rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -48,25 +48,25 @@ protected:
public:
virtual void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd ) override;
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd ) override;
virtual void processPixMacros( Vector<GFXShaderMacro> &macros,
const MaterialFeatureData &fd );
void processPixMacros( Vector<GFXShaderMacro> &macros,
const MaterialFeatureData &fd ) override;
virtual Material::BlendOp getBlendOp(){ return Material::None; }
Material::BlendOp getBlendOp() override{ return Material::None; }
virtual Resources getResources( const MaterialFeatureData &fd );
Resources getResources( const MaterialFeatureData &fd ) override;
virtual void setTexData( Material::StageData &stageDat,
void setTexData( Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex );
U32 &texIndex ) override;
virtual String getName()
String getName() override
{
return "Deferred RT Lighting";
}
@ -79,22 +79,22 @@ class DeferredBumpFeatGLSL : public BumpFeatGLSL
typedef BumpFeatGLSL Parent;
public:
virtual void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd ) override;
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd ) override;
virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
Material::BlendOp getBlendOp() override { return Material::LerpAlpha; }
virtual Resources getResources( const MaterialFeatureData &fd );
Resources getResources( const MaterialFeatureData &fd ) override;
virtual void setTexData( Material::StageData &stageDat,
void setTexData( Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex );
U32 &texIndex ) override;
virtual String getName()
String getName() override
{
return "Bumpmap [Deferred]";
}
@ -106,22 +106,22 @@ class DeferredMinnaertGLSL : public ShaderFeatureGLSL
typedef ShaderFeatureGLSL Parent;
public:
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
virtual void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd ) override;
void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd ) override;
virtual void processPixMacros( Vector<GFXShaderMacro> &macros,
const MaterialFeatureData &fd );
void processPixMacros( Vector<GFXShaderMacro> &macros,
const MaterialFeatureData &fd ) override;
virtual Resources getResources( const MaterialFeatureData &fd );
Resources getResources( const MaterialFeatureData &fd ) override;
virtual void setTexData( Material::StageData &stageDat,
void setTexData( Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex );
U32 &texIndex ) override;
virtual String getName()
String getName() override
{
return "Minnaert Shading [Deferred]";
}
@ -134,10 +134,10 @@ class DeferredSubSurfaceGLSL : public ShaderFeatureGLSL
typedef ShaderFeatureGLSL Parent;
public:
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd ) override;
virtual String getName()
String getName() override
{
return "Sub-Surface Approximation [Deferred]";
}