rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -40,12 +40,12 @@ public:
CubeLightShadowMap( LightInfo *light );
// LightShadowMap
virtual bool hasShadowTex() const { return mCubemap.isValid(); }
virtual ShadowType getShadowType() const { return ShadowType_CubeMap; }
virtual void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState );
virtual void setShaderParameters( GFXShaderConstBuffer* params, LightingShaderConstants* lsc );
virtual void releaseTextures();
virtual bool setTextureStage( U32 currTexFlag, LightingShaderConstants* lsc );
bool hasShadowTex() const override { return mCubemap.isValid(); }
ShadowType getShadowType() const override { return ShadowType_CubeMap; }
void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState ) override;
void setShaderParameters( GFXShaderConstBuffer* params, LightingShaderConstants* lsc ) override;
void releaseTextures() override;
bool setTextureStage( U32 currTexFlag, LightingShaderConstants* lsc ) override;
protected: