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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -63,10 +63,10 @@ public:
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virtual void renderShadow( SceneRenderState *state );
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// Called by statics
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virtual U32 packUpdate(SceneObject* obj, U32 checkMask, NetConnection *conn, U32 mask, BitStream *stream) { return 0; }
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virtual void unpackUpdate(SceneObject* obj, NetConnection *conn, BitStream *stream) { }
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U32 packUpdate(SceneObject* obj, U32 checkMask, NetConnection *conn, U32 mask, BitStream *stream) override { return 0; }
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void unpackUpdate(SceneObject* obj, NetConnection *conn, BitStream *stream) override { }
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virtual void reset();
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void reset() override;
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};
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class BasicSceneObjectPluginFactory : public ManagedSingleton< BasicSceneObjectPluginFactory >
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