mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
|
|
@ -36,14 +36,14 @@
|
|||
class blTerrainSystem : public SceneLightingInterface
|
||||
{
|
||||
public:
|
||||
virtual void init();
|
||||
virtual U32 addObjectType();
|
||||
virtual SceneLighting::ObjectProxy* createObjectProxy(SceneObject* obj, SceneLighting::ObjectProxyList* sceneObjects);
|
||||
virtual PersistInfo::PersistChunk* createPersistChunk(const U32 chunkType);
|
||||
virtual bool createPersistChunkFromProxy(SceneLighting::ObjectProxy* objproxy, PersistInfo::PersistChunk **ret);
|
||||
void init() override;
|
||||
U32 addObjectType() override;
|
||||
SceneLighting::ObjectProxy* createObjectProxy(SceneObject* obj, SceneLighting::ObjectProxyList* sceneObjects) override;
|
||||
PersistInfo::PersistChunk* createPersistChunk(const U32 chunkType) override;
|
||||
bool createPersistChunkFromProxy(SceneLighting::ObjectProxy* objproxy, PersistInfo::PersistChunk **ret) override;
|
||||
|
||||
// Given a ray, this will return the color from the lightmap of this object, return true if handled
|
||||
virtual bool getColorFromRayInfo(const RayInfo & collision, LinearColorF& result) const;
|
||||
bool getColorFromRayInfo(const RayInfo & collision, LinearColorF& result) const override;
|
||||
};
|
||||
|
||||
#endif // !_BLTERRAINSYSTEM_H_
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue