mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
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@ -40,7 +40,7 @@ public:
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void setOverrideMaterial(BaseMatInstance* overrideMaterial);
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// RenderBinManager interface
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virtual void render(SceneRenderState * state);
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void render(SceneRenderState * state) override;
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DECLARE_CONOBJECT(ForcedMaterialMeshMgr);
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static void initPersistFields();
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@ -84,16 +84,16 @@ public:
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DECLARE_CONOBJECT(RenderFormatToken);
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static void initPersistFields();
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virtual bool onAdd();
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virtual void onRemove();
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bool onAdd() override;
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void onRemove() override;
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RenderFormatToken();
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virtual ~RenderFormatToken();
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virtual void process(SceneRenderState *state, RenderPassStateBin *callingBin);
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virtual void reset();
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virtual void enable(bool enabled = true);
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virtual bool isEnabled() const;
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void process(SceneRenderState *state, RenderPassStateBin *callingBin) override;
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void reset() override;
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void enable(bool enabled = true) override;
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bool isEnabled() const override;
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};
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#endif // _RENDERFORMATCHANGER_H_
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@ -50,8 +50,8 @@ public:
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bool isGlowEnabled();
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// RenderBinManager
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virtual void addElement( RenderInst *inst );
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virtual void render( SceneRenderState *state );
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void addElement( RenderInst *inst ) override;
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void render( SceneRenderState *state ) override;
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// ConsoleObject
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DECLARE_CONOBJECT( RenderGlowMgr );
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@ -67,7 +67,7 @@ protected:
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virtual BaseMatInstance *getMatInstance() { return mGlowMatInst; }
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virtual const MatInstanceHookType& getType() const { return Type; }
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const MatInstanceHookType& getType() const override { return Type; }
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/// Our material hook type.
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static const MatInstanceHookType Type;
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@ -93,7 +93,7 @@ public:
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static void initPersistFields();
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// RenderBinManager
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virtual void render( SceneRenderState *state );
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void render( SceneRenderState *state ) override;
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};
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@ -38,8 +38,8 @@ public:
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// RenderBinManager interface
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virtual void init();
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virtual void render(SceneRenderState * state);
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virtual void addElement( RenderInst *inst );
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void render(SceneRenderState * state) override;
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void addElement( RenderInst *inst ) override;
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// ConsoleObject interface
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static void initPersistFields();
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@ -39,7 +39,7 @@ public:
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virtual void setOverrideMaterial(BaseMatInstance* overrideMat);
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// RenderBinMgr
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virtual void render(SceneRenderState * state);
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void render(SceneRenderState * state) override;
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// ConsoleObject
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static void initPersistFields();
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@ -50,10 +50,10 @@ public:
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virtual ~RenderParticleMgr();
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// RenderBinManager
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void render(SceneRenderState * state);
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void sort();
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void clear();
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void addElement( RenderInst *inst );
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void render(SceneRenderState * state) override;
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void sort() override;
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void clear() override;
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void addElement( RenderInst *inst ) override;
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// ConsoleObject
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DECLARE_CONOBJECT(RenderParticleMgr);
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@ -62,12 +62,12 @@ public:
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const static U8 ParticleSystemStencilMask = 0x80; // We are using the top bit
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const static U32 OffscreenPoolSize = 5;
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virtual void setTargetChainLength(const U32 chainLength);
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void setTargetChainLength(const U32 chainLength) override;
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protected:
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// Override
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virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
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bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event) override;
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bool _initShader();
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void _initGFXResources();
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@ -79,9 +79,9 @@ public:
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RenderPassStateBin();
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virtual ~RenderPassStateBin();
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void render(SceneRenderState *state);
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void clear();
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void sort();
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void render(SceneRenderState *state) override;
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void clear() override;
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void sort() override;
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};
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#endif // _RENDERPASSSTATETOKEN_H_
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@ -83,7 +83,7 @@ protected:
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static bool _clearStats( GFXDevice::GFXDeviceEventType type );
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// RenderBinManager
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virtual void internalAddElement( RenderInst *inst );
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void internalAddElement( RenderInst *inst ) override;
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public:
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@ -96,9 +96,9 @@ public:
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DECLARE_CONOBJECT(RenderTerrainMgr);
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// RenderBinManager
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virtual void sort();
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virtual void render( SceneRenderState *state );
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virtual void clear();
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void sort() override;
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void render( SceneRenderState *state ) override;
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void clear() override;
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};
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@ -43,9 +43,9 @@ public:
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virtual ~RenderTranslucentMgr();
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// RenderBinManager
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void render(SceneRenderState * state);
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void addElement( RenderInst *inst );
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void setupSGData( MeshRenderInst *ri, SceneData &data );
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void render(SceneRenderState * state) override;
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void addElement( RenderInst *inst ) override;
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void setupSGData( MeshRenderInst *ri, SceneData &data ) override;
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// ConsoleObject
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DECLARE_CONOBJECT(RenderTranslucentMgr);
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