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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -37,9 +37,9 @@ public:
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PSSMLightShadowMap( LightInfo *light );
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// LightShadowMap
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virtual ShadowType getShadowType() const { return ShadowType_PSSM; }
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virtual void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState );
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virtual void setShaderParameters(GFXShaderConstBuffer* params, LightingShaderConstants* lsc);
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ShadowType getShadowType() const override { return ShadowType_PSSM; }
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void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState ) override;
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void setShaderParameters(GFXShaderConstBuffer* params, LightingShaderConstants* lsc) override;
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/// Used to scale TSShapeInstance::smDetailAdjust to have
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/// objects lod quicker when in the PSSM shadow.
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