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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -40,12 +40,12 @@ public:
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CubeLightShadowMap( LightInfo *light );
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// LightShadowMap
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virtual bool hasShadowTex() const { return mCubemap.isValid(); }
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virtual ShadowType getShadowType() const { return ShadowType_CubeMap; }
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virtual void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState );
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virtual void setShaderParameters( GFXShaderConstBuffer* params, LightingShaderConstants* lsc );
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virtual void releaseTextures();
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virtual bool setTextureStage( U32 currTexFlag, LightingShaderConstants* lsc );
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bool hasShadowTex() const override { return mCubemap.isValid(); }
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ShadowType getShadowType() const override { return ShadowType_CubeMap; }
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void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState ) override;
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void setShaderParameters( GFXShaderConstBuffer* params, LightingShaderConstants* lsc ) override;
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void releaseTextures() override;
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bool setTextureStage( U32 currTexFlag, LightingShaderConstants* lsc ) override;
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protected:
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