mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-22 05:40:55 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
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@ -151,7 +151,7 @@ class AsyncBufferedInputStream : public IInputStreamFilter< T, Stream >,
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void stop() { mIsStopped = true; }
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// IInputStream.
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virtual U32 read( ElementType* buffer, U32 num );
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U32 read( ElementType* buffer, U32 num ) override;
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};
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//-----------------------------------------------------------------------------
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@ -299,7 +299,7 @@ class AsyncBufferedReadItem : public ThreadWorkItem
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T mElement;
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// WorkItem
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virtual void execute()
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void execute() override
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{
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if( Deref( mSourceStream ).read( &mElement, 1 ) )
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{
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@ -309,7 +309,7 @@ class AsyncBufferedReadItem : public ThreadWorkItem
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mAsyncStream->_onArrival( mElement );
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}
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}
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virtual void onCancelled()
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void onCancelled() override
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{
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Parent::onCancelled();
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destructSingle( mElement );
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@ -354,7 +354,7 @@ class AsyncSingleBufferedInputStream : public AsyncBufferedInputStream< T, Strea
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protected:
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// AsyncBufferedInputStream.
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virtual void _requestNext();
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void _requestNext() override;
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/// Create a new work item that reads the next element.
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virtual void _newReadItem( ThreadSafeRef< ThreadWorkItem >& outRef )
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@ -129,7 +129,7 @@ class AsyncPacketBufferedInputStream : public AsyncBufferedInputStream< Packet*,
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PacketType* mPacket;
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// WorkItem
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virtual void execute()
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void execute() override
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{
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Parent::execute();
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mPacket->mSizeActual += this->mNumElementsRead;
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@ -174,7 +174,7 @@ class AsyncPacketBufferedInputStream : public AsyncBufferedInputStream< Packet*,
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if( this->cancellationPoint() ) return;
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mAsyncStream->_onArrival( mPacket );
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}
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virtual void onCancelled()
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void onCancelled() override
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{
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Parent::onCancelled();
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destructSingle< PacketType* >( mPacket );
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@ -197,7 +197,7 @@ class AsyncPacketBufferedInputStream : public AsyncBufferedInputStream< Packet*,
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virtual PacketType* _newPacket( U32 packetSize ) { return constructSingle< PacketType* >( packetSize ); }
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/// Request the next packet from the underlying stream.
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virtual void _requestNext();
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void _requestNext() override;
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/// Create a new work item that reads "numElements" into "packet".
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virtual void _newReadItem( PacketReadItemRef& outRef,
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@ -114,7 +114,7 @@ class AsyncUpdateThread : public Thread, public ThreadSafeRefCount< AsyncUpdateT
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virtual ~AsyncUpdateThread();
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virtual void run( void* );
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void run( void* ) override;
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/// Trigger the update event to notify the thread about
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/// pending updates.
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@ -141,7 +141,7 @@ class AsyncPeriodicUpdateThread : public AsyncUpdateThread
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/// Time between periodic updates in milliseconds.
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U32 mIntervalMS;
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virtual void _waitForEventAndReset();
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void _waitForEventAndReset() override;
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public:
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@ -76,7 +76,7 @@ struct NetAsync::NameLookupWorkItem : public ThreadPool::WorkItem
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}
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protected:
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virtual void execute()
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void execute() override
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{
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NetAddress address;
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Net::Error error = Net::stringToAddress(mRequest.remoteAddr, &address, true);
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@ -206,7 +206,7 @@ struct ThreadPool::WorkerThread : public Thread
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WorkerThread( ThreadPool* pool, U32 index );
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WorkerThread* getNext();
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virtual void run( void* arg = 0 );
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void run( void* arg = 0 ) override;
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private:
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U32 mIndex;
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@ -223,7 +223,7 @@ class AsyncReadItem : public AsyncIOItem< T, Stream >
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/// elements actually read from the stream.
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U32 mNumElementsRead;
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virtual void execute();
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void execute() override;
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void _allocBuffer()
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{
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