rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -30,63 +30,63 @@
class DeferredOrmMapGLSL : public ShaderFeatureGLSL
{
public:
virtual String getName() { return "Deferred Shading: PBR Config Map"; }
String getName() override { return "Deferred Shading: PBR Config Map"; }
virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
U32 getOutputTargets(const MaterialFeatureData& fd) const override;
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd ) override;
virtual Resources getResources( const MaterialFeatureData &fd );
Resources getResources( const MaterialFeatureData &fd ) override;
// Sets textures and texture flags for current pass
virtual void setTexData( Material::StageData &stageDat,
void setTexData( Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex );
U32 &texIndex ) override;
virtual void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd ) override;
};
class MatInfoFlagsGLSL : public ShaderFeatureGLSL
{
public:
virtual String getName() { return "Deferred Shading: Mat Info Flags"; }
String getName() override { return "Deferred Shading: Mat Info Flags"; }
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd ) override;
virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
U32 getOutputTargets(const MaterialFeatureData& fd) const override;
};
class ORMConfigVarsGLSL : public ShaderFeatureGLSL
{
public:
virtual String getName() { return "Deferred Shading: PBR Config Explicit Numbers"; }
String getName() override { return "Deferred Shading: PBR Config Explicit Numbers"; }
virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
U32 getOutputTargets(const MaterialFeatureData& fd) const override;
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd ) override;
};
class GlowMapGLSL : public ShaderFeatureGLSL
{
public:
virtual String getName() { return "Glow Map"; }
String getName() override { return "Glow Map"; }
virtual void processPix(Vector<ShaderComponent*>& componentList,
const MaterialFeatureData& fd);
void processPix(Vector<ShaderComponent*>& componentList,
const MaterialFeatureData& fd) override;
virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
U32 getOutputTargets(const MaterialFeatureData& fd) const override;
virtual Resources getResources(const MaterialFeatureData& fd);
Resources getResources(const MaterialFeatureData& fd) override;
// Sets textures and texture flags for current pass
virtual void setTexData(Material::StageData& stageDat,
void setTexData(Material::StageData& stageDat,
const MaterialFeatureData& fd,
RenderPassData& passData,
U32& texIndex);
U32& texIndex) override;
};
#endif