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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -49,9 +49,9 @@ public:
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void loadHandle(ProcessedMaterial* pmat);
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// MaterialParameterHandle interface
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const String& getName() const { return mName; }
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virtual bool isValid() const;
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virtual S32 getSamplerRegister( U32 pass ) const;
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const String& getName() const override { return mName; }
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bool isValid() const override;
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S32 getSamplerRegister( U32 pass ) const override;
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private:
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friend class MatInstParameters;
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String mName;
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