rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -37,9 +37,9 @@ public:
~SingleLightShadowMap();
// LightShadowMap
virtual ShadowType getShadowType() const { return ShadowType_Spot; }
virtual void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState );
virtual void setShaderParameters(GFXShaderConstBuffer* params, LightingShaderConstants* lsc);
ShadowType getShadowType() const override { return ShadowType_Spot; }
void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState ) override;
void setShaderParameters(GFXShaderConstBuffer* params, LightingShaderConstants* lsc) override;
};