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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -44,8 +44,8 @@ struct blTerrainChunk : public PersistInfo::PersistChunk
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GBitmap *mLightmap;
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bool read(Stream &);
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bool write(Stream &);
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bool read(Stream &) override;
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bool write(Stream &) override;
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};
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//------------------------------------------------------------------------------
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@ -134,18 +134,18 @@ public:
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bool getShadowedSquares(const Vector<PlaneF> &, Vector<U16> &);
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// lighting
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void init();
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bool preLight(LightInfo *);
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void light(LightInfo *);
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void init() override;
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bool preLight(LightInfo *) override;
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void light(LightInfo *) override;
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// persist
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U32 getResourceCRC();
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bool setPersistInfo(PersistInfo::PersistChunk *);
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bool getPersistInfo(PersistInfo::PersistChunk *);
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U32 getResourceCRC() override;
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bool setPersistInfo(PersistInfo::PersistChunk *) override;
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bool getPersistInfo(PersistInfo::PersistChunk *) override;
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virtual bool supportsShadowVolume();
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virtual void getClipPlanes(Vector<PlaneF>& planes);
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virtual void addToShadowVolume(ShadowVolumeBSP * shadowVolume, LightInfo * light, S32 level);
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bool supportsShadowVolume() override;
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void getClipPlanes(Vector<PlaneF>& planes) override;
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void addToShadowVolume(ShadowVolumeBSP * shadowVolume, LightInfo * light, S32 level) override;
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// events
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//virtual void processTGELightProcessEvent(U32 curr, U32 max, LightInfo* currlight);
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