rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -39,16 +39,16 @@ public:
ProcessedCustomMaterial(Material &mat);
~ProcessedCustomMaterial();
virtual bool setupPass(SceneRenderState *, const SceneData& sgData, U32 pass);
virtual bool init( const FeatureSet &features, const GFXVertexFormat *vertexFormat, const MatFeaturesDelegate &featuresDelegate );
virtual void setTextureStages(SceneRenderState *, const SceneData &sgData, U32 pass );
virtual MaterialParameters* allocMaterialParameters();
bool setupPass(SceneRenderState *, const SceneData& sgData, U32 pass) override;
bool init( const FeatureSet &features, const GFXVertexFormat *vertexFormat, const MatFeaturesDelegate &featuresDelegate ) override;
void setTextureStages(SceneRenderState *, const SceneData &sgData, U32 pass ) override;
MaterialParameters* allocMaterialParameters() override;
protected:
virtual void _setStageData();
virtual bool _hasCubemap(U32 pass);
void _initPassStateBlock( RenderPassData *rpd, GFXStateBlockDesc &result );
void _setStageData() override;
bool _hasCubemap(U32 pass) override;
void _initPassStateBlock( RenderPassData *rpd, GFXStateBlockDesc &result ) override;
virtual void _initPassStateBlocks();
private: