rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -115,12 +115,12 @@ public:
ProjectedShadow( SceneObject *object );
virtual ~ProjectedShadow();
bool shouldRender( const SceneRenderState *state );
bool shouldRender( const SceneRenderState *state ) override;
void update( const SceneRenderState *state );
void render( F32 camDist, const TSRenderState &rdata );
U32 getLastRenderTime() const { return mLastRenderTime; }
const F32 getScore() const { return mScore; }
void update( const SceneRenderState *state ) override;
void render( F32 camDist, const TSRenderState &rdata ) override;
U32 getLastRenderTime() const override { return mLastRenderTime; }
const F32 getScore() const override { return mScore; }
};