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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -39,16 +39,16 @@ public:
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ProcessedCustomMaterial(Material &mat);
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~ProcessedCustomMaterial();
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virtual bool setupPass(SceneRenderState *, const SceneData& sgData, U32 pass);
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virtual bool init( const FeatureSet &features, const GFXVertexFormat *vertexFormat, const MatFeaturesDelegate &featuresDelegate );
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virtual void setTextureStages(SceneRenderState *, const SceneData &sgData, U32 pass );
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virtual MaterialParameters* allocMaterialParameters();
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bool setupPass(SceneRenderState *, const SceneData& sgData, U32 pass) override;
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bool init( const FeatureSet &features, const GFXVertexFormat *vertexFormat, const MatFeaturesDelegate &featuresDelegate ) override;
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void setTextureStages(SceneRenderState *, const SceneData &sgData, U32 pass ) override;
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MaterialParameters* allocMaterialParameters() override;
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protected:
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virtual void _setStageData();
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virtual bool _hasCubemap(U32 pass);
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void _initPassStateBlock( RenderPassData *rpd, GFXStateBlockDesc &result );
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void _setStageData() override;
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bool _hasCubemap(U32 pass) override;
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void _initPassStateBlock( RenderPassData *rpd, GFXStateBlockDesc &result ) override;
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virtual void _initPassStateBlocks();
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private:
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