rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -63,10 +63,10 @@ public:
virtual void renderShadow( SceneRenderState *state );
// Called by statics
virtual U32 packUpdate(SceneObject* obj, U32 checkMask, NetConnection *conn, U32 mask, BitStream *stream) { return 0; }
virtual void unpackUpdate(SceneObject* obj, NetConnection *conn, BitStream *stream) { }
U32 packUpdate(SceneObject* obj, U32 checkMask, NetConnection *conn, U32 mask, BitStream *stream) override { return 0; }
void unpackUpdate(SceneObject* obj, NetConnection *conn, BitStream *stream) override { }
virtual void reset();
void reset() override;
};
class BasicSceneObjectPluginFactory : public ManagedSingleton< BasicSceneObjectPluginFactory >