// RenderBinManager
virtual void render( SceneRenderState *state );
void render( SceneRenderState *state ) override;
};

View file

@ -38,8 +38,8 @@ public:
// RenderBinManager interface
virtual void init();
virtual void render(SceneRenderState * state);
virtual void addElement( RenderInst *inst );
void render(SceneRenderState * state) override;
void addElement( RenderInst *inst ) override;
// ConsoleObject interface
static void initPersistFields();

View file

@ -39,7 +39,7 @@ public:
virtual void setOverrideMaterial(BaseMatInstance* overrideMat);
// RenderBinMgr
virtual void render(SceneRenderState * state);
void render(SceneRenderState * state) override;
// ConsoleObject
static void initPersistFields();

View file

@ -50,10 +50,10 @@ public:
virtual ~RenderParticleMgr();
// RenderBinManager
void render(SceneRenderState * state);
void sort();
void clear();
void addElement( RenderInst *inst );
void render(SceneRenderState * state) override;
void sort() override;
void clear() override;
void addElement( RenderInst *inst ) override;
// ConsoleObject
DECLARE_CONOBJECT(RenderParticleMgr);
@ -62,12 +62,12 @@ public:
const static U8 ParticleSystemStencilMask = 0x80; // We are using the top bit
const static U32 OffscreenPoolSize = 5;
virtual void setTargetChainLength(const U32 chainLength);
void setTargetChainLength(const U32 chainLength) override;
protected:
// Override
virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event) override;
bool _initShader();
void _initGFXResources();

View file

@ -79,9 +79,9 @@ public:
RenderPassStateBin();
virtual ~RenderPassStateBin();
void render(SceneRenderState *state);
void clear();
void sort();
void render(SceneRenderState *state) override;
void clear() override;
void sort() override;
};
#endif // _RENDERPASSSTATETOKEN_H_

View file

@ -83,7 +83,7 @@ protected:
static bool _clearStats( GFXDevice::GFXDeviceEventType type );
// RenderBinManager
virtual void internalAddElement( RenderInst *inst );
void internalAddElement( RenderInst *inst ) override;
public:
@ -96,9 +96,9 @@ public:
DECLARE_CONOBJECT(RenderTerrainMgr);
// RenderBinManager
virtual void sort();
virtual void render( SceneRenderState *state );
virtual void clear();
void sort() override;
void render( SceneRenderState *state ) override;
void clear() override;
};

View file

@ -43,9 +43,9 @@ public:
virtual ~RenderTranslucentMgr();
// RenderBinManager
void render(SceneRenderState * state);
void addElement( RenderInst *inst );
void setupSGData( MeshRenderInst *ri, SceneData &data );
void render(SceneRenderState * state) override;
void addElement( RenderInst *inst ) override;
void setupSGData( MeshRenderInst *ri, SceneData &data ) override;
// ConsoleObject
DECLARE_CONOBJECT(RenderTranslucentMgr);